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The new phase of the beta has brought about a relatively large number of changes, most of which have been welcomed with open arms or at least a nod of agreement. One though, is receiving mixed reactions and that's the new feature of 'Rest States'. Blizzard describe it as
"Rest State modifier, which gives players a time-limited bonus to combat (PvE) experience. This frees up time for exploring other aspects of the game without penalty, such as tradeskilling and social activities, and helps players avoid level-grinding. As players kill monsters and gain experience points, they become increasingly tired."
There are five tiers of tiredness: well rested > rested > normal > fatigued > exhausted and it takes 8 hours to go from 'exhausted' back to 'well rested' if you log off in an Inn.
Bonus experience points are earned when killing monsters and this bonus varies depending on your state of rest. 'Well rested' earning the most extra points, 'rested' a smaller bonus, 'normal' no bonus but the uncertainty from fans comes when killing while in a 'fatigued' or 'exhausted' state where you will not only receive no bonus (seems reasonable) but will actually only receive half the regular experience points or quarter respectively. In effect, a penalty. What isn't clear yet is how long these States of Rest last. To go down from 'well rested' to 'normal' could take 4 hours or 10 hours of play for all we know but bear in mind it only takes 8 hours of rest to go from exhausted right up to well rested. As we suspect these 'rest states' could be an attempt to address so-called 'powergaming' where a character is played in shifts, literally non-stop by a group of people, the duration will be on the shorter side we feel. This is good news for those who don't have huge amounts of time to play as they will more than likely play in a 'well rested' state always earning the maximum bonus allowing them to develop higher level characters. You should also note that you can access other characters on your account while another is resting.
It's early days yet and no testers have had time to put this to the test, still, we'd like to see what everyone thinks of this new development at this point. Check the poll here and cast your vote and while you're at it you can leave any comments or insight into this poll in this thread and we'll include them on the site once the poll has closed.
It all depends on how much of the the experience you get is from killing mobs, and how much you get from the quest rewards. I suppose that mob-camping should be discouraged, but I thought that was what the good quest rewards were for.
SoleSteeler said in this thread that the mobs give about half the total experience that you get froma quest. If this were the case, and you were exhausted, you would get 5/8ths of the normal experience, when completing quests(1/4th of the half you get from mobs, 4/4ths[full] reward for the 1/2 that you get from quests, if you follow me). Ouch. That's pretty harsh. Your exp gaining is almost halved :(
Although, you can always log on to another character I suppose :\
I'm not going to vote until the patch occurs and I hear what the testers are saying about this.
I think it's an awesome idea. It's the same idea as upkeep in War 3, it gives advantage to those that don't play as much. The hardcore gamers will find that it takes longer to get to the higher levels, as their XP gains drop the more they play.
The not so hardcore gamers, however, will constantly be rewarded with the benefits of not being fatigued while playing. It's awesome. And, if you really don't like it (ie, you're hardcore), then you can simply play on your other account for the remainder of your playing time (the other 12 hours of the day).
I think that it will take a lot of tweaking, but I can see the amazing benefits it has to offer. The only people it'll really upset are those that were planning on playing one character for 72 hours straight, intent on reaching the level cap in that time period. I see no problems with it, other than the tweaking.
honestly i dont like it.
yes you could play another character and end up having two "mains" but forcing players to do things other than what they want to do is rather stupid.
part of the beauty of blizzard games has been the freedom of many different playstyles to co-exist in the same system.with the new changes it caters to middle ground gamers and casual gamers instead of what makes up the core of mmorpg gamers, the power gamers.
there are a few other things in the patch that are disturbing as well. the whole "power" thing changing melee dmg by class is one of them.
this will limit the much praised versitality of the priest and turn them into one trick ponies . this is even moreso now that they took away sleep and gave it to mages.
i think the changes are a step backwards instead of going in the truly unique direction they were going into.
Ok. NOW they have really lost it. Personally, I like the idea, but I know that I belong to a minor group of gamers that do not crave monster-killing 24-7.
Whatever happened to "Priority = Fun?"
Limiting combat to 4 hours in every 12-hour period is NOT FUN. Not everyone likes/cares about the trade skills. Not everyone wants to spend hours walking around for "exploration" XP. Not everyone likes to sit in a tavern and chat. This restriction will dissuade a substantial amount of player from WoW without a doubt (especially fans of Diablo series).
This is a Blizzard game, and Blizzard games are NOT social-games. They're action-packed games. Fun + Action is what is expected from Blizzard. It's the formula that has sold all those millions of copies of games. Straying from that formula is the dumbest move ever.
Whatever happened to "If it aint broke, don't fix it?"
I bet the crews of Flagship Studios are laughing their asses off right about now...
P.S.
Even though this feature will most certainly not go well with action games, it WILL work wonders for ROLE-PLAY servers. If this feature is for RP servers ONLY, it will be the new standard that Blizzard has created for others to follow.
If you're playing more than 12 hours a day, you have larger problems than a XP loss.
The Hardcore gamers cost Blizzard the most amount of money, as the money you pay goes to bandwidth costs. The more you play, the more it costs them. This simply make economical sense. If you're too pissed off about that, go play another character. And the another one.
It's hard to say if this is a good idea until we have more details on it. I like the concept because it really will help the casual gamer. It depends on the penalty after you leave the Normal state and worries me. If the penalty doesn't hurt to much after the Normal state then the idea is great. But if you have to end your gamer time on that character at time it will suck.
When I first read this idea I thought "oh no thats terrible". I thought about it for 10 seconds or so then I said "thats genius!". No I don't usually have mood swings like that or something haha. I think in any normal circumstance in any other game this is a bad idea. I think in World of Warcraft, Blizzard can actually pull this one off. From how it sounds (I've never played, but its really hard to ignore how excited people are about this game, it excites me just reading their journals come on) there is so much to do in the game thats actually fun and worth doing, that you would NEVER have to stop and this does not hurt hardcore players at all. There is plenty to do, for starters, tradeskills, exploring, guild events (raids, etc.), pvp, server events (gm hosted I would assume), questing, helping friends/random people (heaven forbid you teach the newbies who are having trouble a tip or two), trading, sociallizing (sounds funner in this game with all the emotes then any other games so far) of course play an alt, sleep, eat, other life activities and finally, heres a concept, keep leveling anyway! Maybe not so much into the penalties, but at least not at the full exp at all times. Come on guys is it really that bad? Seems like if you had to take a break from the game for a while, like a short vacation or something this would be helpful in catching you up more rather than just being way behind everyone else 'cause you happen to be busy a couple days. I think the true power gamers will still be way ahead because they use their time wisely/efficiently. Of course I've never played the game maybe I'm just speaking out of my butt. :lol:
I like the concept because it really will help the casual gamer
Perhaps in levels but it doesn´t help in the other things since the hardcore game will then excel in crafting\etc etc also and there will not be any uniqe classes since you must do a little of everything to cooldown your exhausted status.
So in the longrun every charter will be master in Blacksmith\Cooking etc.