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Originally Posted by KalziEast
+crit is definately > +hit for the most part. Damage is also something that can be very nice, so, you should get as much of that as possible along with +crit and +int. Sounds like you're mostly doing instances, so, health isn't much of a problem with you considering you most likely will have 4K+ health.
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No. Hit > crit. Why so? Det is speaking of lock and locks have problems with threat handling. +hit provides more steady increase in damage done while +crit provides spikes. Spikes are bad. Second, +1% hit provides basically 1% extra damage, +1% crit provides 0.5% extra damage without ruin and 1% with ruin. To make things not so simple, worth of of +hit depends on the mob you're fighting as well. For raid bosses every piece of +hit a lock can get helps since they're counted as lvl63 when calculating hits and resists and everything up to +17% hit helps. For lvl 60 char versus lvl 60 mob more than 4% of +hit is waste. You can see how +hit works here:
http://forums.worldofwarcraft.com/th...1&tmp=1#post37
Extra health is always useful but for instancing lock +hit and +damage are bread and butter, sta and crit next and int as third choice. This is in general and varies according to situation naturally.
As to what gives you best results, it varies depending on mob. [Ring of Spell Power] and [Band of Servitude] is about equal as [Zanzil's Band] and [Zanzil's Seal] anywhere as long as you don't have much +hit from other items, with more +hit the first combo becomes better at trash while Zanzil combo stays as good at bosses. [Zanzil's Seal] and [Band of Servitude] combo is not as good in either situation imho, not far off but little. If you're geared with Felheart level stuff I'd go for the Spell Power & Servitude combo while as silly it sounds when getting more +damage gear Zanzil becomes worthy contestant.