Unofficial World of Warcraft Forums  
Please respect other members. Please do not post links or information about hacking/warez/cheats.
Read the rules of these forums as we rarely warn before banning. Lost or need RSS check the forum map.

Quick Site Nav
Navigation
Worldofwar.Net
WoW Forums
WoWDigger WoW Database
Articles
Community Blogs
WoW Info
Wrath of the Lich King Info
Primary Professions
Secondary Professions
Maps
Classes
PvP
A-Z Index
Guides
Submit Guides
List Guides
UI/Mods
Latest Mods
Submit Mod
List Macros
Submit Macro
Media Gallery
Gallery Home
Upload Pics
Community WoW Shots
Community BC Shots
Player Pics
Official WoW Shots
Official BC Shots


Donate and get extra forum perks
Support WoW:IncGamers

Go Back   Unofficial World of Warcraft Forums > WoW Community Forums > Statistics & Formula

Reply
 
Thread Tools Display Modes
Old 22-09-2005, 11:12 PM   #1
Valas Azuviir
WorldofWar.Net Member
 
Valas Azuviir's Avatar
 
Join Date: Mar 2005
Posts: 4,713
Upcoming melee hit chance changes

Quote:
Items which provide +hit chance will now be allowed to counteract the increased miss chance penalty of dual wielding. This is great news for dual wielders, as you can now go above the 5% chance to hit cap.
Source

Something for you folks to unleash the numbers upon.
Valas Azuviir is online now   Reply With Quote
Old 04-10-2005, 12:56 PM   #2
KYA1330
WorldofWar.Net Member
 
Join Date: Feb 2005
Posts: 7
well, mainly a buff to combat rogues imho, as they have it rather easy to get 10%+ on ToHit, which is an effective 13% increase in white damage
KYA1330 is offline   Reply With Quote
Old 04-10-2005, 05:48 PM   #3
5zigen
WorldofWar.Net Member
 
5zigen's Avatar
 
Join Date: Jun 2003
Location: Useast
Posts: 1,552
depending on gear its a better buff for warriors (fury), depending on how its to be interpreted.

To be honest I am not certain but I THINK the main hand miss chance is 5% and offhand is 25%, so upping the chance to hit by 5% would mean 0%/20% which would mean that you generate 10% more rage with enrage as opposed to the previous 5%.
5zigen is offline   Reply With Quote
Old 05-10-2005, 03:48 PM   #4
Gaelan
WorldofWar.Net Member
 
Gaelan's Avatar
 
Join Date: Nov 2004
Location: Chicago
Posts: 435
Quote:
Originally Posted by 5zigen
depending on gear its a better buff for warriors (fury), depending on how its to be interpreted.

To be honest I am not certain but I THINK the main hand miss chance is 5% and offhand is 25%, so upping the chance to hit by 5% would mean 0%/20% which would mean that you generate 10% more rage with enrage as opposed to the previous 5%.
Both the main hand and offhand incur the same dual-wield penalty of ~19% (+5% base = 24%). However, anytime you use an attack ability, Sinister Strike, Heroic Strike, Bloodthirst, etc, the attack fires off of the main hand at the standard 5% miss penalty.

Basically going beyond the +5% to hit threshold with gear will increase your white damage while your yellow (attack ability) damage will remain the same. For a Warrior, who has much more Attack Power than a Rogue, this means Rage will be flowing in at a much higher rate.

White damage for a Warrior totals a higher percent of their total damage than a Rogue's white damage as well, so theoretically this change helps Warriors more. But then Rogue's have a Precision Talent, so they are spotted 5% to hit off the bat (if you choose that talent).
Gaelan is offline   Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 06:53 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Advertisement System V2.5 By   Branden