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So lately, especially on the very interesting thread about what is and isn't ninja looting there has been a lot of talk about the primary stats for each class. Now, I'm not a particularly hardcore player, but I still think it would be good to know which stats are more important for which class, I mean, obviously warrior is strength and what not, but some specifics would be nice, especially since I'm moving into higher level instances and don't want to get confused and roll on the wrong things and get stoned. So if someone could post something definitive, that'd be wonderful.
Thanks
Rinomil, 47 Tauren Shaman
First i have to say I havent played all classes yet, but it seems these are the mostly used stats.. Also this depends alot on player style.. example: Druids can choose to focus on melee talents, and theirfore need other stats than a caster druid. But here is my view on things.
Mage: INT/SPI/STA - Default mage -
Warrior: STR/STA/AGI - Default warrior -
Warlock: STA/INT/SPI - Default Warlock -
Paladin: STA/STR/INT - Default Pally -
Druid: INT/STA/AGI - Restoration/Caster Druid -
Shaman: AGI/INT/STA - Enchantment/Melee Shammy -
Hunter: AGI/STR/INT - Default Hunter -
Priest: INT/SPI/STA - Default Priest -
Rogue: AGI/STR/STA - Default Rogue -
Last edited by Aknotica; 04-08-2005 at 05:01 PM..
Reason: omg... Forgot Rogue ;)
If you're a druid, I wouldn't suggest putting much into agility. At least until 1.7 hits us, Agility doesn't affect damage at all, just crit chance, dodge chance.
In general I go Intellect Spirit Stamina with my druid, mostly for casting. For feral forms, I go Stamina then Strength, with an eye out for high armor leather items.
Strenght is a pretty useless stat for hunters. It only adds to melee AP whereas agi adds to both ranged and melee AP. Whether to go for int, spi or sta after agility can be debated.
so true and I think shaman can do quite well with + to str items cuz unless windfury procs you've got really crappy base dmg.... like my 42 troll shaman has 212 attack power but she's got 160 agil and 152 spi and 149 stamina....int is at like 80.. so yeah unless your getting mad crits and windfury procs you will always be out-damaged by a shock shaman
Just thought I would add something, for my warrior's tanking gear the stat priority goes like this:
DEF 1st, most important stat for a tank.
STA 2nd, more life = no brainer.
STR/AGI I give equal consideration 3rd, and try to keep a good amount of both when I can. STR = more DMG blocked when I block, and more DPS which helps hold aggro. AGI = more chance to dodge, and more chance to crit. which helps hold aggro.
Finally, if you have your eyes on the end game content, you will want to collect +Fire Resist gear, you will be running into a lot of fire.
As a Paladin I try to keep my Intelligence high and consider it almost as important as Stamina. If I have half a bar of mana left then there's a good chance I can heal / shield / survive in some way. Since mana is worth approx. twice as many hitpoints in heals, I'd rather take 300 extra mana than 300 extra hitpoints. By the same principle, I often drink a Mana Pot when I'm about to die and not a Heal Pot. If i'm about to die then that measn I haven't been able to heal, and that means I have no mana. A Mana pot can give me a better chance to survive since it has multiple uses, whereas a Heal Pot is just another few seconds of life before you die and you have no mana to do anything about it.
Of course there are exceptions to this, but it's a general idea.
Playing a tauren shaman, lvl 42 atm, and have something to add here I believe. Noone of you have mentioned Spirit as a shaman attribute, which I believe to be one of the shamans best adds. As we cannot create water as the mage, we ofter burn alot mana refilling items if heavily using magic. Some might argue that shamans are not suppose to be focused totally on magic, but I tend to use magic to much extent i every fight, be it to heal, shock or use totems even though I go into melee... so intelligence is the way to go, ya say? Sure, intel is good to get up the magic part and increase your learning of skills, but still it just increasing the mana pool and thus ya require even more to refill it without other than the potions/items ya can find or buy (Never do)... Anyway, this is how I would rank the shamans abilities:
1) Stamina: Health is always the primary thing to survive whether your tanking or supporting, though shamans are not suppose to be main tank...
2) Spirit: The faster ya regain mana/health, the faster you can proceed with yer questing/lvling/killing...
3) Intel: Big mana pool combined with fast regain -> lesser resting required...
4) Str/Agi: Good for damage/surviving...
I put stamina first, but could have just as well put Spirit first. I have been tanking, support casting and major healing in parties without much trouble... gotta love the shaman class... :happy14: