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With 1.12 and all it's BG changes looming on the horizon, I thought this would be a good time to get some info on this:
After the last tweaks that Blizz did to the BG's, our server (Bloodhoof) has stopped the all-out epic battles in AV. You know, the ones that could last so long that you drop out, go to bed, get back up, eat, and get back into the same battle 10 hours later. Now, there is simply a race to the generals every time. I've been in a couple that lasted 15 mins. This is fine with me, though I kinda miss the fighting in the others, but my question is, do other servers fight for AV this way? With the cross-realm battlegrounds coming up, I'd like to know what kind of plan other servers go with, and whether the first few minutes of the battle are going to be taken up with arguments over strategy (though that's probably inevitable...)
On my server (Spinebreaker), its always a battle in AV. The Horde can generally wrap it up in a couple of hours, but the Alliance always put up a resistance. None of this racing to the general stuff. We're in Battlegroup 7.
On the horde side, my server generally does a race to the general. We generally send about 7 or so to IB to defend the racing alliance. Then the rest run north and start hacking away.
Unfortunatly, it is extremely easy for the alliance ot come from a FAR behind, by simply using the exploit of running along the wall of FW to the Relief hut and capping that. Many times, the horde is all the way to the twin towers and then we see our relief hut fall, general get called out, and that be the end of it.
I have been in one game that lasted more than 24 hours. I joined the game from the start at about 8 at night, played til 1am, logged out, logged in around 10am, logged out at about 2, and logged back in around 9pm....all to the same game. Every string was pulled out, but nobody was giving an inch. gy's switched hands every couple minutes, the field of strife was littered with corpses, many players had over 5k kills. Both giants were called, the air force had been destroyed... it was a mess. I don't even know who won that game. I logged out again at around 1. I think that was right after the latest patch came out where you got honor for being on the hate list. Im sure many of the players in that game went up a ton in FW rep!
I play on Eldre'Thalas, and we usually have 2 types of AV games (and it usually varies about 1/2 and 1/2). The first type is where both sides just run to the general as fast as possible (and we usually finish in 30 min), and usually ending up in an Alliance win. (On ET the horde crush us in WSG, but the alliance tends to win AV, even though since the patch changes horde have been winning more)
The second game is where one of the two sides start turtling. Then the games tend to last about 2-3 hours, but not much longer than that. Usually who wins these games are much more up in the air.
My general AV strategy is once the alliance have a good foothold in IB and FW, let the horde take SH. THere is a lot less chance for turtlign that way. I've been in a game where the alliance went and took all the graveyards and it just lasted forever.
Yea, leaving the opposing faction with a few GY's down the road is a wonderful strategy. Otherwise the horde ends up on th bridge for hours, or the alliance take a few hours to get past our towers. Either way, allowing the opposing team the ability to move forward is a sure fire way to help yourself win, or atleast, allow the game to be over quick enough you dont have to quit.
I started playing AV after some of the patches went in to shorten the game. The longest game I've been in was I think 2:30.... I really don't think the game should be as epic as it was. The problem isn't who is better than the other... its at what point does one side stop caring and gives up.
As for strategies... If you can find a handful (not too many) people to stay on Defence, do it. The general is a HARD npc... you need quite a few poeple whose job is 100% taking him down. If the handful of defence, you can cause enough of a problem that they lose. Don't go after the MT... if you can stunlock a healer at the right time, the MT will die and your general will make mincemeat of squishy support team.
The big problem is finding those poeple who wanna get their ass whooped so many times it isn't funny... 5 vs 35 isn't that much fun. Just take solice in the fact that they don't get honor from you after the 4th kill =]
I totally agree with Melliandre: Give the opposing team a graveyard down the road... if you don't, they'll rez in the start room, walk out and cause you trouble. Like I said, the general's TOUGH.
OK one last thing befor you all scream at me to STFU. Use your trinket... I play alliance, and way the horde cause us the most trouble is when they realize no matter where they can rez, they'll be back on D within seconds of rez.
I play on Laughing skull. THis is the game always. Alliance loses. We suck i know
I am on Laughing Skull (alliance) as well. We suck unless you time it right. P4L tends to run AV on Sunday night. Get in a match with them and start doing whatever Jamaal says (whether or not you think he's a prick) and it will be a win in 30 minutes. Sometimes really late on Sunday and Monday night Deus Vox will get in there, and it can be 5 or 6 ten minute wins in a row.
Since the last patch I've noticed that the horde seem to summon the ice lord almost every match, but the alliance don't seem to get the tree guy as often.
IMHO the ice lord and tree lord aren't that useful. They are hard to drive well... and the summoning process takes precious resources away from the end goal: Taking control of FW village and killing drek.
If you're having trouble with the horde summoning the ice lord, then make sure to take snow fall graveyard. The summoning circle is just down the hill from IF. You basically go down the hill, whack the summoning circle with an AOE (even hunter's volley does enough damage). The horde get pissed, they kill you repeat. This gives enough time for more alliance to come over and kill the shamans.