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Whats up with this? Doesn't wsg seem a bit imbalanced? You have fear ward, blessing of freedom and absurdly fast druids on alliance, and all you have on horde is the druid...
Its absurd. only won 1 wsg against a very poor pug out of about 20, just due to the fact that paladins are 1) invincible, and 2) able to cast blessing of freedom and cleanse and 3) able to hammer of justice flag runners. Which makes them better at taking the flag AND defending the flag.
All shaman have is frost shock and earthbind (and crappy ghost wolf). All of which are practically completely negated by a druid, so you have a druid thats immune to fear, poly and snares running at mount speed....
It's been a while since I've done WG as anything but a low level paladin, but in my experience the Horde side does well, sometimes too well. 30-39 AB matches, my undead priest won nearly all of them, though he turned 40 the last time I played him. On the other hand, at 60 you get a lot of players who never played before, never learned how..
But my paladin in WG seemed less useful than my warrior was, with absolutely no way to affect an enemy that was running from me and more than 10' away. At least warriors Charge and Hamstring at low levels, with Intercept later on.
Whats up with this? Doesn't wsg seem a bit imbalanced? You have fear ward, blessing of freedom and absurdly fast druids on alliance, and all you have on horde is the druid...
Its absurd. only won 1 wsg against a very poor pug out of about 20, just due to the fact that paladins are 1) invincible, and 2) able to cast blessing of freedom and cleanse and 3) able to hammer of justice flag runners. Which makes them better at taking the flag AND defending the flag.
All shaman have is frost shock and earthbind (and crappy ghost wolf). All of which are practically completely negated by a druid, so you have a druid thats immune to fear, poly and snares running at mount speed....
This is ridiculous.
I have been in about 10 WSG and Horde only lost twice (we were low lvl though so no travel form). The totems are a huge help if placed guarding the flag. Earthshock stops casting, purge eats pally buffs. The problem may be that everyone on your teams are going their own ways and trying to top the score boards instead of trying to win for the team.
If there is no leader you need to step up if you aren't satisfied with the way it is going. Shammie guards flag, 1 rogue + 1 other guard Shammie. Hunters/mages take the middle and stop flag runners and those chasing your runners. Warriors rush opposite base with at least 1 rogue and 1 healer being guarded in. We would try to have a druid hiding along the main way back to enemy camp to report movements and to root the flag carrier if he got through also. That is how our team usually does it but anyway you set it up will be better than no teamwork at all. Work out a plan of attack, cover contingencies and put it in motion.
Even if you just group everyone and ask "Who is defense and who is offense?" it will help since then everyone has a clear goal in mind and will not be running up and down the field chasing their tails. Try it out next time and see if it helps, do it enough and you will learn how to make the teams work together and even start building your own dream team to start racking up the wins. with diplomacy and stratagy you could be the WSG general your server seems to be missing :bigclap:
From what I heard when my Alliance Paladin friend played WSG - this is where the "nerf Shaman" cries came from as Horde was winning this mostly.
I really only visited WSG twice yesterday 'cause everyone was there and no AB open. First time we got totally owned by the best PvP Ally team that is out there and second time it was PuG vs PuG which Horde won.
All these BGs might be a lot different when the are not in the lv 60 range. The best team of lv 40ies might still lose againts a PuG of all lv 49s.
On my server I hear "Alliance can't win BGs" a lot. Mostly this is true for any lv 10-59 BG. It really changes at 60.
Yup. As far as I know on my server Horde "pwnzorz" alliance really really hard below lvl 60, but at lvl 60 alliance is way better. I have done dozens of 19 and 29 BG and I've only lost when we had a really crappy PUG group (50% of the people below 24, me being the only char above 26 etc etc) Shammies rock for bringing the flag back at 29 :) Ofcourse, my highest lvl char ever is 45 so I haven't experienced any 60 wsg, which is where the alliance is apparently boss.
I have been in about 10 WSG and Horde only lost twice (we were low lvl though so no travel form). The totems are a huge help if placed guarding the flag. Earthshock stops casting, purge eats pally buffs. The problem may be that everyone on your teams are going their own ways and trying to top the score boards instead of trying to win for the team.
If there is no leader you need to step up if you aren't satisfied with the way it is going. Shammie guards flag, 1 rogue + 1 other guard Shammie. Hunters/mages take the middle and stop flag runners and those chasing your runners. Warriors rush opposite base with at least 1 rogue and 1 healer being guarded in. We would try to have a druid hiding along the main way back to enemy camp to report movements and to root the flag carrier if he got through also. That is how our team usually does it but anyway you set it up will be better than no teamwork at all. Work out a plan of attack, cover contingencies and put it in motion.
Even if you just group everyone and ask "Who is defense and who is offense?" it will help since then everyone has a clear goal in mind and will not be running up and down the field chasing their tails. Try it out next time and see if it helps, do it enough and you will learn how to make the teams work together and even start building your own dream team to start racking up the wins. with diplomacy and stratagy you could be the WSG general your server seems to be missing :bigclap:
I've played ALOT of WSG this week. Like, i said, 20 yesterday. Any decent team knows how to deal with totems. It takes 3.8 seconds at the most, and they really only help slightly on defense, but are a bit more useful on offense once you have actually capped the flag.
I dont see how anyone could really consider shamans overpowered in wsg at 60 especially at this stage (considering the state of druids and hunters).
I've run it with between 5-6 guildies, and the organized groups on alliance side destroy us so hardcore it isnt even funny. Literally...
It really has nothing to do with any sort of leadership. It's the fact that you CANT stop paladins and druids, while they do a pretty good job of stopping you with their stuns. VS an unorganized team its fine, but vs a organized team that has an actually strategy there is literally NOTHING you can do. you cant stop the palas because they have blessing of freedom and bubble, and you cant stop the druids because they have the blessing and they also are druids... So literally nothing you can do will slow them down. They are immune to fear, poly and snares and if you run behind them purging, you have to purge at least twice, which takes at least 3 seconds, and at best you can get 1 frost shock off by the time the get to the end of the tunnel, at which point they will just travel form at 60% run speed and take off any slows they have anyway....
It's just unbeatable.
Sure shamans are cool with earthbind totem at low levels, but by level 60 its basically a non issue.
Alliance PUGs rarely win BG games in my server. Alliance on Lightbringer is full of knuckleheads. I'd say that includes me for not finding a good team....
In my server (Alleria) we rarely win. Though we do, horde usually are the ones owning the place. We've got a lot of close games but that's not the point. I've only won once and all other times I got a really bad team that didn't even help the others when they were in 'distress'.
Maybe at level 60, and maybe an organized group, but otherwise...
Alliance never win. Usually they are lucky to even cap a flag. AB tends to be more competetive than WSG. Of course, this is just my experience at < 60, and vs. PUGs.