View Full Version : Do YOU miss classic WoW?
arthurrrrr
18-06-2009, 03:15 PM
Do you? I do.
I was considering the option of making a website dedicated to classic WoW, listing and promoting lvl 60 guilds, and organizing threads on the forum related to classic WoW.
The ultimate goal for me, is classic WoW servers.
I think that blizzard should set up a cluster of classic WoW servers. Maybe even charge a premium price for it even though that would be somewhat ridiculous.
As they are now, I believe Blizzard is running a somewhat unethical business practice. You train your way up to lvl 60, but alas, you can only compete with lvl 60s in BG's. lvl 80s can come in at any time to cheat your way through quests and/or world PvP. And therefore, you are compelled to purchase TBC, and then only weeks later, wotlk.
It would cost Blizzard a fair amount of money, maybe you would have to make a new account that was not upgraded to play on the servers. Nevertheless, countless classic veterans and people who never experienced the classic WoW would jump on the boat for these servers, some things are priceless.
The website would have a classic WoW and anti TBC/WOTLK feel to it, I plan to design convincing layouts for the website to give it that good old WoW feel.
I am looking for people to help me design the website, moderate forums, design art for the sidebars, headers, logos, etc. If you are interested IM me at mrkingarthur15 or e-mail me at mr_king_arthur15@yahoo.com
Thanks :D
Maticus
18-06-2009, 03:25 PM
No.
There is certainly a portion of the community who say they would like classic servers, but I honestly think that after a short while, it would become boring. A lot of the fun in WoW comes from the fact that there is regularly new stuff to do, new content, things improved etc. I would've stopped playing WoW a long time ago if the game hadn't changed since pre-BC. But that's just me!
Regardless of that though, best of luck with your project arthurrrrr :smiley:
Eileithyia
18-06-2009, 03:42 PM
I only miss it in a sentimental way, to me its best left as the good old days.
The only thing I really wish we could have back was the world pvp, mass fights at Tarren Mill ect
semiiramiis
18-06-2009, 03:56 PM
Do you? I do.
I was considering the option of making a website dedicated to classic WoW, listing and promoting lvl 60 guilds, and organizing threads on the forum related to classic WoW.
The ultimate goal for me, is classic WoW servers.
I think that blizzard should set up a cluster of classic WoW servers. Maybe even charge a premium price for it even though that would be somewhat ridiculous.
As they are now, I believe Blizzard is running a somewhat unethical business practice. You train your way up to lvl 60, but alas, you can only compete with lvl 60s in BG's. lvl 80s can come in at any time to cheat your way through quests and/or world PvP. And therefore, you are compelled to purchase TBC, and then only weeks later, wotlk.
It would cost Blizzard a fair amount of money, maybe you would have to make a new account that was not upgraded to play on the servers. Nevertheless, countless classic veterans and people who never experienced the classic WoW would jump on the boat for these servers, some things are priceless.
The website would have a classic WoW and anti TBC/WOTLK feel to it, I plan to design convincing layouts for the website to give it that good old WoW feel.
I am looking for people to help me design the website, moderate forums, design art for the sidebars, headers, logos, etc. If you are interested IM me at mrkingarthur15 or e-mail me at mr_king_arthur15@yahoo.com
Thanks :D
Nope. I don't particularly miss vanilla wow. I mean, hey... the joy of getting along with 39 other idiots in massively bloated raiding guilds really made my day. I don't really feel there's enough of an interest in vanilla servers, and I've read literally dozens of posts trying to get them...where you have one person who wants them, and 10x as many going...nah..not so much. I made 60 well before TBC came out. It got old pretty fast. The only bright spot on the horizon was the promise of more content coming. The thought of the game without that seems rather bleak and repetitious.
Blizzard is not doing anything unethical in their business practices by offering bigger and better stuff to people who give them more money. That's kind of like saying "Oh. I only paid for a coach ticket on this plane. It's unethical that those pukes up there in first class get better than me." This is the very bottom line of capitalism at work. It always amazes me how people decide that Blizzard is evil and unethical because they behave like..idk...a company and not a nonprofit church. Just like anywhere else in the free market economy, you get what you pay for.
prion
18-06-2009, 05:48 PM
Blizzard isn't a church?? :shocked:
Maticus
18-06-2009, 06:02 PM
Blizzard isn't a church?? :shocked:
:laugh::laugh::laugh::laugh: Best one so far today :grin:
Janfader
18-06-2009, 06:50 PM
:laugh::laugh::laugh::laugh: Best one so far today :grin:
End game is end game. It was end game at 60 and then 70 and now 80. I would love to play old school wow again! I find right now too much stuff to do in Northrend (although I have 8 toons lvl 71+ with two 80's).
But there are good points above ^^
However, what I do for living is support support support... all our damn products from the first switch to new technology. High tech is different IMO, however I still have to support all the old stuff as well new stuff (certain degree). I think Blizzard has the tools and manpower to run a 60 server - but... there is the whole aspect of NOT selling TBC or WotLK anymore or less of. Too many things to list really and already covered essentially above.
From a difficulty point of view, should be no issue. Practical point of view = captial Why IMO.
I know I'm crossing rules with this comment - hacked WoW server shouldn't it be to run 1.3 or something?
Although a lot of people say they wouldn't play a 60 server cap (old school wow), you know they would jump on it to remember the pride factor (those of us that played it).
Come on > http://www.youtube.com/watch?v=CSLaYkG1coA
Can't tell me you miss running this in 60 gear!
Davemetalhead
19-06-2009, 06:16 AM
Sure, let's get back to the days where there were hardly any quests in Dustwallow Marsh.
Let's get back to the days where grinding on mobs to level 60 was quicker than questing.
Let's get back to the days where rep was unavailable for grey quests and mobs, where getting to Revered with a faction was a grind.
Let's get back to the days where purchasing your mount at 40 cost 90g, and your epic cost 900g, but the riding skills only cost 10g and 100g respectively.
Let's get back to the days of grinding the level 60 instances in the hope that your tier gear dropped, and that no-one else would roll on it.
Let's get back to the days when playing a Druid or Priest meant being a healer only, when only Warriors were tanks.
Let's get back to the days when Shaman were Horde only, and Paladin Alliance (although I suspect this is probably a change many would embrace !)
Let's get back to the days where player made gear was inferior to that from instances - in fact when player made gear was fairly useless.
Let's get back to the days when achieving success in PvP meant time, not skill.
Or, we could just remember the old days with fondness, but realise that there is far more to do and see in the game now than there was pre-TBC.
Maticus
19-06-2009, 02:20 PM
Sure, let's get back to the days where there were hardly any quests in Dustwallow Marsh.
Let's get back to the days where grinding on mobs to level 60 was quicker than questing.
Let's get back to the days where rep was unavailable for grey quests and mobs, where getting to Revered with a faction was a grind.
Let's get back to the days where purchasing your mount at 40 cost 90g, and your epic cost 900g, but the riding skills only cost 10g and 100g respectively.
Let's get back to the days of grinding the level 60 instances in the hope that your tier gear dropped, and that no-one else would roll on it.
Let's get back to the days when playing a Druid or Priest meant being a healer only, when only Warriors were tanks.
Let's get back to the days when Shaman were Horde only, and Paladin Alliance (although I suspect this is probably a change many would embrace !)
Let's get back to the days where player made gear was inferior to that from instances - in fact when player made gear was fairly useless.
Let's get back to the days when achieving success in PvP meant time, not skill.
Or, we could just remember the old days with fondness, but realise that there is far more to do and see in the game now than there was pre-TBC.
Well said sir :thumbsup:
Shellar
19-06-2009, 02:32 PM
If pro-Classic people were really as numerous as they claim to be, they would organize, roll en masse on some low-population realms, and try to build their own traditionalist Utopia, stubbornly ignoring the existence of post-vanilla content. If done right, the rest of that server's population would have to either embrace this lifestyle or migrate away due to peer pressure (like, say, non-Russians on the old Warsong EU server). Once enough level 60 enclaves would be established and proven resilient to test of time, Blizzard might start considering implementing Classic servers as a separate category.
In reality, however, pro-Classic players are a tiny disorganized minority. Hence, Blizzard sees no real reason to lift a finger to help them.
I only miss it in a sentimental way, to me its best left as the good old days.
The only thing I really wish we could have back was the world pvp, mass fights at Tarren Mill ect
I agree to this. The world seemed epic because we were more n00bish :)
But 40 man raids? 5 hours in BRD? No gold for quests at 60? Massive mob grinds as there were no dailies? No new 5 man dungeons for ages?
Nope, don't miss it at all
Maticus
19-06-2009, 04:01 PM
I'll just draw attention to a post Nethaera made on the official forums yesterday in reference to switching off XP gain in patch 3.2, which appears to be the first pro-classic thing Blizzard have said:
It will turn off all experience gains whether in the Battleground or out of it. This can have its uses for those that perhaps just want to level to a certain level and stop.
Some possible other benefits with this (caveat being things could change in how it functions during testing):
Players who want to create "Old World" guilds and do "Classic raiding" can level to 60 (for example) then turn off Experience gains.
Players who want to level with a friend but are a faster leveler, could turn of XP gains for a bit so they could still play but not get too far ahead of their friend.
Players who like to Role-play at a certain level, can turn off the XP gains and not worry about getting outside the bounds of their character.
Janfader
19-06-2009, 04:28 PM
I'll just draw attention to a post Nethaera made on the official forums yesterday in reference to switching off XP gain in patch 3.2, which appears to be the first pro-classic thing Blizzard have said:
It will turn off all experience gains whether in the Battleground or out of it. This can have its uses for those that perhaps just want to level to a certain level and stop.
Some possible other benefits with this (caveat being things could change in how it functions during testing):
Players who want to create "Old World" guilds and do "Classic raiding" can level to 60 (for example) then turn off Experience gains.
Players who want to level with a friend but are a faster leveler, could turn of XP gains for a bit so they could still play but not get too far ahead of their friend.
Players who like to Role-play at a certain level, can turn off the XP gains and not worry about getting outside the bounds of their character.
After reading the 3.2 patch notes yesterday this dawned on me.
I'll do that with my mage for sure as I have 5 other friends on the server I play that will go classic style playing.
Best option ever Blizzard has put into the game "exp turn on/off"
rgirty
19-06-2009, 04:46 PM
I'm not going to say best option ever, but I can't see why NOT give players this option.
It does not hinder those who do not want to participate it only benefits those who do.
I think this will give them some extra brand loyalty and customer retention.
Wintrow
19-06-2009, 04:50 PM
And hey, twinks now have all the time in the world to get dual Cruel Barbs w/o fear of dinging :grin:!
Davemetalhead
19-06-2009, 06:38 PM
It would also be nice when levelling an alt to be able to complete quests in an area at the correct level range, rather than quickly out-levelling them. Switch off the xp gain at 30, and you'll have access to all the quests in Ashenvale, Duskwood, Stonetalon Mountains, Redridge and the Wetlands for instance, without a lot of them turning grey.
I'm currently levelling a Priest, she's 31, and I still have a number of quests left in those areas that I'd like to do, and preferably at around the correct level to offer at least a little challange.
Much as I like the reduced xp needed to level, sometimes it's a pain ...
prion
19-06-2009, 06:49 PM
i am always outleveling instances
rgirty
19-06-2009, 07:11 PM
Go kill x of these and bring me their ears is the same quest no matter what zone you are in.
I wish they wouldn't have required crusader with argent tournament for the new BoA 10% xp chest piece.
I wish there was an interface option on my alt that said "due to the 3+year old max level char on your account we assume you have a good idea of what you are doing and we will allow you to boost your xp bonus by 10% instead of spending the considerable amount of time it would take to "joust" in icecrown, kthx"
I know leveling isn't that difficult anymore, but do people really desire to slog through the old world content?
Is killing worgens in darkshire or finding bags of old blanchy's oats or once again infiltrating the defias brotherhood that exciting?
I think not.
Davemetalhead
19-06-2009, 07:37 PM
Speaking for myself rgirty, yes - I still enjoy most of the quests in lowbie areas, even though I've done them countless times. But then, I don't particularly enjoy end-game - never been interested in raiding, or heroics for that matter. I'm sure I'm not alone in this either ...
Switching off xp gain at certain stages would allow me to experience the content at around the level it was designed for.
rgirty
19-06-2009, 07:40 PM
To each their own :D
prion
20-06-2009, 04:51 AM
some individual quests totally blow and they are mixed in with the rest of the content which is pretty good.
on your third time thru, you just have to learn which quests you hate and not do them :D
ptarn
20-06-2009, 05:23 PM
I like the idea of stopping exp gains. But... That would still not bring lovers of the old-style wow things as old Naxxramas and such. I for one would love to be able to somehow run old instances or places that have disappeared. Don't get me wrong, I really like WoW as it is atm, but the OPTION of getting a 60 and doing old world stuff without everything that changed after TBC would be fun to me too.
Davemetalhead
21-06-2009, 09:06 PM
I like the idea of stopping exp gains. But... That would still not bring lovers of the old-style wow things as old Naxxramas and such. I for one would love to be able to somehow run old instances or places that have disappeared. Don't get me wrong, I really like WoW as it is atm, but the OPTION of getting a 60 and doing old world stuff without everything that changed after TBC would be fun to me too.
Sure, I can see the point in that. But then again - what if you could do this, but it turns out that the old stuff wasn't really as good as you remember it ? Wouldn't that just destroy the happy memories you currently have ?
As the saying goes, you can never go back. Better to remember the good times, toast that you were there, but realise that you're not the same person you were then and the game likewise.
ptarn
22-06-2009, 10:34 AM
If it would turn out that it's not all it's cracked up to be, then I'd cut my losses and return to the current WoW completely. Without my memories being dented, 'cause I never even got to do old end-game content, so I can't compare it to any previous memories! ^^
And... People who'd really like to go back to the 'olden days' won't be disappointed as quickly as you'd think, I'd wager. But hey, I'm quite content with the state of WoW nowadays, so if it never happens, I won't go whining about it!
Most people level for the sake of levelling and getting to 80 quickly. So nowadays I get through Azeroth and Outland as quickly as possible, but still enjoy Northrend.
Looking back, I am glad we had a lot of time before fat content patches came out - I reaaaaally enjoyed exploring all of Azeroth and doing many, many quests everywhere.
WPL and EPL are still awesome. I remember flying over them at lv 25 or so to quest in Tarren Mill...seeing Andorhal below me..all those scourge lv ?? and thinking how fantastic it will be to finally fight them.
I miss the epicness, that came with being clueless.
Janfader
22-06-2009, 03:36 PM
Come on guys, tier .5 gear chain quest FTW!!! MAde you repeat a TON of instances lol
I never got a chance to complete that chain. Expensive too IMO.
Twoflower
22-06-2009, 04:19 PM
I miss the epicness, that came with being clueless.
That is what they mean with "you can never go back". Unless you have a severe accient and loose all your memory, you will not be that clueless any more till you start a new game.
And things like old naxx are realy on a different league than what people know from raiding nowadays. You realy had to be in good AQ40 gear to have a chance in it, and to get that you had to farm bwl for gear and nature resists gear in maraudon ( damn blue lvl 50 items just because they had 5 or 10 nature resist on it ). And for that you had to farm Molten Core. You could not skip those steps with some player made gear and some Heroic badge gear as you can today, since there was no player made gear and there were no dailies and no heroics and no free epics and the pvp gear was terrible for PvE.
To be able to go to pre bc naxx, you would need a group of at least 60 people who are dedicated to that single goal for months. If it were on a new server, you would need months for the opening AQ gates quest alone. All in all i think most people ( specialy people who never raided pre BC endgame ) severely underestimate the work raiding took 3 or 4 years ago. Understandable, seeing the watered down raids nowadays.
/rant off
Anyway, on topic : i miss the excitement that came with being clueless ( as Det mentioned ) but i dont miss the game, i think WoW is by miles a better game now than it was then.
Janfader
22-06-2009, 06:47 PM
i think WoW is by miles a better game now than it was then.
Think or know? Two major differences there. :wink: I know I miss the old content with a 60 cap simply because I was half way through my .5 tier set quest chain and just started on the end game raids. Like I said before "End game is end game on any level cap 60,70,80". You will have that thrill.:thumbsup:
Trakamoocow
23-06-2009, 12:59 AM
Didn't "need" AQ40 gear for Naxx. Aq was a stopgap raid before naxx. I remember <Purge> on Frostmourne getting slagged on the forums for dropping the AQ endboss before another guild simply because they'd decided Naxx progression was more important and not bothered.
That said, the dps boost from tier 2.5 was nice for some of the later fights iirc.
It was also the last time paladins had a good looking tierset (Judgement was ownage!).
AND it was also when shammies rolled over any allie because they had no idea how to fight us :p.
Shellar
23-06-2009, 12:06 PM
Another thing to keep in mind is that "Classic" is a very broad term, and there were plenty of changes between the initial release and the arrival of TBC.
Should a Classic server have Naxxramas? AQ? Zul'Gurub? BWL? Dire Maul? Onyxia and Molten Core? Should instances like Stratholme and Scholomance be raidable?
Do you want the 1.12 honor system, the old one, or none at all? Will dishonorable kills be present? Do you want battlegrounds, and if so, which incarnation of which?
Remember that many classes had their abilities and talents reviewed in Classic patches - so which version should be used? 1.12? 1.11? 1.8? Some weird mixture of those? Should we, for instance, have post-review Hunter talents but pre-review Priest talents, or vice versa?
What of the small but important quality of life improvements? Do we want the old LFG system and meeting stones that automatically place you into a queue? Should taxi mounts be chainable, or should they only be able to move between to adjacent destinations? Should the Classic server have weather effects and new spell graphics and sounds?
And then there's the question of bug fixes - do we need to reintroduce fixed bugs in order to more fully replicate the original environment? Speaking of introduced code - Warden was not a part of the original game, so it's unclear whether our Classic realm should have it, or if cheaters and bots should be able to run rampant (as they did in, say, 1.3).
Dalamin
23-06-2009, 01:59 PM
I do like the idea mentioned previously in the thread of having heroic versions of the old pre-TBC instances, would introduce some more variety and the structure is already there so wouldn't require too much development work. Possibly they could give rep for the old factions?
Shellar
23-06-2009, 03:04 PM
Unfortunately, enabling heroic version for Old World instances is not as simple as it appears.
First and foremost, what should be the mob/loot level in these heroics?
If you set it below the current level cap (for instance, by adding 10 levels to non-heroic level, or by making them all level 60), then this will fundamentally change nothing. A level 60 player who can't be bothered with assembling a group and running Strat, Scholo or UBRS won't run "heroic" ZF or "heroic" Uldaman, either. The only people who will do heroics are those who are already interested in old 5-mans.
Setting them at level cap will create two problems. First, you'd have to either bump them every time a new expansion is released (and do the same for TBC/WotLK heroics, I guess), or they'd fade into oblivion due to the above reasons. Second, you'd have to balance them against existing heroics, which are tuned so that the average loot+badge/hour rate is more or less constant. While there are 'easier' (VH, UK) and 'harder' (Oculus, HoL) heroics, the difference is not all that drastic. This is not the case with the Old World instances - compare SM Graveyard, where a boss can be found in the very first room of the instance, and SM Armory, where the group needs to run a harrowing gauntlet to get a shot at the boss at the end of it.
Then there's the question of loot. In order to implement heroic modes for all old 5-mans, designers and artists would have to create and balance thousands of new items (far more than Ulduar has between all of its hard modes in both 10- and 25-man). Surely this effort would be better off spent elsewhere?
rgirty
23-06-2009, 09:51 PM
Then there's the question of loot. In order to implement heroic modes for all old 5-mans, designers and artists would have to create and balance thousands of new items (far more than Ulduar has between all of its hard modes in both 10- and 25-man). Surely this effort would be better off spent elsewhere?
This is a qft tldr version. This is the best answer I have seen to the question in some time.
Janfader
25-06-2009, 03:48 PM
This is a qft tldr version. This is the best answer I have seen to the question in some time.
You don't need roics in org. WoW. It was hard enough on its own. I'd say 1.3 with summoning stones and a blend of 1.8 talents etc...
I would play that server at least twice a week with a rogue. Remember when the rogue was the killer dpser?
Any ways, the idea of having a classic wow server, a TBC server would be cool.
Oh, I'd say 40% of your "new" wow players in our guild do not have TBC or WotLK. Strange huh? I wonder why?
ptarn
25-06-2009, 05:54 PM
I think you're right there for a couple of reasons.
1.) When trying out a game and liking it, you'll want to experience the original game first and buy the expansions afterwards.
2.) Money!
3.) Not knowing about it?
4.) Money!
5.) Waiting to hit 60 first.
6.) Money?
XD
But really, I think there's a market for old-style servers, people would be willing to pay for those too. Maybe even build in some kind of reduction in monthly fee if you only have vanilla WoW? ^^
Janfader
25-06-2009, 09:19 PM
I think you're right there for a couple of reasons.
1.) When trying out a game and liking it, you'll want to experience the original game first and buy the expansions afterwards.
2.) Money!
3.) Not knowing about it?
4.) Money!
5.) Waiting to hit 60 first.
6.) Money?
XD
But really, I think there's a market for old-style servers, people would be willing to pay for those too. Maybe even build in some kind of reduction in monthly fee if you only have vanilla WoW? ^^
Nah, its always been the same price, you just had to but the expansions.
Cost would have to stay the same.:thumbsup:
$20/m @ 11M people. You do the math.:idea:
Shellar
26-06-2009, 09:26 AM
$20/m @ 11M people. You do the math.:idea:
I think it's more like $20/month * 4.5 million people + 0.45 Yuan/hour * 6.5 million people.
rgirty
26-06-2009, 09:03 PM
I think it's more like $20/month * 4.5 million people + 0.45 Yuan/hour * 6.5 million people.
Some people like myself, don't pay at all.
ptarn
27-06-2009, 11:29 AM
So then I'm guessing you don't play the real WoW, but a private server?
Anrina
27-06-2009, 05:03 PM
I never really experienced pre-BC, because I started to play after TBC release and prior to my own start I played wow only few times with not mine characters and saw others how they playing. It was maybe more fun but mostly for community reasons, players were probably different than now are, and game was little different in some ways, such as harder raids, hardly earned gear and equipment...etc, maybe some wow veterans feel the lack of "good old times" because the game has changed, players and servers were changed over the time. Yes there is probably difference in the way how players play the game, in technical way, expansions are not harming game, their release just moved new game content to easier level and made it accessible probably to all players. That's all, the reason that atmosphere in game changed is probably the increasing game's popularity, also over the time communities on the wow servers adopted specific behavior, the style how they deal and play, which is changing overall enviroment and this is mostly different on every server. Renewing pre-BC will probably don't get attention of many players and those who want that or are interested will probably get bored fast. As for technical reason it's also impossible to run pre-BC servers. They would need different maintaince for old patches, probably new login server, accounts and many much more things, because today's wow login and server list is tracking only the servers with same patch. and also interested players would need to download and install stand-alone old wow version. So probably to run classic game, that would need to open separate pre-BC network. Yes maybe It's easy to say for me cause I didn't play it in pre-BC and maybe game was in some ways better than it is now, but those old good times are simply gone and they never will be back. Simply they remain as memories and this made them way more powerful and it's time to focus on actual content, even somehow there would be pre-BC servers there wouldn't be the same as in the original pre-BC era.
Breewyn
27-06-2009, 05:23 PM
Sometimes I miss the old content. I solo old instances every once in a while. I think it's a shame that those instances just aren't really used much anymore. I wonder if they ever thought of making a "heroic" UBRS or Scholo with content appropriate for a 5-man Level 80 group.
Davemetalhead
28-06-2009, 01:30 PM
So then I'm guessing you don't play the real WoW, but a private server?
If I remember rightly, rgirty won a prize which gets him a lifetime's free subscription to the game ...
ptarn
28-06-2009, 03:49 PM
Really? Well, fancy that, that's a prize I'd like to have won, hehe. Didn't know that, thanks for clearing that up! But, in that case, his comment isn't entirely 'honest' in regard to the content of this thread, since he doesn't pay for the game anymore due to winning a prize, whereas everyone else who plays WoW legitimately pays for it. So I don't understand what it's got to with anything in this thread.
But, anyway, Breewyn voices my thoughts. It's really a shame that something that has been put a lot of work in and that still looks good doesn't get used much anymore.
Janfader
29-06-2009, 02:50 PM
Really? Well, fancy that, that's a prize I'd like to have won, hehe. Didn't know that, thanks for clearing that up! But, in that case, his comment isn't entirely 'honest' in regard to the content of this thread, since he doesn't pay for the game anymore due to winning a prize, whereas everyone else who plays WoW legitimately pays for it. So I don't understand what it's got to with anything in this thread.
But, anyway, Breewyn voices my thoughts. It's really a shame that something that has been put a lot of work in and that still looks good doesn't get used much anymore.
Bah, you still need to do it once for the achievement :thumbsup:
Wintrow
29-06-2009, 03:33 PM
...expansions are not harming game, their release just moved new game content to easier level and made it accessible probably to all players...
I'm still waiting for a way to solo MC up to and including Majordomo. For the Ancient petrified Leaf in his chest.
Janfader
29-06-2009, 05:13 PM
I'm still waiting for a way to solo MC up to and including Majordomo. For the Ancient petrified Leaf in his chest.
You can't solo MC at 80 even in tier 9 gear. There are too many spell interupts, kicks, curses, DoTs etc... It's so damn hard. Even if you could it would take too long.
Those fire elemental guys that spawn adds with all his curses and stuff is where I have issues with (yeah, I know 3rd guy in).
But a Mage and a healer at lvl 60ish I can get to the first boss. Lucifer or whatever his name is.
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