Unofficial World of Warcraft Forums  
Please respect other members. Please do not post links or information about hacking/warez/cheats.
Read the rules of these forums as we rarely warn before banning. Lost or need RSS check the forum map.

Quick Site Nav
Navigation
Worldofwar.Net
WoW Forums
WoWDigger WoW Database
Articles
Community Blogs
WoW Info
Wrath of the Lich King Info
Primary Professions
Secondary Professions
Maps
Classes
PvP
A-Z Index
Guides
Submit Guides
List Guides
UI/Mods
Latest Mods
Submit Mod
List Macros
Submit Macro
Media Gallery
Gallery Home
Upload Pics
Community WoW Shots
Community BC Shots
Player Pics
Official WoW Shots
Official BC Shots


Donate and get extra forum perks
Support WoW:IncGamers

Go Back   Unofficial World of Warcraft Forums > WoW Community Forums > Raids & Instances

Reply
 
Thread Tools Display Modes
Old 03-07-2006, 09:38 PM   #1
babemomlover
WorldofWar.Net Member
 
babemomlover's Avatar
 
Join Date: Apr 2006
Location: Detroit
Posts: 97
True Colors?

What's the first instance that shows what your character will really be like in end-game instances?


I mean, will dead-mines show you a little or, what?
babemomlover is offline   Reply With Quote
Old 03-07-2006, 09:51 PM   #2
Magikhat
WoW: IncGamers Member
 
Magikhat's Avatar
 
Join Date: Jul 2006
Location: USA
Posts: 1,681
Blog Entries: 1
well My person opinion is UBRS because most end game instances are 5 mannable.

Im kidding actually. You can pretty much tell what you will be required to do simply by your class and not an instance

Warriors tank/aggro
priests heal
pallys buff/heal
rogues dps/kick the sh*t out of certain bosses that heal
locks dot/spam shadow bolt/stone people and summon

etc etc

Last edited by Magikhat; 03-07-2006 at 09:53 PM..
Magikhat is offline   Reply With Quote
Old 04-07-2006, 09:59 PM   #3
Wintrow
WorldofWar.Net Member
 
Wintrow's Avatar
 
Join Date: Aug 2005
Location: In ur account, sharding ur purplz
Posts: 4,304
I guess yeah, deadmines will show somewhat of how end-game instance are. Except:
- Everyone is still learning the loot rules (no using Need for alts !!)
- Everyone is still learning pull techniques (warrior shoots his gun instead of charging in !!!!)
- Everyone is still learning their spells (no using Fear in instances !!!!)
- Nobody will wait for letting the tank gain aggro
- Everyone's fighting their own mob

Other than all that... yeah, it's SOMEWHAT like end-game instances :p
Wintrow is offline   Reply With Quote
Old 07-07-2006, 07:20 AM   #4
Houdy
WorldofWar.Net Member
 
Join Date: Jan 2006
Location: Colorado Springs
Posts: 151
i'd say.. back in the day we all learned what our classes and roles truly are when we hit Sunken Temple.
Before then (especially considering we were a first-run server and high pop at that..pvp to boot) we had tons of retards that thought their priests were main dps'ers, druids should be feral, shaman should be enhance, tanks should be arms/fury, rogues should go deep into the sub tree, hunters needed pets in instances..(i think most people knew locks and mages roles though..cant speak for pallys at all).

it was soon into ST that we were like "okay.. this isnt working, lets actually play our classes the right way".

having said that.. unless youre on a totally new server with 100% new people.. theres no reason that anyone should NOT know their role in WoW these days. the game has been out for far too long for people to not have read up on the best ways to play successfully.

so for me, my first epic character was a shaman.. i found out in ST that i should drop totems, stand back and assist in healing. Dont try to melee or cast.. we arent cut out for that in PvE.. and dont try to be the main healer..it isnt effective enough.
Houdy is offline   Reply With Quote
Old 07-07-2006, 02:57 PM   #5
Seeo
WoW: IncGamers Member
 
Seeo's Avatar
 
Join Date: Feb 2006
Location: Ottawa, Ontario, Canada
Posts: 1,014
Quote:
Originally Posted by Houdy
i'd say.. back in the day we all learned what our classes and roles truly are when we hit Sunken Temple.
Before then (especially considering we were a first-run server and high pop at that..pvp to boot) we had tons of retards that thought their priests were main dps'ers, druids should be feral, shaman should be enhance, tanks should be arms/fury, rogues should go deep into the sub tree, hunters needed pets in instances..(i think most people knew locks and mages roles though..cant speak for pallys at all).

it was soon into ST that we were like "okay.. this isnt working, lets actually play our classes the right way".

having said that.. unless youre on a totally new server with 100% new people.. theres no reason that anyone should NOT know their role in WoW these days. the game has been out for far too long for people to not have read up on the best ways to play successfully.

so for me, my first epic character was a shaman.. i found out in ST that i should drop totems, stand back and assist in healing. Dont try to melee or cast.. we arent cut out for that in PvE.. and dont try to be the main healer..it isnt effective enough.
Spoken like a tr00 n00b. Seriously.
Seeo is offline   Reply With Quote
Old 07-07-2006, 11:01 PM   #6
bhroam
Awaiting user confirming email address
 
bhroam's Avatar
 
Join Date: Mar 2006
Location: Campbell, CA
Posts: 1,047
Go Seeo!

my druid tanks scholo just as well as he heals...

The "way" to play your class is the way you are most effective. If the way you're most effective is a resto druid, or a beast spec'd hunter then you go that way.

A dire bear can have 17000 armor... can your tank?

OK enough ranting... back to the OP

SM the first instance you need REALLY good crowd control. This is probably the first instance that shows a good hunter from a bad. I had a party which was failing horribly until we got a good hunter... then we ran right through it.

ST is a good look into what look into what an endgame instance is going to be like. You need certain rolls to be filled well. A healer which heals well, a tank which can hold aggro... a rogue/mage who doesn't steal it.

I didn't do a hell of a lot of lower level instances because of my bad experience wtih Dead Mines. There were 3 of us... 2 20s and a 30 something hunter. For the most part the hunter killed everything with ease, but there were a lot of other problems. It wasn't until SM/ZF that I really got the feeling of what a good group can do.
bhroam is offline   Reply With Quote
Old 20-07-2006, 04:57 PM   #7
Morollan
WorldofWar.Net Member
 
Morollan's Avatar
 
Join Date: May 2005
Location: London
Posts: 595
Quote:
Originally Posted by bhroam
SM the first instance you need REALLY good crowd control. This is probably the first instance that shows a good hunter from a bad. I had a party which was failing horribly until we got a good hunter... then we ran right through it.
I agree. Although having a 'lock in there is an absolute lifesaver as long as he knows how to use Curse of Recklessness properly.
Morollan is offline   Reply With Quote
Sponsored Links
Old 25-07-2006, 08:18 PM   #8
Bryant
WorldofWar.Net Member
 
Bryant's Avatar
 
Join Date: Jan 2006
Location: Florida
Posts: 223
There is no one way to play a class. There is more then one way to take an instance, and probably faster ways than the typical/traditional way to do an instance.

People just have to come up with them. =P

I know that was a little off topic, but you guys were making it sound like there is only one true way to do anything.
Bryant is offline   Reply With Quote
Old 26-07-2006, 12:35 PM   #9
Zaratustra
WorldofWar.Net Member
 
Join Date: Apr 2006
Location: Vienna
Posts: 1,019
@ Bryant: surely, there are more ways of doing smth, but there is only ONE most appropriate and right way. if u are a priest,m u dont go shadow to dps, or if u are tank, u dont try to dps..and so on.
with my lock, i've done a lot of instances and i was even in pretty weird groups (like mara princess run with 2 wars, 2 shammies and me :P, or some other runs i dont recall now)). but in lower level instances i can actually go with some weird groups, what is not excusable later.

@seeo: he spoke all right. explain yourself, if u have smth to say. 'cause just saying :n00b is actually the n00bness.

@morollan: having a lock is a lifesaver also cause of banish :)) try run brd without a lock..
Zaratustra is offline   Reply With Quote
Old 01-08-2006, 02:21 AM   #10
Shellar
WorldofWar.Net Member
 
Shellar's Avatar
 
Join Date: Sep 2005
Location: Dalaran
Posts: 1,864
Blog Entries: 3
Quote:
Originally Posted by Zaratustra
try run brd without a lock..
Been there, done that. (In fact, one of the best BRD runs I've ever had was a 3-man team consisting of a warrior, a rogue and a priest).
Shellar is offline   Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 01:35 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Advertisement System V2.5 By   Branden