View Full Version : Fiance and I are returning to WoW (Good duo's?)
Pyrophoric
23-01-2009, 06:05 PM
We quit playing WoW about 7 months ago and are returning for WOTLK. However, we don't really want to continue playing our old characters (my mage and her priest). So, we are looking for suggestions on a new duo to go with since the new expansion.
I was thinking about rolling a Paladin and having her roll a Warlock but wanted to get other suggestions first. She likes magical characters but doesn't want to be a healer again. So her only choices as I see it would be for a Warlock, Shaman, Druid and Hunter (she likes the idea of ranged combat with a pet).
I play, what I consider to be, very well and always strive to be the best at what I do. She, on the other hand, is a very casual player and doesn't like to over complicate things. I think she did well on her priest and we did some low tier raiding together but I don't thing she could have handled the higher tier places.
Anyways, what duo suggestions would you all make based on the information above?
Also, if we are to go with a Pally and a Warlock what talent trees would you all recommend focusing on? I was thinking about Prot to keep things off her (I like to be in the thick of things, get as many mobs on me as I can) but don't know warlocks enough to suggest a tree.
Thanks ahead of time for any help/suggestions!! :thumbsup:
Btw, do you have to be actively subscribed to post on the Official WoW forums? I have been having trouble logging in and haven't restarted our accounts yet. lol
elsegundo
23-01-2009, 06:29 PM
Pally and warlocks are fine. however, i do believe the warlock has a lot of spells and utilities that she might thing combersome. but if she's starting from scratch, i think most people should be fine learning certain aspects of being a warlock. i tell you now, playing affliction or demo or destro warlock is almost like night and day. their spell sets are almost entirely different, at least going from destro to the other two. but if she sticks to one build, she should be fine.
as far as the synergy between the two classes go, you guys should be fine. i think you will find an affliction warlock a good compliment, as she will have quite a few damage-over-time spells. this helps as some of the damage you do come from this type of damage too. yes, go prot. a lot of the prot spells later on in the prot tree helps with fighting multiple mobs. for her, being affliction or demonology helps as her playstyle will change very little in solo play since she will just be replacing you with a void walker or another "pet". lol
Tikki
23-01-2009, 07:35 PM
As a prot spec warrior, I find it extremely frustrating questing with other people. From my experience, as a tank it's annoying (and impossible, and a waste of time) to hold aggro when your questions. Also, if she's a hunter or warlock, they have pets that can hold aggro pretty well. Even if you go prot, you CAN still deal enough damage to quest with a group or solo, but you'll find that you're the one doing the least damage, and will most likely be running after the dps'er.
If you're planning on doing instances to level up, than prots a good choice. I would stick with a class that you can repec between a tank and dps...this way you can quest easily and efficient with a dps, yet be able to group fairly easily for dungeons.
my two cents.
Pyrophoric
23-01-2009, 08:34 PM
Pally and warlocks are fine. however, i do believe the warlock has a lot of spells and utilities that she might thing combersome. but if she's starting from scratch, i think most people should be fine learning certain aspects of being a warlock. i tell you now, playing affliction or demo or destro warlock is almost like night and day. their spell sets are almost entirely different, at least going from destro to the other two. but if she sticks to one build, she should be fine.
as far as the synergy between the two classes go, you guys should be fine. i think you will find an affliction warlock a good compliment, as she will have quite a few damage-over-time spells. this helps as some of the damage you do come from this type of damage too. yes, go prot. a lot of the prot spells later on in the prot tree helps with fighting multiple mobs. for her, being affliction or demonology helps as her playstyle will change very little in solo play since she will just be replacing you with a void walker or another "pet". lol
K, thanks for the info.
As a prot spec warrior, I find it extremely frustrating questing with other people. From my experience, as a tank it's annoying (and impossible, and a waste of time) to hold aggro when your questions. Also, if she's a hunter or warlock, they have pets that can hold aggro pretty well. Even if you go prot, you CAN still deal enough damage to quest with a group or solo, but you'll find that you're the one doing the least damage, and will most likely be running after the dps'er.
If you're planning on doing instances to level up, than prots a good choice. I would stick with a class that you can repec between a tank and dps...this way you can quest easily and efficient with a dps, yet be able to group fairly easily for dungeons.
my two cents.
Not sure what you are saying here in the first part. Are you suggesting that when questing to spec ret on the Pally and when in instances to spec proc?
For questing (with our mains the mage and priest) I would have her bubble me and I would gather and aoe down. I was planning something similar with a Pally/Lock combo. I would gather still, only without the need of a bubble because I wouldn't be a glass cannon, and aoe them down while she applies light aoe or single target damage.
So are you suggesting that as proc spec I wont be able to keep them on me and off her?
Archania
23-01-2009, 09:06 PM
It all depends. For a pally, it takes a little time to gain enough aggro so the mob stays on you. As far as a pet goes, all they need to do is turn OFF growl or if a warlock, i can't remember lol.. but its the same thing.
Renata
23-01-2009, 10:17 PM
Yes, it's the same thing, though not all warlock pets have a taunt. But if they have one, it can be turned off. Honestly, if I was a warlock running with a paladin, I wouldn't use a tank pet anyway; I'd just use whatever pet I had that generated the most DPS (imp or succubus probably) and spec affliction.
I play a paladin with my husband's marksmanship hunter. It works extremely well. Yes, paladins take a moment to grab aggro, but honestly I don't find it much harder to grab aggro with my paladin than I did with my warrior (just gotta remember to have Righteous Fury on, and believe me I notice if it drops and I don't renew it). And, because DH's hunter is an engineer and carries jumper cables, we even have two resurrections available. With a warlock/pally duo, just keep the pally soulstoned and you have a similar effect.
For us, my base healing abilities are fine (my pally is ret specced).
Pallies are not fast killers, so it really speeds things up to play with the hunter.
...Ren
Tikki
23-01-2009, 11:36 PM
K, thanks for the info.
Not sure what you are saying here in the first part. Are you suggesting that when questing to spec ret on the Pally and when in instances to spec proc?
For questing (with our mains the mage and priest) I would have her bubble me and I would gather and aoe down. I was planning something similar with a Pally/Lock combo. I would gather still, only without the need of a bubble because I wouldn't be a glass cannon, and aoe them down while she applies light aoe or single target damage.
So are you suggesting that as proc spec I wont be able to keep them on me and off her?
When I'm prot spec with my warrior, and quest with a group, I find they pull mobs too easily since you don't have enough time to build up aggro. As a warrior, I find that I'm constantly chasing after mob, dealing minimal damage. As an fury warrior, I can maintain enough aggro with damage that it's not a problem. I just find it frustrating, and I would assume, so would others.
elsegundo
23-01-2009, 11:56 PM
tikki,
questing with others isnt quite the same as going into an instance. mobs die so much faster out of instances that maintaining aggro isnt really necessary. for leveling, i do believe any spec would work, but later on when instances become more valuable in the leveling process, switching to prot will give the tank a bit more advantages in which to tank.
Davemetalhead
23-01-2009, 11:58 PM
Pallies are not fast killers, so it really speeds things up to play with the hunter.
...Ren
Except later in the game and specced ret - then Pallies are very fast killers ...
Aurum
23-01-2009, 11:59 PM
I think pally+dk would be a great combo. Yea its melee but uses spells. However she will need to have a +lvl 55 char and wait until you hit 55 to play together. But it will be a great combo both in pve and pvp!
Twoflower
24-01-2009, 12:14 AM
There is just no point in tanking the normal mobs for normal quests. They have way too little HP, and even a glass cannon like a mage or a warlock can go up against 3 of them without dieing. Just spec your pala retri and start killing. Your heals will be enugh for instances till lvl 55, even as retir spec, if you wanna do instances as healer.
Superspam
24-01-2009, 12:45 AM
I think pally+dk would be a great combo. Yea its melee but uses spells. However she will need to have a +lvl 55 char and wait until you hit 55 to play together. But it will be a great combo both in pve and pvp!
OP said he was raiding back when he was playing so (assuming he and future wifey are reactivating their old accounts) one or both of them could roll DK if they wanted to.
Tikki
24-01-2009, 02:13 AM
tikki,
questing with others isnt quite the same as going into an instance. mobs die so much faster out of instances that maintaining aggro isnt really necessary. for leveling, i do believe any spec would work, but later on when instances become more valuable in the leveling process, switching to prot will give the tank a bit more advantages in which to tank.
that's what I'm trying to get at. Better to spec a melee dps tree than a tanking tree if you're primarily going to quest together. I would also recommend collecting both a dps and tank set so that you can easily shift back and forth.
if you're questing with a partner that has a pet, there's not point in going prot. BUT if you're primarily going to level through dungeons, spec prot...you'll get a lot of action.
I noticed this when I turned 50 on my warrior. It was better to respec to fury/arms when questing with my guild members. Or keep prot, do instances and quest alone.
A tank is useless in a group when they're tanking. So I have found.
BigAl
24-01-2009, 02:53 AM
My brother and I have ran several pairs together. I personally never got into the warlock, however several of my friends really like theirs. I think she would be better with the hunter for casual play. In my opinion, it's fairly easy for a casual player to play it decent. It's a forgiving class. To play it really well takes study as any class does.
I haven't seen a reference to a shaman yet. Certainly a elemental shaman or even enhancement shaman would go well with your paladin. It also gives you another chance for healing or rezzes if needed.
I think people are getting too worried about the agro. If you attack first and your fiance can just wait untill whatever you are attacking has taken 5 to 10% damage (assuming you don't run an addon showing agro), you shold be able to hold it without too much problem. I agree most things that you attack without being in an instance will probably die before agro or lack of becomes a serious problem.
I do feel it's more important to play classes that you enjoy, not necessarily those that fit together perfectly. My experience shows that if you understand the strengths and weaknesses of the classes you have.. just adjust your tactics to fit the classes. I had pairs that had no tank.. two clothies .. two dps.. no healer etc.. They all work well enuf. I agree some pairs work better togther.. but playing classes you like is more important in my opinion.
BigAl
Aurum
24-01-2009, 04:52 AM
OP said he was raiding back when he was playing so (assuming he and future wifey are reactivating their old accounts) one or both of them could roll DK if they wanted to.
Yea i read the post m8. Just saying if she starts to think her char is borring when she and her husband is around 55 she can allways switch char then to a DK.
Witch will be like 56-57 when out of the DK starting area!? I dont remeber but somthing like that.
But anyways any char will do cause everything is pretty simple when duoing!
elsegundo
24-01-2009, 06:51 AM
A tank is useless in a group when they're tanking. So I have found.
lol this is awesome. just mount up, run around and grab some mobs. you're sure to tank at least one of them!
to the rest of your post. agreed.
Mazhulsage
24-01-2009, 12:00 PM
Personally, I think having one char ABLE to heal (Not being forced to, they should spec DPS but at least they have the ability to heal) is by far better than having 2 pure DPS classes... Say for example you play an Enhancement Shaman, she plays a Destro Warlock (Simply said because 2 people together in a group with one as an Afflock = Useless Warlock since their spells can't truely function.) that would be awesome, you'd be able to have one Semi-Tank/DPS/Light healer along with a Burst/DPSer.
Not to mention if you both instance together then not only will cloth entirely not be wasted (Warlock doesn't want it? Healing gear for the Shammy.) but leather and mail will also be used on the Shammy if they're upgrades...
Another combo not to be forgotten is if she'd like to be magical stick with the magic classes... Warlock, Mage, Elemental Shaman, maybe Hunter, Balance Druid, etc... Except have a Fury Warrior or Combat (Later on Mutilate) Rogue, or even a Feral Druid... I personally think that Feral Druids are awesome, and they supply so much. A Feral Druid will be able to tank, DPS, and off-heal. If you'd like the whole tank idea so much go Feral Druid with tanking talents, then, try to get her to be an Elemental Shaman or Balance Druid, that way she can apply one or two heals every once in a great while since Feral Druid tanks have so much HP and damage reducers.
My 70 Druid with his tanking gear on (Kara quality, but not T4, so... Northrend 70-73 items) has 62% damage reduction from melee, then an additional 12% from a 3 point talent, then that same talent also grants -12% damage from all spells. That's 74% damage reduction from melee attacks with easy to get gear.
Not to mention, Swipe on 4 mobs at a time = Aggro-city if that's all you do you'll keep aggro on all the mobs while they pick them off one by one... Obviously in the first place you should land a Maul on the main target (Later on Mangle instead of Maul) and then Swipe as that'll keep aggro... Plus, a Feral Tank still provides above decent DPS, not easy to take down and nice numbers on DPS = Badass class when grouped with another.
maladroit2000
24-01-2009, 12:01 PM
I would go for a Paladin and Druid. That way either of you can heal, tank or dps. Only combination that can do that.
hawkmaniaceye
24-01-2009, 01:54 PM
I like magical characters myself, and have 5 at 70 (haven't played on them since DK came out, so I might be a little outdated ^^). What I got to say about them is;
Elem. Shaman got good dps, it's a very simple playstyle. When paired with a melee dps/tank, I'd say it's one of the easiest classes I've played. Will have some mana issues before one get's Water Shield. It can use mail, so it's a pretty tough caster.
Warlocks got a lot of buttons, and there's some things to remember, so it's not so simple as Elem. Sham. Once you get the hang of it, it's no probs. Affliction got very few problems with mana, but uses DoTs, so when grouped with another Damage-dealer in solo content, DPS will be greatly lowered as the other player will kill the mob before the DoTs get to function. Great solo and team class though, as long the mobs got enough health. I only played destro a little, what I got from it was heavy DD nuking, burning mana andgot to drink now and then, but what they got in downtime, they catch up with in killing speed.
You to played mage and priest so I guess you know about them ^^
I haven't played a balance druid, I went feral, but druids are the only class who with spec, can spec into either Tank, Healer, melee dps or ranged dps.
Just thought I'd let you know a little about them to see what fits her playstyle.
Hope I helped :)
TPMdm
24-01-2009, 05:50 PM
For fun's sake I'd do pally/DK. It would be a total ying-yang experience.
For utility's sake I'd agree druid/pally. Either being able to do any roll: AWESOME
For Bursty damage fun Rogue/Mage would be cool too. They both have enough crowd control and escape mechanisms to make it work, and you'd nuke everything very quickly.
The most unique would be shamman/warlock. They are last and next to last for characters actually being played right now but I think would kick ass. You'd combine DPS, heals, some tank (a glyphed VW rocks for elites and group quests) and plenty of utility.
Pyrophoric
25-01-2009, 03:25 AM
Thanks for all the very helpful info.
Going to stick with the Pally/Warlock combo and go ret unless I see that isn't working.
Mazhulsage
27-01-2009, 11:38 AM
Try to make sure that you're Ret then... IMO, Ret+Destro=Huge Burst that would make even Elites drop in seconds (Later on)... Plus, a Plate Wearing DPS that heals themselves when VS an Elite, that they tank while someone's bombing the mob from behind said Plate Wearing DPStankhealer (Lol) = Friggin crazy =P.
SSH83
28-01-2009, 02:09 AM
You (the guy) should play the pally and spec ret, and she should spec destro. Instant flash of light proc and drain life are usually more than enough to everyone healthy. Double burst means easily grinding, etc.
HOWEVER, the main reason you need to be pally is because of the most powerful spell in the game: Divine Intervention. You sacraficing your life to save hers with 3 min immune is easy extra credit in your RL relationship. haha
SSH83
28-01-2009, 02:17 AM
You (the guy) should play the pally and spec ret, and she should spec destro. Instant flash of light proc and drain life are usually more than enough to everyone healthy. Double burst means easily grinding, etc.
HOWEVER, the main reason you need to be pally is because of the most powerful spell in the game: Divine Intervention. You sacraficing your life to save hers with 3 min immune is easy extra credit in your RL relationship. haha
Ok the extra credit part may sound funny, but it's true! Girls get fuzzy feelings when they get DI-ed!!!! Ask any girl whose hopelessly impending doom was prevented by DI before.
Anyndra
28-01-2009, 02:14 PM
I'm a girl and I get annoyed rather than pleased if someone DI's me. That might, however, be related to me being the main tank of our guild and usually not in a position where I could get out of the DI without getting murdered anyway. And it means that if I happen to be alive when it turns into a guaranteed wipe I can't DI someone else myself :)
As for pala leveling specs, you should go ret till at least 30-40. After that you can get some of the better prot goodies and can try it out for aoeing. Just gather a huge bunch of mobs and let the lock dot them all while you consecrate/holy shield for threat and more damage.
Wintrow
28-01-2009, 03:09 PM
Yup, if it's easy to give the "go dps" signal (due to being in the same room and all) you can do great with prot pally (from the moment you get Reckoning) and afflock. If both of you have trouble restraining yourself, stick to bursty ret + destro.
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