Unofficial World of Warcraft Forums  
Please respect other members. Please do not post links or information about hacking/warez/cheats.
Read the rules of these forums as we rarely warn before banning. Lost or need RSS check the forum map.

Quick Site Nav
Navigation
Worldofwar.Net
WoW Forums
WoWDigger WoW Database
Articles
Community Blogs
WoW Info
Wrath of the Lich King Info
Primary Professions
Secondary Professions
Maps
Classes
PvP
A-Z Index
Guides
Submit Guides
List Guides
UI/Mods
Latest Mods
Submit Mod
List Macros
Submit Macro
Media Gallery
Gallery Home
Upload Pics
Community WoW Shots
Community BC Shots
Player Pics
Official WoW Shots
Official BC Shots


Donate and get extra forum perks
Support WoW:IncGamers

Go Back   Unofficial World of Warcraft Forums > WoW Community Forums > Community Discussion

Reply
 
Thread Tools Display Modes
Old 16-01-2005, 02:52 AM   #1
Elly
Admin
 
Elly's Avatar
 
Join Date: Feb 1997
Location: Bridgwater, UK
Posts: 2,870
Question Resistances - Explanation input/clarification needed

Okay, I'm trying to get my head around a simple and concise explanation of how resistances work. Any input on this would be great.

When attacked with a magical attack there are two sets of parameters which determine if and how much damage you will take.

1st set is:

Based on your character level. If it's:
much higher than caster = you have a significant chance to resist and take no damage from magic attack

much lower than caster = you have minimal chance to resist (minimum can be 1%) and take no damage from magic attack
Here's where I get wooly....

If you are affected the 2nd set of parameters come into play to determine if and how much magical damage you will end up taking and they are:

based on resistance % and level of caster

The higher your resist % in relation to caster's level = higher your average resist % (max 75%) to completely resist the magical attack.

However, with direct damage spells you have a chance to resist a % (0%, 35%, 50%, 75% & 100%) of the magical attack (rather than a % chance to completely resist it) and this is determined by your resist % compared to the caster's level.

So, what do you think? Is that it or have I got it horribly wrong here?
__________________
Elly
WoWDigger.Com
Elly is offline   Reply With Quote
Old 16-01-2005, 05:26 AM   #2
DaPlaya
Member
 
Join Date: Aug 2004
Posts: 16
that seems to make sence from what i've seen, though i'm not sure at what value the resistance max out at, most i've seen is around 70 on my felhunter.

i think resistance also takes a part in the first set. more often i see either full resist or (almost) no damage reduction when in either PvP or PvE, using either DD or DoT spells, also curse of elements seems to considerably reduce resist chances.

would probably be worth setting up a whole set of high resistance equipment and doing several trials to see how much is affected with or without
DaPlaya is offline   Reply With Quote
Old 16-01-2005, 06:26 AM   #3
Batch
WorldofWar.Net Member
 
Join Date: Dec 2004
Location: Sweden
Posts: 24
I haven't got any chance to experiment on magic resistance but it sound like it is possible that it works out that way.

If we look at how the magic resistance works out in the Diablo games (also made by Blizzard for those of you who didn't know :p) you would resist a fixed percentage of the damage dealed. Having 90 in fire resist would (in normal mode) resist 90% of the damage dealed by fire magic. The cap for how much you can resist is 95% so you can never be totaly imune to any of the magic schools. If you then advance in the game into "hard" or "nightmare" your base resistance is lowered into -40% respectively -100% which in the later case means you would need items adding 195% to resist 95% of the damage dealed.

If we transfer that system into WoW we could asume that it first of all would have a cap of 75%. Just because that is the max cap for physical resistance.
How the resistance formula then works out is a litle bit trickier.
Here are two examples of how it could look like:

1) 60 in magic resistance gives you 60% resistance to spells casted by someone at equal level. And if your level is lower/higher than the casters then the percent is lowered/raised by a constant percentage per level (like 5% or something).
Example formula: [resistance value]+(5*([your lvl]-[casters lvl])) = [% resisted] (with a cap of 75%)

2) The amount of resistance points needed to resist X% is raised proportional or exponential with the level of the caster. To resist 75% of a caster of level 1 you would need around 50 in resistance. But if his level would have been 60 you would have needed 200 to resist 75%.
Example formula: ([resistance value]*75)/(50+(2.5*[casters lvl])) = [% resisted]

Would be fun to have some data to play with. But it would be very hard to make any conclusions since the damage done by spells aren't constant.

Last edited by Batch; 16-01-2005 at 06:34 AM..
Batch is offline   Reply With Quote
Old 16-01-2005, 11:21 AM   #4
Xinhuan
WorldofWar.Net Member
 
Xinhuan's Avatar
 
Join Date: Jan 2004
Location: Singapore
Posts: 482
The only information that we have on how resistances work, is from this page:
http://www.worldofwarcraft.com/info/...haracters.html
Xinhuan is offline   Reply With Quote
Old 16-01-2005, 05:03 PM   #5
Batch
WorldofWar.Net Member
 
Join Date: Dec 2004
Location: Sweden
Posts: 24
Ouch...I sure missed that explanation. :bonk:
Batch is offline   Reply With Quote
Old 18-01-2005, 04:31 AM   #6
Jerkazoid
WorldofWar.Net Member
 
Jerkazoid's Avatar
 
Join Date: Jun 2003
Location: UsWest
Posts: 890
it seems like u got it right. im going to clarify with my interpretation to make sure though

step 1 is like a savings throw in DnD terms. based on our level we have a chance to fully negate spells. (minimum 1% chance)

Quote:
Originally Posted by Elly
based on resistance % and level of caster
ahhh. but we dont have a res% stat in wow, it just res# ;)

our effective res% is figured based on the casters lvl and the res# we have. if the res# and caster lvl never change we will always expeirence the same amount of resistance%. (capped at 75%)

for direct spells
Quote:
Originally Posted by Elly
with direct damage spells you have a chance to resist a % (0%, 35%, 50%, 75% & 100%) of the magical attack (rather than a % chance to completely resist it)
0 25 50 75 and 100 res,
and ONLY those 5 forms of resistance.

the chance for one to activate is based on res# and caster lvl. so even against 250 resistance, a clvl 50 has a 1/100 chance to deal a direct dmg spell, un-resisted



but are direct spells included in the step1 savings throw? i have a feeling blizz doesnt want two chances to fully resist them. but it makes no mention if that step is skiped with direct spells

Last edited by Jerkazoid; 18-01-2005 at 05:29 AM..
Jerkazoid is offline   Reply With Quote
Old 20-01-2005, 03:26 PM   #7
triplex
WorldofWar.Net Member
 
Join Date: Nov 2004
Posts: 235
Quote:
Originally Posted by Jerkazoid
but are direct spells included in the step1 savings throw? i have a feeling blizz doesnt want two chances to fully resist them. but it makes no mention if that step is skiped with direct spells
They are included in step1 saving throw. Sometimes when you run through low lvl mobs they fire at you, but uou get 0 damage.
triplex is offline   Reply With Quote
Sponsored Links
Old 08-03-2005, 10:47 PM   #8
rasmasyean
WorldofWar.Net Member
 
Join Date: Mar 2005
Location: New York
Posts: 10
Talking I found the "Level 50 Formula"

Quote:
Originally Posted by Xinhuan
The only information that we have on how resistances work, is from this page:
http://www.worldofwarcraft.com/info/...haracters.html
:clap:

Looking at the chart for both "Direct Damage lvl 50" and "Most lvl 50 Spells", it basically seems to boil down to:

[avg % dmg reduce] = 15 * [Resistance Score] / 50

Of course:
- with a cap at [Resistance Score] = 250 -or- [avg % dmg reduce] = 75
- and this is for level 50 spells as the site indicates. Maybe there is a "caster-target level difference factor" in there, but without any more data, I can't figure out what it is.
rasmasyean is offline   Reply With Quote
Old 03-04-2005, 03:37 PM   #9
garies
Member
 
Join Date: Mar 2004
Posts: 2
How about the resist reducing abilities of a lock

does reducing Fire and Frost resistances by 75
make it possible to drop someones resistances to below 0
thus making it a +dmg spell (like in dII) or does it just make it impossible for the target to resist the spells
garies is offline   Reply With Quote
Old 04-04-2005, 04:57 AM   #10
Valas Azuviir
WorldofWar.Net Member
 
Valas Azuviir's Avatar
 
Join Date: Mar 2005
Posts: 4,713
Quote:
Originally Posted by garies
How about the resist reducing abilities of a lock

does reducing Fire and Frost resistances by 75
make it possible to drop someones resistances to below 0
thus making it a +dmg spell (like in dII) or does it just make it impossible for the target to resist the spells
If the information on the official boards that I've read is correct, then yes the Resistance dropping Curses of the Warlock can end up acting like +dmg spells.

Course you always have to take what you read on those forums with a grain of salt, unless it's said by a Blue and even then...
Valas Azuviir is online now   Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 07:31 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Advertisement System V2.5 By   Branden