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It kills pointless "level grinding" and encourages more "adventurous" activities such as questing, exploration, crafting and also the use of alt characters.
(above all, it'll filter out powergamer jackholes)
It kills pointless "level grinding" and encourages more "adventurous" activities such as questing, exploration, crafting and also the use of alt characters.
(above all, it'll filter out powergamer jackholes)
Who's with me?
Not me!
Sometimes, I like to play for 10+ hours, because I have nothing else to do. If this stops me from doing that, I am gonna be pissed. Also, encouraging use of Alts isn't gonna do anything for me, 'cause if I am playing a character, I prefer not playing any other characters. As long as they give a good 10-12 hours or so, before you need to really rest, it'll be fine, though.
Sometimes, I like to play for 10+ hours, because I have nothing else to do. If this stops me from doing that, I am gonna be pissed. Also, encouraging use of Alts isn't gonna do anything for me, 'cause if I am playing a character, I prefer not playing any other characters. As long as they give a good 10-12 hours or so, before you need to really rest, it'll be fine, though.
if you think it better you will find it good even for 10h of play....
you won't take exp from killing pointless mobs...so in a 10h of playtime you can exp for 4-5 then do some quests or raise your tradeskill......so in 10h you will do more things and enjoy the game instead of get a strong headache from killing endless no-iq scripted mass of polygons.. :buddies:
this exp system is awesome IMO...cause will FORCE you to do more things instead of killing polygons and textures
So your telling my i'm a 'jackhole' because I like to play a game more than the average player?
I think it's a stupid idea. There should not be a penalty for somebody who enjoys killing mobs for more than an hour. They should make the inns have some other benefit.
So your telling my i'm a 'jackhole' because I like to play a game more than the average player?
I think it's a stupid idea. There should not be a penalty for somebody who enjoys killing mobs for more than an hour. They should make the inns have some other benefit.
you find it fun to repeat the same actions for 15h or you prefer to do more things in 15h...what will bring you more fun and won't make you think when you close the computer...what i have done this 1x hours?
ps. you take less exp from killing mobs not from questing/tradeskill/exploring etc etc think deeper :)
I first want to see how long the time is before I go from well rested to rested and all the other ones. If it is around 9 or so hours then i don't really care. But if it is something around 3 to go from well rested all the way the fatigued then i have a problem with it.
From what I read of the feature, anyone can get up to the "Normal" status simply by sitting around and relaxing. To get above "Normal" and into the "Rested"/"Well Rested" states, you have to go to an Inn (which is an awesome idea if you ask me.. a place to socialize, yes!!). People are interpreting this as a disadvantage, when really, it's not. Normal status means you get 100% of the exp.
What this REALLY means, IMO in terms of gameplay, is that..
1) For the most exp benefit, you should always "return to civilization" and save and exit the game at an Inn. It adds that little bit of realism, as opposed to a char running unrealistiaclly into uncharted wilderness and quitting for the night in the middle of nowhere. People will actually start in towns in the morning!
2) People who play in cycles gain an exp bonus that offsets the fact that they aren't levelling 24/7. People who play continuously at a fatigue level of "Normal" do not have an inherent levelling advantage over more casual players who quit at an Inn and play sporadically at a fatigue level of "Well Rested".
I think the second feature is a HUGE feature and should be commended. It essentially KILLS the need to be on the game all the time, constantly running the exp treadmill just to get ahead. It actively seeks out and rewards casual players, instead of the current system, which rewards committed players.
If you play non-stop you will still get acceptable exp (read: "Normal" fatigue level) provided you rest between battles. Blizzard isn't discouraging the committed gamer, simply encouraging the casual gamer.
Let's say a committed player players for say ten hours a day, and a casual gamer plays for two. Very easy to imagine that.
For those ten hours of play, the committed player gets bonus exp for some, and then normal exp for the rest.
For the two hours of play, the casual gamer gets bonus exp the entire time.
It's pretty obvious to see that this is a very good hook to entice the casual gamer into the world of MMORPG - by speeding up the levelling process of casuals. How two hours of bonus exp stacks up to ten hours of normal exp (with a period of bonus) is something that will no doubt be tweaked and adjusted. I for one hope that the exp bonus applies to quest rewards as well!