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well My person opinion is UBRS because most end game instances are 5 mannable.
Im kidding actually. You can pretty much tell what you will be required to do simply by your class and not an instance
Warriors tank/aggro
priests heal
pallys buff/heal
rogues dps/kick the sh*t out of certain bosses that heal
locks dot/spam shadow bolt/stone people and summon
I guess yeah, deadmines will show somewhat of how end-game instance are. Except:
- Everyone is still learning the loot rules (no using Need for alts !!)
- Everyone is still learning pull techniques (warrior shoots his gun instead of charging in !!!!)
- Everyone is still learning their spells (no using Fear in instances !!!!)
- Nobody will wait for letting the tank gain aggro
- Everyone's fighting their own mob
Other than all that... yeah, it's SOMEWHAT like end-game instances :p
i'd say.. back in the day we all learned what our classes and roles truly are when we hit Sunken Temple.
Before then (especially considering we were a first-run server and high pop at that..pvp to boot) we had tons of retards that thought their priests were main dps'ers, druids should be feral, shaman should be enhance, tanks should be arms/fury, rogues should go deep into the sub tree, hunters needed pets in instances..(i think most people knew locks and mages roles though..cant speak for pallys at all).
it was soon into ST that we were like "okay.. this isnt working, lets actually play our classes the right way".
having said that.. unless youre on a totally new server with 100% new people.. theres no reason that anyone should NOT know their role in WoW these days. the game has been out for far too long for people to not have read up on the best ways to play successfully.
so for me, my first epic character was a shaman.. i found out in ST that i should drop totems, stand back and assist in healing. Dont try to melee or cast.. we arent cut out for that in PvE.. and dont try to be the main healer..it isnt effective enough.
i'd say.. back in the day we all learned what our classes and roles truly are when we hit Sunken Temple.
Before then (especially considering we were a first-run server and high pop at that..pvp to boot) we had tons of retards that thought their priests were main dps'ers, druids should be feral, shaman should be enhance, tanks should be arms/fury, rogues should go deep into the sub tree, hunters needed pets in instances..(i think most people knew locks and mages roles though..cant speak for pallys at all).
it was soon into ST that we were like "okay.. this isnt working, lets actually play our classes the right way".
having said that.. unless youre on a totally new server with 100% new people.. theres no reason that anyone should NOT know their role in WoW these days. the game has been out for far too long for people to not have read up on the best ways to play successfully.
so for me, my first epic character was a shaman.. i found out in ST that i should drop totems, stand back and assist in healing. Dont try to melee or cast.. we arent cut out for that in PvE.. and dont try to be the main healer..it isnt effective enough.
The "way" to play your class is the way you are most effective. If the way you're most effective is a resto druid, or a beast spec'd hunter then you go that way.
A dire bear can have 17000 armor... can your tank?
OK enough ranting... back to the OP
SM the first instance you need REALLY good crowd control. This is probably the first instance that shows a good hunter from a bad. I had a party which was failing horribly until we got a good hunter... then we ran right through it.
ST is a good look into what look into what an endgame instance is going to be like. You need certain rolls to be filled well. A healer which heals well, a tank which can hold aggro... a rogue/mage who doesn't steal it.
I didn't do a hell of a lot of lower level instances because of my bad experience wtih Dead Mines. There were 3 of us... 2 20s and a 30 something hunter. For the most part the hunter killed everything with ease, but there were a lot of other problems. It wasn't until SM/ZF that I really got the feeling of what a good group can do.
SM the first instance you need REALLY good crowd control. This is probably the first instance that shows a good hunter from a bad. I had a party which was failing horribly until we got a good hunter... then we ran right through it.
I agree. Although having a 'lock in there is an absolute lifesaver as long as he knows how to use Curse of Recklessness properly.
There is no one way to play a class. There is more then one way to take an instance, and probably faster ways than the typical/traditional way to do an instance.
People just have to come up with them. =P
I know that was a little off topic, but you guys were making it sound like there is only one true way to do anything.
@ Bryant: surely, there are more ways of doing smth, but there is only ONE most appropriate and right way. if u are a priest,m u dont go shadow to dps, or if u are tank, u dont try to dps..and so on.
with my lock, i've done a lot of instances and i was even in pretty weird groups (like mara princess run with 2 wars, 2 shammies and me :P, or some other runs i dont recall now)). but in lower level instances i can actually go with some weird groups, what is not excusable later.
@seeo: he spoke all right. explain yourself, if u have smth to say. 'cause just saying :n00b is actually the n00bness.
@morollan: having a lock is a lifesaver also cause of banish :)) try run brd without a lock..