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Go Back   Unofficial World of Warcraft Forums > WoW Community Forums > Statistics & Formula

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Old 28-12-2005, 09:54 PM   #1
Thail
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Attack Speed Question

Hey guys, I have some questions mainly regarding attack speed game mechanics and our talents which are related to attack speed, namely Slice n Dice, and Blade Flurry.

Talent questions
I guess the first question is do Slice n Dice and Blade Flurry stack? (never been a combat rogue myself so am not sure if they do or not)
Assuming they do, my math would say that's a 50% increase in attack speed for 15 seconds, is that correct?

Game Mechanics
Is it possible to go below an attackspeed of 1?

I've had this idea in the back of my head that I've wanted to try out for quite some time involving using slice n dice and blade flurry to reduce the attack speed of a rogue dual weilding 2 melee weapons with an attack speed of 1.3 (a good example is julie's dagger). Reduce the attack speed by (or to) .65 for 15 seconds. My aim was to have as many attacks as possible to maximize the effect of lifestealing/poison procs. Assuming all of that is possible would the end result be worth it?
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Old 31-12-2005, 10:20 AM   #2
Gimme
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Last I heard, they do stack.

As for the plan, you can try it, but I have used blade flurry often, and while it does help, its not something that I would base my build on. As for procs, some procs are based on time, not %.

The most effective way to use SnD is either right after your opener, or when you have a spare combo point. Investing your talent points into SnD is usually considered a waste.
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Old 31-12-2005, 10:46 AM   #3
Valas Azuviir
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Quote:
Originally Posted by Thail

Game Mechanics
Is it possible to go below an attackspeed of 1?
Yes.. Any Hunter will be able to tell you that. Take one Broken Tooth pet with an attack speed of 1.0. Have points in frenzy. Sic pet after squishy. If it kicks in, very likely with an attack speed of 1.0, then his speed with drop to 0.77, which means shredded squishy.
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Old 31-12-2005, 02:08 PM   #4
squigipapa
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Quote:
Originally Posted by Gimme
The most effective way to use SnD is either right after your opener, or when you have a spare combo point. Investing your talent points into SnD is usually considered a waste.
I've been struggleing with this choice. 3/3 improved Evis or 3/3 improved S&D.... After every bit of imaginable math that I can do, for raids; I can't justify spending the points in Evis over S&D.

I can 'pretty' up the findings and post them if anyone's interested.
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Old 02-01-2006, 12:43 PM   #5
Sarnat
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There is no point in using very fast mainhand. Never ever. It just doesn't cut it since you will be using backstab/ambush/ss/whatever skill with weapon damage. Autoattack with 40 DPS weapon is 40 DPS even if it's 1.3 or 2.6 speed. The only thing you might get more is procs, but they will not out damage a slow dagger or sword.

Otherwise blade flurry + SnD is a good combo, especially in PvE, but have some disadvantages in PvP.
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Old 02-01-2006, 05:09 PM   #6
squigipapa
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Quote:
Originally Posted by Sarnat
There is no point in using very fast mainhand. Never ever. It just doesn't cut it since you will be using backstab/ambush/ss/whatever skill with weapon damage. Autoattack with 40 DPS weapon is 40 DPS even if it's 1.3 or 2.6 speed. The only thing you might get more is procs, but they will not out damage a slow dagger or sword.

Otherwise blade flurry + SnD is a good combo, especially in PvE, but have some disadvantages in PvP.
It depends on the weapon; All of the skills you used as an example use a normalized attack power multiplier, so it depends on what the weapons max damage is, normally, slower weapons have a higher max damage, however, there are weapons with a high max and very low dps. Compared with a weapon that has a slightly lower max but much higher dps/speed, they would be less damage overall.

A good example in 1.8 is the age old heartseeker v.s. barman shanker. the shanker is slower, with a higher max damage, however, with a normalized attack power multiplier, higher dps, and better stats, the heartseeker comes out to be the better weapon. Even though the shanker technically has a higher ambush/backstab, a heartseeker would come out on top, even over a very, very, short period of time.
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Old 02-01-2006, 06:00 PM   #7
Sarnat
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Quote:
Originally Posted by squigipapa
It depends on the weapon; All of the skills you used as an example use a normalized attack power multiplier, so it depends on what the weapons max damage is, normally, slower weapons have a higher max damage, however, there are weapons with a high max and very low dps. Compared with a weapon that has a slightly lower max but much higher dps/speed, they would be less damage overall.

A good example in 1.8 is the age old heartseeker v.s. barman shanker. the shanker is slower, with a higher max damage, however, with a normalized attack power multiplier, higher dps, and better stats, the heartseeker comes out to be the better weapon. Even though the shanker technically has a higher ambush/backstab, a heartseeker would come out on top, even over a very, very, short period of time.
Yeah, which is why I said very fast. Almost any 1.3 speed weapon will suck, if not compared to some crap green. There are some good weapons that are not very slow, like the Thunderfury, for example, but most slow weapons will out damage a fast one.

You get the point anyway.
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Old 03-01-2006, 10:25 AM   #8
bloog
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Quote:
Originally Posted by Sarnat
There is no point in using very fast mainhand. Never ever. It just doesn't cut it since you will be using backstab/ambush/ss/whatever skill with weapon damage. Autoattack with 40 DPS weapon is 40 DPS even if it's 1.3 or 2.6 speed. The only thing you might get more is procs, but they will not out damage a slow dagger or sword.

Otherwise blade flurry + SnD is a good combo, especially in PvE, but have some disadvantages in PvP.
Can use fast weapons, but it is a completely different approach. Go with poisons and hemorrhage. You also will have both CB and prep.

I'm using dual Julie's dagger with 2 x life steal. Also I got 5/5 improved instant poison and 4/5 vile poison. Elemental damage makes up over half my total damage. I took (3/3) improved SnD and relentless strikes for energy efficiency. Against lvl 60 normal mobs a 2 CP improved SnD lasts long enough to kill it before SnD wears out. My base opener is (improved) Garrote, Hem, SnD. Then keep Hem running, you need to refresh about every 8 seconds.

I'm using Vilerend Slicer with life steal against mobs that can disarm.

BTW don't try the Icy Chill enchant. It says "quite often chills" but it near never procs even with SnD and. When it does, its effect only lasts 5 seconds.
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Old 03-01-2006, 12:32 PM   #9
KalziEast
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I think SnD is hardly worth it. In boss fights, yes, it's worth it. +30% attack speed for 15 seconds would mean +30% damage from normal attacks. You may be losing 1 sinister strike within that first 5 seconds, but you already made up for it within 8 seconds or so.
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Old 03-01-2006, 02:08 PM   #10
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Quote:
Originally Posted by KalziEast
I think SnD is hardly worth it. In boss fights, yes, it's worth it. +30% attack speed for 15 seconds would mean +30% damage from normal attacks. You may be losing 1 sinister strike within that first 5 seconds, but you already made up for it within 8 seconds or so.
Are you messing up SnD with Blade Flurry ?

Also if a build relies on DPS and procs, 30% more speed is 30% more damage.
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