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Originally Posted by Bryant
I don't understand why casters need less resists then melee classes. I understand that unless a melee class is running around like an idiot, hes going to be right next to the mob getting nailed by an AoE.
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There is more situations where melee can't avoid elemental damage than ranged, this being usually some rather low range aoe aura.
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Originally Posted by Bryant
Do resists also decrease damage taken, or just give a higher chance of resist? Either way, I thought you would want casters to have an equaly high resist as melee. Most of them don't have much life as it is.
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Higher resist means you have higher chance to resist some or all of the elemental damage in question. There are some spells/effects that can however be only completely or not at all resisted and on these higher resist gear just improves the chance to resist it completely.
One of the reasons why melee is wanted to have higher resist is also that some available materials to improve it are limited (this goes especially for fire res) and it's more useful to guild to gear those taking more often damage than those less often. This generally means tanks first, then melee, then healers and ranged dps as last. In an ideal world everyone would have high resists but in practice guild has to prioritize.