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Originally Posted by Krollin
25% Hit chance means 1 in 4 of your attacks will, on average, hit the target.
Each of those hits has a 20% chance to crit so...
1 in 20 attacks should produce a critical hit.
50% Chance to hit means 1 in 2 attacks will, on average, hit the target.
Each of those hits has a 20% chance to crit so...
1 in 10 attacks should produce a critical hit.
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Sorry, it doesn't work that way.
When the game rolls the outcome of a swing, it does it on a table, for example, from one to 100. With the numbers from the quote, a roll below 20 gives you a crit, a roll below 25 gives you a hit, and a roll above 25 gives you a miss. From a game design perspective, this makes more sense, as the game only has to roll once, instead of multiple times. (Remember the game also has to decide about dodges, blocks, parries, glancing blows, and that sort of thing).
+hit does not change yellow damage at all; skills are locked at 95% chance to hit. As evidence, try leveling up a new skill. If you havn't touched it before, nearly all of your swings will miss, and the few that get through will deal normal damage. But if you use a skill, the skill will almost always hit, and for as much damage as you'd expect it to.
Considering white damage only, +hit and +crit are exactly the same. Consider an individual swing, on which you can hit, miss, or crit. Your hit chance is (1-miss), your crit chance is C, and you hit for D damage. A crit deals 2D damage.
Assuming you're not dual wielding, miss=5%, and therefor hit=(1-.05)=0.95, or 95%. Any additional +hit from items adds directly to this number. Your chance to hit, then, is 95% minus your chance to crit, which is C. So a swing on average will deal damage equal to
(0.95+H-C)D+C*2D
Multiply through (0.95-C) by D, and we get
0.95D+HD-CD+2CD
Add together, and factor out the "D"
(0.95+H+C)D
Ok? So if we have a 5% chance to crit and no +hit, then "D" would be multiplied by 1. Add 1% hit, and D would be multiplied by 1.01. Take away that 1% hit and add 1% crit instead. D would be multiplied again by 1.01. Considering white damage only, +hit = +crit.
+crit is better when it comes to yellow damage. As I've stated, chance to hit doesn't affect yellow damage at all. But chance to crit does, so therefor yellow damage is benefitted more by chance to crit. Additionally, there are often talents which proc on a critical hit, which further increase dps from +crit, while ignoring +hit.