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Go Back   Unofficial World of Warcraft Forums > WoW Community Forums > Raids & Instances

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Old 10-08-2006, 04:32 PM   #1
Halfacre
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Arlokk (Panther Boss)

Hello everyone,

I rarely post, but I've reached a level of frustration with the Arlokk encounter that I came to ask your advice. My guild has been progressing through ZG fairly well, but we seem to have reached a road block with this fight.

I have read different strategies and looked at a few videos but we still seem to be having issues. There are a couple of issues causing the greatest problems.

1. Panthers all over the damn place. We have 2 off tanks positioned near the pens but they can't seem to hold the aggro. Any time a priest/healer throughs a heal on them the panthers seem to leave.

2. Healers getting waxed by Arlokk once she appears. We throw shields on the priests, but it still doesn't seem to help. Arlokk always seems to appear and then just 2 shot the priests, druids in succession.

A few questions:

How can the tanks keep the aggro of the panthers?

Are pally's necessary for this fight? We have a shortage of pally's in the guild and the one's we have are rarely on for raids.

Is it better to aoe the panthers down after each disappearance or just never touch the panthers at all? I read there is a cap of how many will utlimately appear. Would be nice if each off tank could simply hold each pack, but again they never can seem to hold them.

Any advice on how to keep the healers up?

I'd appreciate any and all advice. The best we've done so far is get Arlokk down to 29% but by that point all the healers were down and panthers were swarming all over the place.

Thanks : )

Last edited by Halfacre; 10-08-2006 at 05:20 PM..
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Old 10-08-2006, 05:46 PM   #2
Wasabee
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Our guild had the same issue and here is what we did.

One way - 2 pallies

-----------------
|X..................X|
|..|...............|..|
|..|...............|..|
|_|EEEEEEEEEE|_|

Ok x = Pally
E = everyone else.

The panthers don't hit very hard....for Mail and Plate (Leather can take a bit and clothies...too soft.)
Pally spams consecration and heals himself.
Everyone DPS the Bijeazous out of her when she is up.
"Loose Panthers" - let an OT round them up...do not kill while Arlok is up.
She disappears...run to the center and AOE the panthers down. (Loose ones a priority).
Someone gets marked...pally casts blessing of sacrafice...have them run to the pallies...if they are in the middle...if the are closer to the E's have them stay back there.
All Clothies backs to the wall...they can get 1 shotted...Like a backstab w/ 5 point evisecirate (sp?).
She is up..resume positions...Repeat steps.

The trick is to get her the 2nd time around...going into a 3rd inning...it's tricky.

Second way - Same position but have "tanks" where the X's are and healers in the middle of the x's so they can cross heal. Have the pallies or other "support" healers heal. the "tanks" (Tank = Druid in bear or Plate Wearer)

"Loose Panthers" - let an OT round them up...do not kill while Arlok is up.
She disappears...run to the center and AOE the panthers down. (Loose ones a priority).

After she disappears...AOE them...Someone gets marked...have them stay where the E's are...All Clothies backs to the wall...they can get 1 shotted...Like a backstab w/ 5 point evisecirate (sp?).

She is up..resume positions...Repeat steps.

Sheilding the cloth wearers = Good
Fear = Good
Priests to heal Pen holders = Overkill and waste of a healer

3 keys.

1. Don't get "overwhelmed" mentally by all the panthers...think of them like level 1 kobolds...but keep them away from the cloth wearers.

2. DPS the snot out of here when she is up...kill panthers when she vanishes

3. Cloth has to stay "backs to the wall" before she respawns. Mark here with a raid icon...it helps.

I hope it helps. We wiped on her like 3 seperate runs for over an hour and a half. We used the pally method...downed her first shot. Second go we took her the second method...first shot. Wednesday they took her down with no issue (second "way").

I play a Disc/holy priest. So I stay with the E's...and I bubble, fear, and Fade when I get panther aggro...

Our guild has some "epics" from ZG and some from MC and Ony (less then ZG). and I believe all have blues...at the least.

We have downed Hakkar 2 times since we started getting a solid team...
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Old 10-08-2006, 06:06 PM   #3
Dynatos
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The way we approach it is similar, but markedly different, to the above poster.

We set up a self-sufficient "panther group", consisting of (depending on availability) 2 Druids, 2 Paladins, and one other. One Paladin keeps up Devotion, and the other Concentration. The Druids are in hybrid healer-tank gear.

The goal is to have one of either the Druids or the Paladins take the initial mark, preferably a Paladin (Consecration spam), and hold the Panthers (near the gong area) throughout the fight; the rest of the group keeps that "panther tank" alive.

Sometimes it doesn't work as intended and a Druid gets the initial aggro. In that case, the Druid is expected to sit around in bear form and keep the aggro while the Paladins and the other Druid keep him up. A further complications occurs when 2 members of the panther group get aggro (ie, really sloppy execution). It doesn't happen often, but the group should be able to keep itself up anyway.

In the meantime, the remaining 15-16 raiders are where the above poster mentioned, near the wall. They perform a standard tank-and-spank routine in Arlokk.

Once Arlokk is dead, the 50+ panthers are AoE'd. Cheer, and share in the epic lootz.
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Old 10-08-2006, 08:25 PM   #4
bpaige
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My guild uses the pally method and I am a pally so that puts my ass on the hot seat......pallys go into cages take off salv and buff righteous fury on themselves..also put on concentration aura......raid losely groups in the middle. ! dedicated healer for both pallys standing near the wall in line of sight of everyone incase someone needs a spot heal.

Pallys drop consecrate and put on seal of wisdom and whack away at the panthers...everytime consecrate is up...throw it down again...after I got the hang of of it, I have no...and I repeat no loose panthers. I continue just to seal of wisdom myself and tap back mana off the panthers so I can continue to spam consecrate.

Now for the rest of the raid, DPS the crap out of her when she is up, if you get marked...yes marked, run to the gong, and call for help/recieve sheilds/heals....

When she disappears, melee dps rounds to the cages and single target assists me in killing the panthers, keeps all dps on one so if some pulls aggro off of me on that one...no big deal its only one. We kill some panthers.

She pops back up, every pounds her again, you really have to get her down on the 2nd one or your healers will go oom your pallies will die then you are fubar.

I suppose you could attempt the same thing with warriors and their shouts and cleave type abilites, but I think pallies are more effecient at this situation.

If a pally drops....fear bombs and keep the panthers feared and burn the priestess down, then deal with the panthers.

We've been very successful at this... it works...some others may do it differently, but this is what I suggest.
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Old 11-08-2006, 04:39 AM   #5
Halfacre
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Thanks all for taking the time to respond. You all made some very good points to take into our next attempt.

Thanks again!
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Old 11-08-2006, 09:25 AM   #6
Dallana
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I'd kill to have Pallys for this fight!

Our (Horde) tactic:

Put all the Tanks into a group with a Lock (For Blood Pact) Our MT and OT take on Arlokk and we put a Feral Druid and another OT in the cages with a Shammy and Priest assigned to each one. If you line the group up opposite the gong wall, Arlokk doesn't tend to Ambush the people in your group but the healers on cage duty are at risk.

Shamans have to put down threat reduction totems all the time, as the DPS will be going hard and if too many panthers become stuck to the healers, it's game over.

DPS as hard as possible after 2 sunders until the first vanish. Then pull all the panthers into the centre and AOE them to death.

Arlokk may re-appear next to your cage healers. The MT and OT (4 Tanks are helpful on this fight) should each take a side and get ready to pick up Arlokk.

Again after 2 sunders, DPS like crazy. You need to kill her fast as the longer it goes on, the more panthers there are and the more risk of wiping. Use the 2nd vanish to clear any loose panthers and make every effort to get her down before she vanish's a third time. Tell the Rogues to watch the cleave effect and use bandages/pots and as long as they stay alive, you should have enough DPS to get her down.
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Old 11-08-2006, 10:12 AM   #7
darkraaf
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-----------------
|P..................P|
|...|...............|..|
|W|.......MT.....|W|
|_ |EEEEEEEEEE|_|

This is how our guild is doing it.

Warrior in front of the spawning points, with a pally right behind him. The pala's job is to keep the warrior alive. The warrior needs to control the spawns. As a warrior i keep the spawns at me by spamming piercing howl and demo shout.

Make sure to send in another pala or healer if one goes down (yes, he will aggro some panthers)
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Old 11-08-2006, 10:35 AM   #8
Mort
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My guild is at Aralok too, and having a hard time with her, to say the least.

We've tried several different tactics, but I fear part of our problem is that we dont have enough well equiped raiders to realy lay down the dps on her.

But quick question: if a person gets marked, will he/she stay marked untill he/she is dead, or can Aralokk change the mark? Can more than one person be marked at a time?

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Old 11-08-2006, 12:08 PM   #9
Dallana
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The mark will change every so often. Probably something like 20 seconds I think it is.

Only one person can be marked at once and the mark will always go to the highest mana user on Arlokk's threat list.
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Old 11-08-2006, 05:19 PM   #10
Wasabee
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The other trick to this is not to use too many people for the panther management. 4 people is alot (use Primary Healers and Primary tanks/DPS) and you are crippling the effectiveness of your main team. Make sure you use secondary teams for the panther management. They don't hit that hard for mail and up, so with the reduction in damage done, a secondary healer is fine. Plus if the secondary healer (usually something better then cloth) the can hold/tank the panther a bit without too much trouble. (until they can get the panthers back to tanks/aoe time.)
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