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Say all you want but you and I both know what ruined Diablo 2. Asians and Americans all trying to play on the same server made things largely unplayable. You really have no idea what I mean unless you tried to play D2 on a thursday night (friday night in Asia). Seperate but equal is a must in my opinion for online games. I know half of what killed d2 for me was the unplayability of the game on the weekend.
I can imagine WoW will recieve as much attention as Diablo 2 if not more. Who here wants WoW to be so congested that you can't even register to pay for a subscription (Do I need to even mention the pos that is SWG?).
Sure you can play an mmorpg with a higher latency compared to say a first person shooter, but wouldn't you rather have less lag in general?
Looking at the stress test people got to level 40 in 10 days. Don't even try to tell me that you won't be able to catch up to your friends. If they are your friends guess what.... they'll help you catch up. For example, they can pl or twink you.
In reading the recent post on the beta boards it seems that most people are against forced servers. I for one proudly say yes please.
I don't like this. I met a friend in the stress test that was european. Now I'm not going to be able to play iwht him in the beginning. Yes thats right, in the beginning, because they did say that after a period of time they would allow you to chose other servers.
Which is all well and good, I can get a few other games out of my system before going to WoW.
I think it's an extremely stupid idea. The fact of the matter is, most Asians would prefer to play on Asian servers anyway, so why force the matter for the minority of European/Asians who don't want to and speak English just fine?
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I can imagine WoW will recieve as much attention as Diablo 2 if not more.
If by attention you mean people who bought the game...no, not even close. The *main* reason that those games sold so much, other than them being only better than average is the fact that you did not have to pay a monthly subscription fee to play on Battle.net, that is all. You will not have even 1/3 of the amount that play Diablo 2 and WC3 on a daily basis playing WoW.
You will not have even 1/3 of the amount that play Diablo 2 and WC3 on a daily basis playing WoW.
I don't know what those daily numbers are now, but if WoW gets anywhere NEAR a third as many subscribers as they sold copies of D2 (the only three year old PC game still on the shelves anywhere that I've seen) they'd eclipse every MMORPG currently in existence. I doubt that'll happen, but I'm thinking the 4-500,000 mega hit status won't be too hard for them.
I also hope the standard Blizzard red-headed fan child does not survive long with their evil habits in the full release. The thing that killed WC3 for me was idiot children who spent every hour of their dropped-out-of-gradeschool days climbing ladders. I don't have a problem with power gamers - if you wanna spend your time that way, it's up to you. I just can't stand the kids who get angry if you're not as "good" as they are, or if you do things differently. Too many of those are Blizzard fans, and swamp the b.net message boards, games, etc. Seen too many exploits, cheap shots, cheating, swearing needlessly (look at the new word I learned, Mommy) to want to see it anymore.
D2:
no central server
WoW:
game served to all players from a central location
Lag isn't as big an issue in WoWs situation.
what exactley made the game "unplayable"? the fact that you were forced against your will to come to terms that american's aren't the only people on this rock we call Earth? The fact that you couldn't communicate with them? what communication is needed in Diablo2 anyway? turn on the minimap and it shows you were they are, now just play smart and you don't ever need to talk. WoW will need more communication, granted, but Pai Mai already covered that.
I don't know what those daily numbers are now, but if WoW gets anywhere NEAR a third as many subscribers as they sold copies of D2 (the only three year old PC game still on the shelves anywhere that I've seen) they'd eclipse every MMORPG currently in existence. I doubt that'll happen, but I'm thinking the 4-500,000 mega hit status won't be too hard for them.
They could hit 500,000 easily, but not right at release. EQ ended up with around 1.5 million accounts (*note accounts, not users) worldwide, but it's been out for over five years now.
If by attention you mean people who bought the game...no, not even close. The *main* reason that those games sold so much, other than them being only better than average is the fact that you did not have to pay a monthly subscription fee to play on Battle.net, that is all. You will not have even 1/3 of the amount that play Diablo 2 and WC3 on a daily basis playing WoW.
I seriously doubt where you came up with this logic seeing a number of times people have written:
Quote:
There was 10 times the European interest in WoW that they were expecting, and they are taking the market very seriously. Apparently in 2008 the number of MMO gamers in Europe will equal the US market – and I think they want a piece of the action!
locked servers is good for the reasons Wickedly_Evil stated and also bad for the reasons that the rest of you stated. Personally I think the locked servers is a good idea.
As for Wiglyworm: you took Wickedly_Evils comments the wrong way, twisted it and insinuated he was racist, WTF?
There was 10 times the European interest in WoW that they were expecting, and they are taking the market very seriously. Apparently in 2008 the number of MMO gamers in Europe will equal the US market – and I think they want a piece of the action!
This quote means absolutely nothing without having a number to base "10 times" off of. Ten times what 100...1000? And the European market will be equal in 2008 to which US market, today's or the US market in 2008?
And my guesstimation is indeed based upon something called "logic". It's not hard to follow the progress of Blizzard games and fans and how many people played across Battle.net over the years. You really think that somehow the European market alone is going to surpass what has been seen already with the US/Asian/European market up until now? And you are also assuming that more than 65% of the hundreds of thousands that play on Battle.net are teens or adults with a JOB, or at least have parents that don't mind blowing the money for the monthly fee.