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Old 29-06-2005, 01:45 PM   #1
assassindk
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REQUEST: Why Not Use The Data?

It is of course really usefull to be able to search on this website for Items and quests, but why not use it in-game?

I have only been playing for 2 months now and have tried difference mods/addons to WoW. I love mods like ItemMatrix which tells me the sell price of items, but sadly did my whole SavedVariables.lua got eased yesterday so I lost every data I had on ItemMatrix.

We (the "testers") upload a lot of data to the site, but why isnt there a reverse effect, that let us get data the other way and mayby use it in a Mod for WoW?

Well, my general idea would be someting like:
WWNData generates a "file" on the server which contains data on sell/buy prices on the items in the database.
This file can be downloaded by ppl and either work with a WWNData-developed Mod or work with the already made (ItemMatrix or the LootLink based - cannt remeber the name). In this way can everyone get a big database of information to use in-game and help n00bz like me to easier get item prices ingame (So I dont need to have had the item to get the price - like I need with ItemMatrix).

I have tried to copy'n'paste prices over to my ItemMatrix, but 17000+ items is WAY TOO MANY for me to copy :chinny:

Sounds like a extrem stupid idea or something ppl can backup?

Over'n'out from the wierd Dane! :buddies:

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Old 29-06-2005, 02:54 PM   #2
cybrey
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The idea wouldn't work for several reasons;
  • Your computer couldn't load our item/quest database into memory as its too big, in fact I'm not sure WoW would allow it either.
  • We couldn't support the bandwidth needed for everyone downloading the item / quest data.
  • We'd need to support / provide a mechanism for getting the data from our database into your client, which is not something I want to do. The SavedVariables file, as much as everyone thinks it is, is not a text file. So cutting / pasting information into it you run a very big risk of corrupting the savedVariables file. It took 4 months of constant work to work how to remove data safely from the file, just ask the members on the forum how many SavedVars I screwed up :) I believe we're the only site currently 'tidying' up after ourselves.

Sorry,
Cybrey

Last edited by cybrey; 29-06-2005 at 03:02 PM..
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Old 29-06-2005, 03:51 PM   #3
assassindk
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Quote:
Your computer couldn't load our item/quest database into memory as its too big, in fact I'm not sure WoW would allow it either.
My computer cant? Maybe - if there is more that 4GB of data, then yes, but that isn't the issue.
We dont need EVERYTHING from the database. Mainly am I interrested in Items information.
Right now do I use ItemMatrix and have around 17000 items in there (not all with prices) and that isn't a issue so far - only a 1,5MB file.

Quote:
We couldn't support the bandwidth needed for everyone downloading the item / quest data.
No need to do it on the fly - a file ppl can download is all that is needed - then can you just have a stored procedure in the SQL-database that generates a new file each week or day.

Quote:
We'd need to support / provide a mechanism for getting the data from our database into your client, which is not something I want to do. The SavedVariables file, as much as everyone thinks it is, is not a text file. So cutting / pasting information into it you run a very big risk of corrupting the savedVariables file. It took 4 months of constant work to work how to remove data safely from the file, just ask the members on the forum how many SavedVars I screwed up I believe we're the only site currently 'tidying' up after ourselves.
Admitted that some ppl cant figure it out how to work, but the line "Use at your own risk" stops that if ppl cant find out of it.
I have edited my own SaveVariables.lua many times and the only time something happend was when I tried the Cosmos mod collection, which erased everthing in it.
I have been working for HP (Hewlett Packard) and I know that ppl in general are idiots and shouldn't be messing with the SaveVariables.lua-file, but for those which can, then why not?

If everything else fail, then will I make a programs which rips data from this site (May cause heavy load on the site/server).

About editing in the SaveVariables.lua, then if ppl tries to open it in Notepad, then can they almost only **** it up. I uses UltraEdit and it pops up if it shall convert the file to DOS-format, so I can edit propperly in it - then simple save and WoW will convert the file back.... plain and simple (+ the UltraEdit can make automaticly backups of the file).

Common error could also be that ¸ and , arent the same, but ppl may not see that if they havent been working with programming and crossplatforms applications.


Is it me or do I smell like bad cheese? :happy53:

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Old 29-06-2005, 03:58 PM   #4
assassindk
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Anyway, it is a cool program u guys have made :happy14: :bigclap:

Is there real babies in babyoil?

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Old 29-06-2005, 05:21 PM   #5
cybrey
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I stand by everything I have said previously;
  • You can't set your script file size to 4gb in wow.
  • 1.5mb ( A very conservative estimate, it'll be more like 10mb) * 4000 (profiles at the moment and growing at 1000 a week) = 6gb a week. Are you going to provide the bandwidth for this ?
  • I'm not going to elaborate any further on the SavedVariables file as thats 4 weeks development owned by wwndata. All I'm going to say is despite it looking like a text file it isn't.

As to writing an application to strip out the data from our site, although we can't prevent it, we can monitor a sites usage and ip block a site. What your intending to do would be a breach of copyright.


Anyway to answer your original question, I wouldn't think in the short term what your proposing will be something we'll look at providing.

Last edited by cybrey; 29-06-2005 at 05:35 PM..
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Old 29-06-2005, 05:38 PM   #6
Rushster
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Stripping out data from the site is not permitted. If anyone is found to be doing this, it is deemed copyright infringement of our work/system and WorldofWar.Net and the Loadedinc.com Netowrk would take action against any individual. We have the right to protect our work.
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Old 30-06-2005, 08:56 AM   #7
Annunaki
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As mentioned by Cybrey and Rushter, I don't think WoW would be able to handle all the SellValue data from all items we currently have. And if WoW can handle it, it would surely slow down your WoW Performance a lot.

Regards,


Annunaki
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Old 30-06-2005, 09:05 AM   #8
TheJarulf
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Quote:
This is incorrect. You don't get copyright on data.
EDIT : Sorry TheJarulf I edited your post by mistake, meant to click on Quote instead of edit.

Last edited by cybrey; 30-06-2005 at 10:50 AM..
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Old 05-07-2005, 07:45 PM   #9
kelmino
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im not sure i quite understand what you are saying... but if all you want are the prices for all of the items that is not stored in your saved variubles in case it gets erased? there is a mod out there called Wowecon (www.wowecon.com) that gets all the sell values from accross all servers and lets you know the average price of each item as well as all of the vendor sell price for each item. it uploads an updated price gathered from all of the useres who use that mod each day. its fairly accurate, and is server specific. I like it for the vendor prices mostly, then the auction price is a ball park. but can be unaccurate at times.
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