Unofficial World of Warcraft Forums  
Please respect other members. Please do not post links or information about hacking/warez/cheats.
Read the rules of these forums as we rarely warn before banning. Lost or need RSS check the forum map.

Quick Site Nav
Navigation
Worldofwar.Net
WoW Forums
WoWDigger WoW Database
Articles
Community Blogs
WoW Info
Wrath of the Lich King Info
Primary Professions
Secondary Professions
Maps
Classes
PvP
A-Z Index
Guides
Submit Guides
List Guides
UI/Mods
Latest Mods
Submit Mod
List Macros
Submit Macro
Media Gallery
Gallery Home
Upload Pics
Community WoW Shots
Community BC Shots
Player Pics
Official WoW Shots
Official BC Shots


Donate and get extra forum perks
Support WoW:IncGamers

Go Back   Unofficial World of Warcraft Forums > WoW Community Forums > Statistics & Formula

Reply
 
Thread Tools Display Modes
Old 24-07-2006, 08:00 PM   #1
cozen
WorldofWar.Net Member
 
Join Date: Jul 2006
Posts: 3
+100 Health or +135 Armor

I am trying to decide what librams to get for my helm and legs. I am a 19 Druid and am primarily a flag runner in WSG. I am trying to see what would be more effective against the many, many twinked out rogues on my opposition’s team. My current health is 1043/1225. My current armor is 972/1938. Caster Form/Bear Form
I have done some of the calculations using the Formula in the sticky, and it appears that I will bet getting ≈ 6.28% more damage reduction from each of the Libram of Tenacity (+135 armor).

100*135(armor)/135 + 85*19(level) + 400 = 6.27906...

On the other hand I could get +100 Health from each of the Libram of Constitutions.

I am not sure what the average Dps for a fully twinked rogue is at level 19, as I haven't played one. So I am missing a rather important variable. Hopefully someone can provide that data.

The main goal of this character is survival. The longer it takes to take me down the better my chances of capturing the flag.

I welcome your input.
cozen is offline   Reply With Quote
Old 24-07-2006, 09:33 PM   #2
brandondash
WorldofWar.Net Member
 
brandondash's Avatar
 
Join Date: Sep 2005
Location: virginia, usa
Posts: 776
I'm interested in this answer as well. Any math crafters out there?
brandondash is offline   Reply With Quote
Old 27-08-2006, 06:09 AM   #3
Randomeyes
WorldofWar.Net Member
 
Join Date: Oct 2005
Location: Colchester UK
Posts: 18
Whoops

I regret to inform you that your initial presumption is entirely wrong.

You have indeed got the correct formula for armour damage mitigation but you have followed it up with a common error.


Mitigation = AC/(AC+400+(85*level))

which in your case is Mit = AC/AC + 2050

Lets imagine you have zero armour and now add +135 to yout tuxedo which you are wearing for reasons of style rather than substance.

Previously Mitigation = 0%
Now Mitigation = 6.28%

At the other end of the scale, lets go nuts and presume youhave 2000 armour.

Previously Mitigation = 49.69% (2000/2000+2025)
Now Mitigation = 51.32% (2135/2135+2025)

Wierd stuff isn't it.

So, lets presume that your rogue will hit for 1000, not realistic, just a very easy number to work with.


Guy in Tuxedo.
Formely hit for 1000
Now hit for 937

Guy in Armour plated Tux
Formely hit for 503
Now hit for 487

Interesting, but your question is, who gained more.

Guy in tux is hit for 6.3% less (937/1000)
Guy with armour plate gets hit for 4.2% less (487/503)


So to answer your precise question we need to know your current armour values.

A more important question is this; Presuming I am not healed, is X% damage mitigation more or less than x% of my health.

The subject of healing on the other hand is a whole new topic.


(BTW, this was written after the best part of a bottle of scotch, I reserve the right to edit it at a later date)
Randomeyes is offline   Reply With Quote
Old 27-08-2006, 10:17 AM   #4
KalziEast
Banned
 
KalziEast's Avatar
 
Join Date: Jun 2004
Posts: 1,405
O.o They have +135 armor now?
KalziEast is offline   Reply With Quote
Old 04-09-2006, 11:45 AM   #5
Amiral
WorldofWar.Net Member
 
Join Date: Jul 2003
Location: Sweden, the country of Americans
Posts: 1,451
hum, triqui made an excellent post about armour-reduction in the warrior forum once, but think its gone now...

core of it was that the resultant health loss/gain in mitigation from armour reduction is linear, evern though the percentage difference is proportional.
Amiral is offline   Reply With Quote
Old 04-09-2006, 10:43 PM   #6
Yanah
WorldofWar.Net Member
 
Join Date: Sep 2006
Location: I am maid
Posts: 1
Well, with the armor, your effective health would be

1043/((135+972)/(135+972+400+85*19))=~1616

while if you take the 100 health your effect health would be

(1043+100)/(1-972/(972+400+85*19))=~1694

So I'd say that the +100 health would be the best thing to go with

Last edited by Yanah; 04-09-2006 at 10:47 PM..
Yanah is offline   Reply With Quote
Old 24-09-2006, 08:05 PM   #7
Jerkazoid
WorldofWar.Net Member
 
Jerkazoid's Avatar
 
Join Date: Jun 2003
Location: UsWest
Posts: 890
only if u dont heal

the more dmg you take the more the mitigation adds up

how much team work will you be involved with :)? 10 organized mediocre twinks will own a few pug twinks

imo
if ur getting heals, mitigation will be much better.
solo;go for all +stam/life
Jerkazoid is offline   Reply With Quote
Sponsored Links
Old 17-11-2006, 11:19 PM   #8
AddictedFanatic
WorldofWar.Net Member
 
Join Date: Nov 2006
Location: Texas, USA
Posts: 14
Go with +100 health (on legs and head too). It is better by the calculations being attempted in the thread, but it also expands your survivability in other ways. Hit points give a bigger cushion when you are taking damage and a healer can drop spells on you without wasting overheal or having you die while they are casting it. You don't want to have a small health pool and get killed by a crit when your priest was half a second from casting her spell.
AddictedFanatic is offline   Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 02:51 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Advertisement System V2.5 By   Branden