View Full Version : Patch 3.2 Mount Skill Changes Augur Fast Character Leveling
Maticus
11-06-2009, 04:05 PM
In case anyone missed this from the front page:
Blizzard Quote:
"In the next major content patch, we intend to adjust mount requirements to further improve the leveling experience in World of Warcraft. In addition, cast times for summoning all mounts will be reduced to 1.5 seconds, down from 3 seconds. The following is a breakdown of the upcoming cost and level requirement changes we are making for each riding skill.
Apprentice Riding (Skill 75)
* 60% land mount speed
* Requires level 20
* Cost: 4 gold
* Mount cost: 1 gold
* Mail will be sent to players at level 20 guiding them to the riding trainer
Journeyman Riding (Skill 150)
* 100% land mount speed
* Requires level 40
* Cost: 50 gold
* Mount cost: 10 gold
* Mail will be sent to players at level 40 guiding them back to the riding trainer
Expert Riding (Skill 225)
* 150% flying mount speed; 60% land mount speed
* Requires level 60
* Cost: 600 gold (faction discounts now apply)
* Mount Cost: 50 gold
* Can now be learned in Honor Hold (Alliance) or Thrallmar (Horde)
Artisan Riding (Skill 300)
* 280% flying mount speed; 100% land mount speed
* Requires level 70
* Cost: 5,000 gold (faction discounts now apply)
* Mount Cost: 100 gold
The game has gotten quite a bit longer, and allowing players to get from A to B faster only very minimally decreases difficulty; more so, it decreases time spent traveling. We don’t want to discourage players from trying out the game if they have not yet, and we especially don’t want to discourage existing players from trying out new characters because the leveling process from 1-80 seems too daunting after flying around Northrend grabbing purples for a while.
Whether you leveled your first character from 1-60 within a month of the game’s release when the leveling curve was less forgiving, and mounts seemed like a distant dream, or you leveled a character from 1-80 in the last month with mounts a little sooner, and experience gains a little accelerated from 1-70, no one’s game play experience and fun—the reason most people would play video games in their spare time in the first place—is at all cheapened."
prion
11-06-2009, 06:11 PM
i'll be happy to take advantage of this but they are attacking the wrong problem.
they've got it backwards.
by continually focusing the game on end game only, they cheapen the rest of it.
they can make it faster and faster but still people need to hit 70 ASAP to be able to participate in the game.
how about making levels 10-20 not blow on all characters? simply take some of the skills learned at 20 and scoot them down to 19, 18, 17, 16
ptarn
11-06-2009, 07:00 PM
Agreed on both accounts.
prion
11-06-2009, 07:26 PM
before someone jumps all over me ;)
i don't have a problem with what they've done
it rubs me the wrong way that they make a huge deal out of it and try to act like they are really doing something
Janfader
11-06-2009, 08:27 PM
Agreed on both accounts.
A also agree.
Renata
11-06-2009, 09:09 PM
I'm happy the mount costs are going down (for everything for epic flier) -- for us achievement addicts, it's nice not to have to spend quite so much to fill out the barn.
Agree that what they really need to do is improve the lower level zones. They're incredibly outdated.
...Ren
Your Average WoW Player
11-06-2009, 11:15 PM
On top of all of this, I think it would be nice if we could send BTA items cross server and cross faction. I mean, is everyone going to create every alt they ever make same faction same server?
prion
12-06-2009, 06:18 AM
that's why they should add quest lines to defect :D
Mazhulsage
12-06-2009, 12:46 PM
Playing for nearly 5 years, this is an upsetting thing. It's bullcrap that I had to work for my stuff, while in a year they're going to have yet another drop (Epic Flyer at 60 eventually will be in the works I'm sure.) along with another which will be no more "No Flying Til 77 in Northrend" so... What the hell is the point in playing until the next expansion? They drop the requirements of things with each expansion, sooner or later you're going to see "Oh, btw, new weapons+armor+etc etc to be made, and the mats of the older recipes are going to drop a little (50%) enjoy!" which will be the pre-expansion hypedrop which occurs each time.
Ahh, yes It sucks Maz, but it is just the inexorable march of the insta-grat mind-set.
I'm sure it wont be long before, for a small fee, you can have your toon insta-boosted to 70 (see Death Knights) with a nice range of starting blues and some brain-dead quests to replace them with purples.
BTW, I paid 800G (or was it 750G??) for my flying skill only last week, so I feel your pain.
Janfader
12-06-2009, 02:18 PM
Playing for nearly 5 years, this is an upsetting thing. It's bullcrap that I had to work for my stuff, while in a year they're going to have yet another drop (Epic Flyer at 60 eventually will be in the works I'm sure.) along with another which will be no more "No Flying Til 77 in Northrend" so... What the hell is the point in playing until the next expansion? They drop the requirements of things with each expansion, sooner or later you're going to see "Oh, btw, new weapons+armor+etc etc to be made, and the mats of the older recipes are going to drop a little (50%) enjoy!" which will be the pre-expansion hypedrop which occurs each time.
78 actually.
What would you have Blizzard do? Their client base "may" start to go down... They have to do something to keep current and new players happy with. Would you want them to reimburse you the difference from all the mounts you have purchased over the years??? Have them create you a package deal of some sort for your hard work?
You should take pride in what have accomplished. You can always hold that to anyone else that will have the easier road. IT's like in RL IMO. People who pay their own way through school or first house etc... and don;t have mommy and daddy pay for everything... They will always have that pride over a rich spoiled kid/person.
Janfader
12-06-2009, 03:37 PM
78 actually.
What would you have Blizzard do? Their client base "may" start to go down... They have to do something to keep current and new players happy with. Would you want them to reimburse you the difference from all the mounts you have purchased over the years??? Have them create you a package deal of some sort for your hard work?
You should take pride in what have accomplished. You can always hold that to anyone else that will have the easier road. IT's like in RL IMO. People who pay their own way through school or first house etc... and don;t have mommy and daddy pay for everything... They will always have that pride over a rich spoiled kid/person.
77... :thumbsup:
prion
12-06-2009, 07:14 PM
you know what sucks, people can skip hellfire penninsula now, they don't have to worry about the fel reaver anymore or the fact that the roads are blocked and the place is crawling with devil pigs
...it's like they dont have pride in their own creation
Maticus
12-06-2009, 07:24 PM
you know what sucks, people can skip hellfire penninsula now, they don't have to worry about the fel reaver anymore or the fact that the roads are blocked and the place is crawling with devil pigs
...it's like they dont have pride in their own creation
These things are still a threat - people still have to be on the ground to get quests done. I for one certainly will not be complaining about having a flying mount in Hellfire, and the rest of Outland for that matter. Anything that helps speed up travelling between quests and still allows me to explore the game is a good thing, IMHO of course :smiley:
Kasal
13-06-2009, 09:59 PM
Playing for nearly 5 years, this is an upsetting thing. It's bullcrap that I had to work for my stuff, while in a year they're going to have yet another drop (Epic Flyer at 60 eventually will be in the works I'm sure.) along with another which will be no more "No Flying Til 77 in Northrend" so... What the hell is the point in playing until the next expansion? They drop the requirements of things with each expansion, sooner or later you're going to see "Oh, btw, new weapons+armor+etc etc to be made, and the mats of the older recipes are going to drop a little (50%) enjoy!" which will be the pre-expansion hypedrop which occurs each time.
I don't think the fact that you had to play a certain way or under certain restrictions grants you the right to expect or dictate that the game should never change. In fact, if that's the way you feel you might as well stop playing right now, because this is always going to be a dynamic environment. More changes will come.
This is no way affects your gameplay experience as a current level 80. Frankly, I've never understood the argument that says: "I had to do it 'this' way two years ago, and I expect that until the end of time, everyone after me should have to do likewise." If this was the case, the forums would be overrun with people saying the game is stagnant. Instead, every time Blizz incorporates a change to make things a little more convenient, the hue and cry resounds.
How far do we take it? No new talents? No additional quest lines? No class changes, because you did it one way and it isn't fair that others should have a different experience than you did? How about new and improved gear - is that a slap in the face too?
And consider also the fact that the the time it takes to level a toon through to the end game content is still similar with the level cap at 80 compared to when it was 60 before any expansions were released. The changes being made are designed to accelerate the process of getting to 80, partly to encourage us to roll alts without having to face what would surely be a seemingly endless grind. This expands our experience of the game, and enhances our enjoyment of the process of playing it.
I don't know how anyone can long for the "good old days" when a large part of the game involved spending more time travelling than it did questing and interacting. Even when the game was new to me I found this to be one of the major drawbacks of the experience as a whole. Even then, I could see the reason for it was to draw things out.
But it was what it was. So I waited till 40 to get my first mount, and to 60 for the model with racing stripes. At 70 I did dailies for three weeks and dropped 5000 hard earned gold on my epic flying mount. I still say it was worth every penny. And now on my next go around I won't have to work quite so hard, or wait quite so long.
Tell me again how this sucks?
asdaa
15-06-2009, 01:09 AM
nice...............
Mazhulsage
15-06-2009, 07:53 AM
Considering I have every class to 63+. That's about 6000g total for an epic land mount for each of them. I also have my flying mount on 4 chars, with one epic flyer. 4 Regular flying mounts = 4K gold.
How about they start refunding us for this stuff?
Janfader
15-06-2009, 02:37 PM
Considering I have every class to 63+. That's about 6000g total for an epic land mount for each of them. I also have my flying mount on 4 chars, with one epic flyer. 4 Regular flying mounts = 4K gold.
How about they start refunding us for this stuff?
Try having 2 hordes at 80 = epic all flying/riding skills.
6 alliance toons @ 71+ to 73 with all their flying skills maxed...
2 alliance toons @ 80 with their flying skills maxed... with expensive mounts.
That's a lot of gold :wink: But who cares... that's what is it.:thumbsup:
Wintrow
15-06-2009, 05:02 PM
I understand how ppl like Maz can see what's happening as something that's cheapening the game. So I don't know if this will sink in.
But it is my understanding it is to simply open up the game so more people can enjoy it: The real treat is always in the end of a tale. It's at the end that you can look back and say that it's been a hell of a ride getting there. But, say before TBC, for a staggering amount of people that "end" was never obtainable. TBC and WotLK are all next steps in making sure that their best work is experienced as soon as possible.
Those that have the time and skill still have the satisfaction of being there sooner and having taken the harder road. In any case needing acknowledgment from other ppl for your actions, while nice should hardly be needed to enjoy the game.
I agree that improving the lower level zones would be nice. But (there's always a but) considering the time you spend at endgame compared to the time you spend <L30 I'd rather have them focus on endgame and use "cheap tricks" to get me past L30 asap...
prion
15-06-2009, 06:40 PM
the worry is that people look back and instead of saying "that was a hell of a ride" they say "man that was lame"
The whole point of HFP is you walk thru the portal and there's all this **** going down and people are dying all around you and the sky is messed up, the ground is bursting into flame, everything is trying to kill you, Kazzak is yelling across the zone how you are all doomed and then while you are fighting something that refuses to die this screaming pissed-off robot comes up behind you and kicks you in the spine.
that's some freaky crap. and it's awesome.
these new players that Blizzard is supposedly trying to benefit, do they get that experience? or do they get something lame? you only need--what will it be, 1.5 seconds?--to mount up and you can fly into safety.
At least give people a chance at the experience and being thankful for their mount rather than walking through the portal and getting it right away. I would suggest 62...but not 60
Janfader
15-06-2009, 07:04 PM
the worry is that people look back and instead of saying "that was a hell of a ride" they say "man that was lame"
The whole point of HFP is you walk thru the portal and there's all this **** going down and people are dying all around you and the sky is messed up, the ground is bursting into flame, everything is trying to kill you, Kazzak is yelling across the zone how you are all doomed and then while you are fighting something that refuses to die this screaming pissed-off robot comes up behind you and kicks you in the spine.
that's some freaky crap. and it's awesome.
these new players that Blizzard is supposedly trying to benefit, do they get that experience? or do they get something lame? you only need--what will it be, 1.5 seconds?--to mount up and you can fly into safety.
At least give people a chance at the experience and being thankful for their mount rather than walking through the portal and getting it right away. I would suggest 62...but not 60
Some good points Prion for sure.
sardotirion
15-06-2009, 08:39 PM
Not counting those who acquire gold through, let's say, less than game legal methods, how many new players have even the amount in funds of the lowered prices on their first toons? I didn't, that's for sure. Not until I had gotten a feel for the game did I truly start to learn how to make money. Most beginners struggle with finding that kind of money, and I've seen people who haven't touched a single gold until they hit level 20.
That's not to say that I don't understand what many here are saying. I agree, it does feel a bit bothersome that so many of us had to work our butts off only to watch others reap the rewards of toned down prices, but imagine this game if certain things hadn't been changed; leveling 20-60 not sped up, Outland leveling not sped up. Remember how long it took for those of us playing since day one of official WoW? Now throw in all the extra costs of mounts, both on ground and in sky, and ask yourself this; knowing what you went through, and that 80 is the current cap, if none of the speed increases were there in the game, would you recommend that game to a friend? Add to that another question; would anyone playing that game want to play more than one character?
My answer to both of those questions is no.
Kasal
15-06-2009, 09:10 PM
Not counting those who acquire gold through, let's say, less than game legal methods, how many new players have even the amount in funds of the lowered prices on their first toons? I didn't, that's for sure. Not until I had gotten a feel for the game did I truly start to learn how to make money. Most beginners struggle with finding that kind of money, and I've seen people who haven't touched a single gold until they hit level 20.
That's not to say that I don't understand what many here are saying. I agree, it does feel a bit bothersome that so many of us had to work our butts off only to watch others reap the rewards of toned down prices, but imagine this game if certain things hadn't been changed; leveling 20-60 not sped up, Outland leveling not sped up. Remember how long it took for those of us playing since day one of official WoW? Now throw in all the extra costs of mounts, both on ground and in sky, and ask yourself this; knowing what you went through, and that 80 is the current cap, if none of the speed increases were there in the game, would you recommend that game to a friend? Add to that another question; would anyone playing that game want to play more than one character?
My answer to both of those questions is no.
Just to add to this, I'd be curious to know what percentage of toons walking through the Portal for the first time are new players, and what percentage are alts? I would bet the numbers are tilted heavily towards the latter.
Maticus
16-06-2009, 12:17 PM
these new players that Blizzard is supposedly trying to benefit, do they get that experience? or do they get something lame? you only need--what will it be, 1.5 seconds?--to mount up and you can fly into safety.
We've altered the original text to reflect that the decreased casting time for summoning mounts applies only to ground mounts. Flying mounts still require a 3 second cast time.
http://forums.worldofwarcraft.com/thread.html?topicId=17730154175&pageNo=105#2087
Janfader
16-06-2009, 05:19 PM
Not counting those who acquire gold through, let's say, less than game legal methods, how many new players have even the amount in funds of the lowered prices on their first toons? I didn't, that's for sure. Not until I had gotten a feel for the game did I truly start to learn how to make money. Most beginners struggle with finding that kind of money, and I've seen people who haven't touched a single gold until they hit level 20.
That's not to say that I don't understand what many here are saying. I agree, it does feel a bit bothersome that so many of us had to work our butts off only to watch others reap the rewards of toned down prices, but imagine this game if certain things hadn't been changed; leveling 20-60 not sped up, Outland leveling not sped up. Remember how long it took for those of us playing since day one of official WoW? Now throw in all the extra costs of mounts, both on ground and in sky, and ask yourself this; knowing what you went through, and that 80 is the current cap, if none of the speed increases were there in the game, would you recommend that game to a friend? Add to that another question; would anyone playing that game want to play more than one character?
My answer to both of those questions is no.
This doesn't make much sense to me. I would refer a friend to play this game any day esepcially if was the old school way. lvl 40 mounts, slow exp etc... The game was like that for years... WoW base players still increased when it was "tough to play". World of Warcraft was a "challange" for me and a few of my friends (that's what we wanted in a game). Now its nothing more then a fast shoot to 80 for new players.
Maticus
16-06-2009, 06:39 PM
This doesn't make much sense to me. I would refer a friend to play this game any day esepcially if was the old school way. lvl 40 mounts, slow exp etc... The game was like that for years... WoW base players still increased when it was "tough to play". World of Warcraft was a "challange" for me and a few of my friends (that's what we wanted in a game). Now its nothing more then a fast shoot to 80 for new players.
I'm sorry but I disagree with it being a fast shoot to 80. It's not any quicker for a new player to get to 80 than it was to get to cap level back in the day. It's probably a nicer ride along the way too. I remember all too well what a pain it was having to run everywhere until level 40. The idea is almost unthinkable now and I don't believe the game was any better for it. How does spending an age running from place to place make the game experience better at all?
I appreciate you're concerned that WoW is becoming too easy, but I don't think these changes are about making WoW easier, it's about making it more fun, which is why we all play :smiley:
Janfader
16-06-2009, 07:01 PM
I'm sorry but I disagree with it being a fast shoot to 80. It's not any quicker for a new player to get to 80 than it was to get to cap level back in the day. It's probably a nicer ride along the way too. I remember all too well what a pain it was having to run everywhere until level 40. The idea is almost unthinkable now and I don't believe the game was any better for it. How does spending an age running from place to place make the game experience better at all?
I appreciate you're concerned that WoW is becoming too easy, but I don't think these changes are about making WoW easier, it's about making it more fun, which is why we all play :smiley:
*does a 180*
Come on blue god, you can't be serious. :ponder:
Want me to list the changes? I'll wrap them up in a quick fashion.
1. Elites dropped off the face of the earth (Azeroth). i.e. The orges in upper South Shore, the final boss for the Lock quest to get the inferno summon, most elites that stood by instances, on and on and on. This acutally meant something if one could solo an elite. Hell even the 5 man elite quests in Ice Crown are a @#$%ing joke.
2. We all know experience has been sped up drastically.
3. Overall quests in Azeroth were made easier. Instead of collecting 25 furs, its now 5 furs etc...
4. Now you miss out on a lot of material and exploration...
5. Skipping a lot of instances now... once the new player gets to Northrend they will have a hard time doing something useful in the group.
6. Overall skill level has decreased.
3.
Ammon
17-06-2009, 05:41 AM
In my case its Three 80 horde toons & Seven 75 to 80 Alliance with their Fast flying.
So I can certainly feel the burn in my bank & time from all the AH'ing , dailies & quest grinding ect.
But on a positive note , I do have Two 60's on another server that will totally love access to flying :D
On the whole though I don't mind too much , whats done is done , Its not like I'll be repeating It all again , plus people have said almost from the start that 225 skill flying should be 100% or so, not 60 .
Maticus
17-06-2009, 01:21 PM
*does a 180*
Come on blue god, you can't be serious. :ponder:
Want me to list the changes? I'll wrap them up in a quick fashion.
1. Elites dropped off the face of the earth (Azeroth). i.e. The orges in upper South Shore, the final boss for the Lock quest to get the inferno summon, most elites that stood by instances, on and on and on. This acutally meant something if one could solo an elite. Hell even the 5 man elite quests in Ice Crown are a @#$%ing joke.
2. We all know experience has been sped up drastically.
3. Overall quests in Azeroth were made easier. Instead of collecting 25 furs, its now 5 furs etc...
4. Now you miss out on a lot of material and exploration...
5. Skipping a lot of instances now... once the new player gets to Northrend they will have a hard time doing something useful in the group.
6. Overall skill level has decreased.
3.
Ok, point #1: We don't have to fight our way through a bunch of elites to get to an instance anymore; I think this is good. If a new member joins a group half way through an instance they can make their own way in now, or if they need a summon, the whole group hasn't got to fight their way back through them to get to the stone.
Elites in the world, like in Arathi Highlands etc. meant that you'd often need a group to do many quests. It's bad enough getting a group for an instance when you're levelling, getting a couple of people together to do a quest is just annoying. A lot of people just ended up skipping the quests that required you to go to the places with elites. I agree, it meant something if you could solo one but if you want satisfaction from downing something hard, there's still plenty of places to do that; instances, higher level zones, Hogger.
The 5 man quests in Northrend are much easier, I 2-manned the ones in IceCrown. I don't know why Blizz marked them as 5 man, maybe just re-classify them as group quests.
#2: Experience has indeed been sped up, so that it takes the same amount of time to reach the new cap level as it did to reach cap level pre BC. That's fair enough IMO, it's daunting enough for new players, why make the experience even longer?
#3: So you prefer having to collect 25 furs instead of 5?? I don't know many people who would get one of those quests and be pleased about having to collect loads of one item. Remember the Nessingwary quests in Nagrand? I'd rather not :rolleyes:
#4: You don't miss out, you have a choice where you'd like to go. I can now skip STV, Un'Goro Crater and Silithus if I want to, and level somewhere I prefer :thumbsup:
#5: I've been casually leveling a new character for the last few weeks, I've done every instance along the way apart from the one in Org (I'm Alliance) and WC. There's no need to skip instances unless you want to, there are plenty of quests and nice XP to get by doing them, not to mention gear. My friend just started playing WoW, even she's joined some instances and has learned a lot about group dynamics by doing so.
#6: In new players? How so, because they get to ride sooner? They spend as long levelling as we did before BC.
Janfader
17-06-2009, 04:11 PM
#6. To touch up on this.
Helping run a new guild with 190 members right now with 70% range of new players (first time characters). They are missing a lot of the game. I use my tankadin to run them through instances (2 or more members). Why I do this? Because you can't find a looking for group that will know the instance and their roles within the group. I do teach them everything about the instance and what they should be doing in a real group environment.
Here is an example of last night's case. We had a lvl 36 warrior (arms spec) with a mage at lvl 38 asking the guildies how to LFG/LFM for Uldaman. I told them how to get in cue. Once they did, not one soul was found in LFM uldaman at that moment. Eventually (5 mins later), a lvl 44 pally got an invite into the group (outside of the guild). They could not get a 4th member and the three of them decided to go to Uldaman with the Pally healing.
I told them "GL with that" and offered to help them with my lvl 36 mage which is my lowest lvl'd toon and is my banker toon.
Got a summon and the 4 of us should have been abled to pull it off. Our warrior friend as arms had no shield and no good gear at all. The pally healer had no +int on his gear and had a mix of leather/mail and one piece of platemail. Wow....
I knew this was going to be a wipe and waste of time. But I wanted to see this point ^^ so I decided to try it and tried helping the group with what they should be doing. We had 2 CC's in the group.
Well... it didn't take long for the pally to OOM and the warrior to die with like 1900hp. IT was a lost cause. My example is real and sad. New players don't have a clue or very little clue on what to do, the equipment they should have etc... they said "AH prices are too much, I don't have any gold..." and after the 3rd wipe the group disband with discouraged guildies and one sad pally.
I felt bad, but what can I do really? There is only so much a lvl 36 mage can do once the tank dies and no heals coming. We made it to the first boss and that was it.
No skill level or knowledge of the game. I have posted all the information and links to this site on what they should be looking for, how to go about playing their spec etc... New players just don't want to take the time to come to places like this site and ask questions which they seem to think they should have knowledge of already... seeing WoW is "now and easy game"..
sardotirion
17-06-2009, 07:14 PM
Blizzard changing the game in this manner is not the reason there are so many crappy players. There have always been players with less skill in the game. Always. But now that we live in the age of accessible raids, everyone wants in on that action.
Before we look at this as a bad thing, we have to remember that even bad players can become good with time and practice. And the reality is that the more people can do something, the better the game will be.
That group you gave as an example? Even before the changes, you didn't need the best gear to do ANY of the pre-50 instances. It just needed to be on your level, and not, say, 10 levels back. The real test for those instances is simply learning the appropriate combat chains and getting used to the fights. The name of the early instances is tank and spank.
Make a simple suggestion. "You know, you should probably be using a shield." Spec isn't even that important. I healed Uldaman as a prot pally. In prot gear. Sure, I drank a lot. But we never wiped.
It's up to those of us who know to teach people how to play, and it has nothing to do with Blizzard speeding up the leveling process that these players aren't very good.
Shellar
18-06-2009, 10:54 AM
Back in the day, computers used to be so huge and expensive that only government agencies and major universities could afford to own one. Nowadays, they are so cheap and accessible that every noob has got one. This is an unacceptable slap in the face.
Maticus
18-06-2009, 11:09 AM
Blizzard changing the game in this manner is not the reason there are so many crappy players. There have always been players with less skill in the game. Always. But now that we live in the age of accessible raids, everyone wants in on that action.
Before we look at this as a bad thing, we have to remember that even bad players can become good with time and practice. And the reality is that the more people can do something, the better the game will be.
That group you gave as an example? Even before the changes, you didn't need the best gear to do ANY of the pre-50 instances. It just needed to be on your level, and not, say, 10 levels back. The real test for those instances is simply learning the appropriate combat chains and getting used to the fights. The name of the early instances is tank and spank.
Make a simple suggestion. "You know, you should probably be using a shield." Spec isn't even that important. I healed Uldaman as a prot pally. In prot gear. Sure, I drank a lot. But we never wiped.
It's up to those of us who know to teach people how to play, and it has nothing to do with Blizzard speeding up the leveling process that these players aren't very good.
This.
And I know for a fact that when I started playing WoW I was terrible, having only played a bit of Guild Wars before checking this game out. It wasn't until I was nearing level cap, level 60 back then, that I started to get a real grip of my role in a group.
It's easy for us veterans to sit back and say how bad new players are, but it's always been like that. There's a lot to take in for people. Some people understand their character straight away, especially if they have experience in other MMOs. Others don't have a clue. I'll refer to my poor friend again, who has a level 54 Rogue which is her first character, ever. She pulls groups with a Crossbow, uses Gouge whenever the CD is up and continues hitting them afterwards along with several other cringe-worthy things. I've told her, many times, what she should and shouldn't be doing, but it just won't go in, and I feel by keeping on at her that I'm spoiling her game somehow, imposing these 'rules' on her character.
She has to learn by herself, and it will come in time - which she still has plenty of. Yes, she's level 54 a lot quicker than she would've been pre-BC, but she still has a long way to go until level cap - probably as much time as she's already invested.
Back in the day, computers used to be so huge and expensive that only government agencies and major universities could afford to own one. Nowadays, they are so cheap and accessible that every noob has got one. This is an unacceptable slap in the face.
Just.. rofl xD
Janfader
18-06-2009, 07:53 PM
Back in the day, computers used to be so huge and expensive that only government agencies and major universities could afford to own one. Nowadays, they are so cheap and accessible that every noob has got one. This is an unacceptable slap in the face.
ROLMFAO
x3, made my day too.
I was one for sure too the first time I ran with my 60 pally has a healer for UBRS (noob). I knew I had to have +int for more mana... I got that. Now who to heal and how to mana efficent etc... was the battle. It's just not about gear. there was every other factor. Like bad pulls, no help on CC, smacking the sheep with thunder clap etc... you all know what I mean.
I wasn't and never am hard on new players - because I remember being a noob as one time and still feel noobish on my PvP server with a low level hordie... God help me some days. Hell even as the MT running 10-man Naxx and not seeing those damn red rings of death makes me throw up "how I miss them is beyond me" and I ask for help when they pop under me in Vent.
Any way. Cheers to the ongoing learning cycle.
Maticus
18-06-2009, 08:51 PM
Hell even as the MT running 10-man Naxx and not seeing those damn red rings of death makes me throw up
OMG I hate those :lipsrsealed:
Everyone screams at me in vent too lol :laugh:
Janfader
18-06-2009, 09:21 PM
OMG I hate those :lipsrsealed:
Everyone screams at me in vent too lol :laugh:
My ears ring for 5 minutes after a Naxx run :laughing: I love that last boss fight. So well done.:thumbsup:
Mazhulsage
26-06-2009, 12:09 PM
If you started this game just recently, you aren't playing the same game I played nearly 5 years ago. You most likely have some of the same emotions, but you're missing a lot of the ones I had too. You will RARELY find a player who just started (Or even has played for a couple years) who did RFC on their first character and were not only freaked out by the "own your ass" elites, but also realized you needed a healer. That, and the gear was INCREDIBLE.
When you got your first gold, it meant something, and you were freaking the hell out. You could buy almost anything below level 30! When you saw how much the regular mount was, you freaked out and were like "Okay, seriously, this time I'm saving my gold for this thing." and eventually you did... At level 50. Epic mounts were EPIC! Remember the first time you saw an epic mount in regular WoW? It was like seeing Thunderfury for the first time, you didn't believe how awesome it was and nearly everyone on the server not only recognized them, but applauded them all the time.
Etc etc =P... Add yours if you want.
minfear
01-07-2009, 02:43 PM
you know what sucks, people can skip hellfire penninsula now, they don't have to worry about the fel reaver anymore or the fact that the roads are blocked and the place is crawling with devil pigs
...it's like they dont have pride in their own creation
I've skipped Helfire on all but the first char I had in BC, went straight to Zangarmarsh and then back to HFP later on to quest :)
--
// Min.
Shellar
08-07-2009, 08:31 AM
And the ultimate win:
Just to confirm, Tome of Cold Weather Flight is actually a new heirloom item planned to go into patch 3.2. At level 80 players can buy this heirloom item from the Cold Weather Flying Trainer in Dalaran for 1,000 gold and send it to an alt of the same realm, faction and account. The tome can be used to learn Cold Weather Flying at level 68, consuming the tome in the process.
Wintrow
08-07-2009, 10:56 AM
Meh, tome of cold weather isn't that much of a big deal. I didn't really miss flying in Northrend until L76 in Gun'Drak when I HAD to run around those walls ALL THE TIME! But even then I knew L77 was near so I wasn't bothered too much.
I'm not saying there weren't quests between L70 and L76 that I thought "if only I had flying now" (that one in Howling Fjord where you need to climb a mountain so that you can catch Ironbeak or Ironfeather or whatever his name was), but those were few and far between.
Janfader
08-07-2009, 03:15 PM
Meh, tome of cold weather isn't that much of a big deal. I didn't really miss flying in Northrend until L76 in Gun'Drak when I HAD to run around those walls ALL THE TIME! But even then I knew L77 was near so I wasn't bothered too much.
I'm not saying there weren't quests between L70 and L76 that I thought "if only I had flying now" (that one in Howling Fjord where you need to climb a mountain so that you can catch Ironbeak or Ironfeather or whatever his name was), but those were few and far between.
Agreed. Other than flying over the eastern alliance keep in dragonblight - avoiding all those lovely undead... seeing they're many quests there. I died often enough in that area with my toons. (thinking, I could just ride through them).
minfear
08-07-2009, 03:41 PM
Meh, tome of cold weather isn't that much of a big deal. I didn't really miss flying in Northrend until L76 in Gun'Drak when I HAD to run around those walls ALL THE TIME! But even then I knew L77 was near so I wasn't bothered too much.
Would you miss flying levelling up your other toons from 68..77 now you've done it though... I'm very discouraged at the moment at the thought of bringing yet another 70 through to 80 without being able to fly through the lower zones... Yes I know the arguments for doing it on a land mount and the experience, but yarrrr Blizz are 100% right on with this latest move, do it once without the boost and the rest of your toons will be set!
And the choice is there for people simply not to buy the skill for their lowbies and do it old-school :)
--
// Min.
Janfader
08-07-2009, 04:45 PM
Would you miss flying levelling up your other toons from 68..77 now you've done it though... I'm very discouraged at the moment at the thought of bringing yet another 70 through to 80 without being able to fly through the lower zones... Yes I know the arguments for doing it on a land mount and the experience, but yarrrr Blizz are 100% right on with this latest move, do it once without the boost and the rest of your toons will be set!
And the choice is there for people simply not to buy the skill for their lowbies and do it old-school :)
--
// Min.
Great point Min. Like turning off your experience at 60 and running old school wow. :cloud9:
Redhole
08-07-2009, 04:51 PM
Well I'm very glad to see this change, if only because I'll be able to fly my Death Knight miner/skinner around Northrend picking up nodes much sooner.
I don't enjoy playing a Death Knight, so skipping 9 long levels is great!
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