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Old 01-09-2005, 03:13 PM   #1
Annunaki
WWN Data Coder
 
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Join Date: Apr 2005
Location: Belgium
Posts: 296
Current Version - 1.6.0.6 - Introducing World Objects and Bug Fixes

General
  • We are thinking about using another system for the version number. The goal is to have our version number correspond with the WoW version number. So, the next release might have a version number of 1.6.X.Y. The first two digits will match the WoW Version number, the last two will be used internally for Bug Fixes and stuff.
  • We finally resolved the issue with the Multi Byte characters. Probably this won't say much to you, but it was a big issue for us. What it does mean for you guys is that Character names with special characters like àáâãäåæçèéêëìíîïðñòóôõöùúûüý and a few others will now upload correctly and be displayed the way they should be.

LUA ( WoW Mod )
  • The mod will now correctly keep track of Mob Kills.
  • The mod will now correctly keep track of Item Drop counts.
  • When a mob drops a stack of 3 items ( eg. 3 Silk Cloth ) it will now be counted as 3 drops instead of 1.
  • Fixed the bug where you receive an error message when looting a Mob you didn't kill.
  • Fixed the bug where you receive an error message when selling loot to an NPC while you don't have the NPC targetted.
  • Added some new information logging to the Mod. I can't give you too much detail on this yet, since we still need to implement the necessary changes in the WebPages and searches. But I can say that I like it and other Gatherers will love it too :-)

Client ( Upload Application )

  • The client will now correctly upload Mob Kills.
  • The client will now correctly upload Item Drop counts.
  • Fixed some more BDY Parser Errors. I wish to thank the community here for their patience and sending in their saved variables file so I can track down the reasone why our parser fails. Special thanks to Toader for showing us that there was a serious issue with Multi Byte characters. Though he probably doesn't realise it, he helped us track down the issue and ( hopefully ) fix it.
  • Apparently if the ClientLocale identifier was the first WNE related line of data in your SavedVariables file, then it wasn't read in, causing you to receive the Client Locale not supported, even though it was 100% correct. This bug should now be fixed.
  • The client will already upload the new info ( see LUA topic )
  • The client will now correctly send an EMail to us when you receive a parser error. You will be presented with a little dialog in which you can supply your EMail address ( se we can contact you if necessary ) and write a little Message Body.

Web Pages
  • First Seen By no longer displays your WWNData profile name, it will now display the name of the preferred character for your profile. This was requested by quite some users. You can see a sample of what I mean here : ( http://wwndatatest.worldofwar.net/item.php?id=19127 )
  • Drop rates on the Web Pages will now be calculated correctly ( we will have to reset the DropCount and MobKills prior to launching the new version though. But now the numbers in those fields are incorrect ).
  • We have added some additional numbers to the Drop rate displays. Those pages will now also include the number of times the Mob was killed and the number of times the Item dropped. This was done in the first place to allow us to see if the actual Drop Rate was correct. Depending on the Community we will remove those additional numbers or leave them in.
    You can see a sample of what I mean here : http://wwndatatest.worldofwar.net/item.php?id=4306
  • World Objects have made their appearance on the WebSite ( Read Further for more Info ).
  • We have added a feature to the Mob / NPC / Object Search ( Previously Mob Search ) which allows you to search on a specific World Object Type ( Mob, Plant, Mineral, Treasure, Other ).






So, what is this new stuff you guys keep hinting about

WWNData is proud to finally present one of its new additions which we named World Objects

Yeah the new thingie we added got a new Name and we had to rework some of our internal structures to make everything fit into this schema.

Eeum, World Objects ? What are those supposed to be ?

Well, now that I have everyone's attetion and everyone is thinking what are those WWNData guys talking about, I'll try to explain it a bit in detail. In the World of Warcraft world most of the Objects you encounter and can interact with are so called World Objects. A World Object is actually something that can be found at some Location(s) in the World of Warcraft world.

So you guys decided to give Mobs a new name, and that's it ?

Well, the answer to this question is both Yes and No. Yes, every mob is in fact a World Object, since a Mob can be found at one or more locations in the World of Warcraft world. But it doesn't end there. There are many other things which are considered World Objects.

Ok, now you have my atention, but WHAT other things are you talking about

Well with this concept we can actually do a lot of things. First of all our Mobs fit into the World Object category. But of course this wouldn't be enough to change our whole Database Structure. In the future we will also be able to use the same structure for other things like Herbs, Mineral Veins, Quest Objects, Treasure Chests, ...

Sounds interesting, can you give us some more info ?

Well now that our intial internal testing is done, I can give you a little more info on this. Since Mobs, Herbs, Mineral Veins, Treasure Chests, ... are now all treated as World Objects, all those things will offer us the same functionality as mobs including :
  • Store loot information
  • Store Location information
  • Display maps where the World Objects were found
  • ...

That is all nice and stuff, but we want to see the real deal :-P

Well, since you insist
Remember these are just some pages on our Test server. The contents and layout might change and we havn't finished the pages completely.

Ok, here we go. Lets take the example of the Briarthorn plant : http://wwndatatest.worldofwar.net/mo...ame=Briarthorn

As you can see, it is treaded like mobs and it will be treated like all World Objects. You can clearly see what items were yielded by picking the plant. As I already mentioned this page hasn't been finalised yet, we will still change some things around. But if you have a look at it, you will see that not only it shows what items I got from picking Briarthorn, but it also displays the Maps where I have been picking Briarthorn. This will be very useful if you are a resource gatherer.

Remember the same thing will be available for Plants / Mineral Veins / Treasure Chests.

Ok, if we take a look at it from the Briarthorn item, you will have a better idea of what we are thinking about. This page has already gone through some changes, and it still isn't final yet. But it should give you a clear indication of what I mean.

This is the Item page for Goldthorn : http://wwndatatest.worldofwar.net/item.php?id=3821

You notice you have the same Item Information as you used to have before ( some numbers were added and the Drop Rate got corrected ). But you will also see a Block of Information called 'Picked From' which will display all Plant types we collected Goldthorn from. If Goldthorn would also drop from a Mob, there would be a similat block called 'Dropped From'. If it was also received from Mining some Mineral, or from a Treasure Chests you would see a similar block called 'Mined From' or 'Obtained From'.

We still have to decide if we will seperate the maps in the same blocks or leave one set of maps with all locations where we received Goldthorn due to a Mob Drop, Treasure Chest, Picking Flowers, ...

So that is again a question to you guys. Do you want seperate maps for each of those ( maps displaying where you picked plants yielding Goldthorn seperate to maps where you received Goldthorn as a drop, ... ), or should we leave them combined just like now on the test server.

Oh, this is nice, when will that be available

Well so far the new LUA is logging everything correctly, the new client seems to be uploading it as expected. The new WebPages are still under heavy construction. I had a little talk with Rushter and we think it might be a good idea to update the LUA and Client so it already starts collecting all that information and uploads it to the server.

It might take some time before the Web Pages are finished and working the way we want them to work, but meanwhile we could already start uploading the information we want.

Hey didn't you forget something ?

No we didn't forget anything, there are two options missing because they arn't working perfectly yet :-P It is our goal to offer something similar for Skinning Loot and loot received by Disenchanting items, but we still have quite some work to do there.



Found any Bugs or having problems with this version ?

Please report Bugs, Suggestions, Problems with this version in the appropriate Bug Thread

Last edited by Annunaki; 01-09-2005 at 03:25 PM..
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Old 02-09-2005, 12:06 PM   #2
Annunaki
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Location: Belgium
Posts: 296
1.6.0.2 - Bug Fixes

Client Bug Fixes
  • Removed processing of an obsolete Character_Kills array. Processing of that Array from our SavedVariables caused strange things to happen with the KillCount for Mobs.
  • Fixed a bug where the application was asking you to Log In right before each Upload.


Web Site Bug Fixes
  • Restored the Kill Count for mobs to what they should be after they were altered by uploading an older SavedVariables file.</li>
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Old 05-09-2005, 09:38 AM   #3
Annunaki
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Location: Belgium
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1.6.0.3

Client Bug Fixes
  • Fixed the Stack Overflow error reported by some users.
  • Fixed an Access Violation in the client

Last edited by Annunaki; 05-09-2005 at 05:42 PM..
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Old 05-09-2005, 05:43 PM   #4
Annunaki
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1.6.0.4

Parser Fixes
  • Some Parser Errors reported by our users should be fixed in this version.
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Old 08-09-2005, 09:28 PM   #5
Annunaki
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Location: Belgium
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1.6.0.5 Bug Fixes and Site Changes

Client
  • When hoovering over the Clients Tray Icon the user will now be able to see the Client's Version Number
  • Fixed an Access Violation which occured while scanning through Quests
  • Fixed a problem where a Character's Quests wern't getting uploaded
  • For users who are running the client on another machine than they play WoW on, previously their Quests were never uploaded because we need World of Warcraft's QuestCache.WDB file for that. If those users now copy that file over to the machine where they run the client and put it in the same directory as their SavedVariables file their quest info will be uploaded.
  • When a Parser Error is Generated and the user is Requested to send us a Mail with his SavedVariables file the user will be allowed to enter a subject, which we will automatically suffix with the Version Number of the client
LUA
  • Fixed a bug where on rare occasions another player would show up as a Mob dropping some Items
  • Finally chanched the number in the TOC file. Looks like I forgot to change it when WoW Patch 1.6 was made available
Web Site
  • We have finally tracked down and fixed the bug which caused Character pages not refreshing after you uploaded new character information ( at least we hope so ). Please do not use the &recache option when consulting your character on WWNData so you can check if it is really solved now.
  • On the main page you will now see a Shoutbox and some statistics about the site.
  • If you login with your profile you will also find a 'First Seen by Me' optoin in the Navigation Bar. Clicking this link will show a page with all the data you have uploaded to our WebSite ( actually the data you uploaded as first ).
  • Additionally we are working on a 'Leaderboards' page. This page will display the Top 25 uploaders in 4 different categories ( Overall, Mobs, Items, Quests ).

Last edited by Annunaki; 08-09-2005 at 09:33 PM..
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Old 08-09-2005, 10:37 PM   #6
Annunaki
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1.6.0.6 Quickfix

Just a quickfix for a typo in my LUA :-)
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