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Whoops
I regret to inform you that your initial presumption is entirely wrong.
You have indeed got the correct formula for armour damage mitigation but you have followed it up with a common error.
Mitigation = AC/(AC+400+(85*level))
which in your case is Mit = AC/AC + 2050
Lets imagine you have zero armour and now add +135 to yout tuxedo which you are wearing for reasons of style rather than substance.
Previously Mitigation = 0%
Now Mitigation = 6.28%
At the other end of the scale, lets go nuts and presume youhave 2000 armour.
Previously Mitigation = 49.69% (2000/2000+2025)
Now Mitigation = 51.32% (2135/2135+2025)
Wierd stuff isn't it.
So, lets presume that your rogue will hit for 1000, not realistic, just a very easy number to work with.
Guy in Tuxedo.
Formely hit for 1000
Now hit for 937
Guy in Armour plated Tux
Formely hit for 503
Now hit for 487
Interesting, but your question is, who gained more.
Guy in tux is hit for 6.3% less (937/1000)
Guy with armour plate gets hit for 4.2% less (487/503)
So to answer your precise question we need to know your current armour values.
A more important question is this; Presuming I am not healed, is X% damage mitigation more or less than x% of my health.
The subject of healing on the other hand is a whole new topic.
(BTW, this was written after the best part of a bottle of scotch, I reserve the right to edit it at a later date)
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