This article is linked on the front page of worldofwar.net and it caught my eye because of the recent threads on this forum concerning the differences between casual and hardcore gamers.
Skills and MMORPG's
This guy is expressing the same views that I hold... he just does it more eloquently than I do! I believe that the only thing keeping most casual players from obtaining the "uber-loot" in WoW is their refusal to play the game as a member of a hardcore group of players for hours on end. The PvP rewards are a great example of this phenomenon... you don't even have to be that great to move up... you just have to put in the time.
Of course there ARE exceptions to this rule. Some players do posses superior in-game skills, but those players are few and far between. And they're probably not the ones that you see decked out in their nice armor sets and such.
The author makes one point brutally clear... MMORPG's tend to reward those players who have no life outside the game. And I agree.
(I'm curious to see how long it takes for the first "You don't know 'cause you haven't killed Ony!" post to pop up!)