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Questions on WWNData Addon - Logistics related.
Hello All.
I've been reading around the wwndata beta site, checking out the items, quests, just information in general. So Obviously it's still in it's beta stages, with only around 87 profiles or so. Given that some of the drop rates on items are astronomically low, it takes a large number of players contributing in order to gather any kind of accurate statistics. So, my first question is do you have any aprox. estimates of how many people would need to be contributing to be able to say that 99% of all game content exists in the database? (including, items, quests, spawn locations in x,y coords., & a relitivaly large number of kills per mob to ensure fairly accurate drop % rates.)
The second question is: Logistically speaking, and taking the maximum community participation rate of 100%, (meaning if every member of the forums here run the in game client.) Will that be enough? Obviously I realize that with this type of thing more is always better, more accurate etc., I'm just wondering if, at maximum numbers there would be enough to cover off the vast majority of game content. If not, are there any plans in the works to 'recruite' other outside, large well known guilds? Will the client for WWNData be downloadable from other sources, (ie. will it be 'advertised' on other well known gaming sites.. I think I know the answer to this .. but anyway, I figured I'd ask)
The last question is on Timeframe, Not of when it will go live ( I know, I know.. you're working on it) but rather, once it does go live, again, assumeing maximum member participation, how long of a period of time should be expected before drop rates begin to become accurate, because I'm assumeing drops start @ 0, so even if 20% of the people who sign up, have a certian item, you woulden't start to get any drop %'s on that item until more people started finding it.
Thanks for you time .. :)
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