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From the CGW article:
"While all of the WOW races have strong motivating incentives to go to outland -the designers are also delighted to point out that the relative 'truce' between them all(well except on PvP servers) will have no place in Outland."
Later they stated:
"You hear that everyone, no carebears in Outland. Blizzard has made it official."
I really hope that I am just reading this wrong.
I joined a normal server so that I wouln't have to deal with ganking and downtime due to PvP.
If Outland is PvP mode across the board, I will be extremely upset with Blizzard.
Like I said in some previous thread about this, hopefully the PvE mindset will carry on into the Outlands so the ganking won't be much of an issue. It will probably happen, but the honor points for it is not worth it compared to BG's which are available on all servers instead.
That being said, there's always the strange breed of idiots that derive some odd pleasure from corpse camping. Given the nature of Outlands I think most quests will be party based too so you won't be alone most of the time probably. Pretty sure it won't be the equivalent of STV on PvP servers at any rate.
I frowned at the idea too at first, but then the thought of the whole "Wild West" Outland seemed kind of cool. I for one will just wait and see how it all works out.
I doesn't say it is "PvP mode" now do it? As far as I can tell, it seem more that the alliance/horde thing doesn't exists, that is, if you go PvP, you do it not only towards the other side as normal, but if you are an orc, for exmaple, you are also hostile to Undeads, Trolls and so on. So there is no alliance and Horde, but instead, 10 different races. I assume that on a normal server, you still has to toggle to go PvP. I can be completely wrong of course :)
I have read this same article and after that I have read an article on Gamespy about this. I think CGW might be confused about the PvP in Hellfire Peninsula zone. On Gamespy they say Hellfire Peninsula will be a BG INSIDE the Caverns of Time. And if that is true I can understand this article in CGW. Know that Gamespy got this information at Blizzcon and that CGW got it before Blizzcon.
So I really think one of the sources must be confused, and I think CGW is the one confused. So I think the PvP part is not true. Or they just used the wrong word to describe that Outland is taking the war to the Burning Legion and the Burning Crusade, instead of the Azerothians waiting for them to come back. The heroes of Azeroth once and for all want to stop the Burning Legion from ever being able to come back to Azeroth.
I highly doubt that. Blizzard wouldn't do that. Otherwise, Outland would be dead on PvE and RP-PvE servers because PvPers would be like:
"0hhh sweet 1 can g0 the3e & gank all teh car3be3rs!!!!!!!!!11!11 cuz they d0nt n0 h0w 2 surv1ve teh 1337ness of 1337 lvl 70 l1ke me!!11!!!!!11!!1"
Blizzard made the PvE and RP PvE servers to prevent that. Making Outland PvP for all servers would ruin it for PvE server peoples.
Most likely, Outland will only be accessible to those who purchase the expansion. Knowing this ahead of time, you could simply vote with your dollars and not buy it if forced PVP doesn't sound like your cup of tea.
Most likely, Outland will only be accessible to those who purchase the expansion. Knowing this ahead of time, you could simply vote with your dollars and not buy it if forced PVP doesn't sound like your cup of tea.
So basically what you're saying, is to forego new zones, races, instances & items because people on RP/PvE servers don't want to be forces into what they didn't sign up for? :whistle:
Doesn't sound too financially sound on Blizzard's behalf.
1. They are adding new content within Azeroth for players like you. By the time this expansion is released there will be a lot more content without going to the outlands.
2. My 3 level-capped toons are on a PVE server. I recently rerolled on a PVP server and love it. I grind solo so there are occasional gankings but it really is a different, more fun game for me. On PVP servers there is a much greater sense of comradarie within your faction that PVE servers. Players seem much more helpful in general, and theres no better way to start an instance than your 5-man dusting an alliance group showing up for the same dungeon.
3. Things happen that could never happen on a PVE server. My 35 warlock was jumped like 2 lvl 25's and 1 26 yesterday, and I continued fighting the three for the better part of an hour. It was fun, balanced PVP that could never have occured on a PVE server.