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Originally Posted by 5zigen
depending on gear its a better buff for warriors (fury), depending on how its to be interpreted.
To be honest I am not certain but I THINK the main hand miss chance is 5% and offhand is 25%, so upping the chance to hit by 5% would mean 0%/20% which would mean that you generate 10% more rage with enrage as opposed to the previous 5%.
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Both the main hand and offhand incur the same dual-wield penalty of ~19% (+5% base = 24%). However, anytime you use an attack ability, Sinister Strike, Heroic Strike, Bloodthirst, etc, the attack fires off of the main hand at the standard 5% miss penalty.
Basically going beyond the +5% to hit threshold with gear will increase your white damage while your yellow (attack ability) damage will remain the same. For a Warrior, who has much more Attack Power than a Rogue, this means Rage will be flowing in at a much higher rate.
White damage for a Warrior totals a higher percent of their total damage than a Rogue's white damage as well, so theoretically this change helps Warriors more. But then Rogue's have a Precision Talent, so they are spotted 5% to hit off the bat (if you choose that talent).