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Go Back   Unofficial World of Warcraft Forums > WoW Community Forums > Raids & Instances

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Old 02-09-2006, 07:38 AM   #1
Areeker
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ZG Bloodlord issues

I and my guild, Amnesty, are over on Eldre'Thalas and this evening we went to go down Mandokir. We've pretty much had this guy on farm for a few weeks now. However this evening, there seemed to be some problems. I, a druid, would usually OT the raptor. At the previous fights I had 2/5 points in Feral Instinct and had no real issues holding aggro. I moved some points around so I now have 3/5 points in Feral Instinct, so I should have held aggro even better. Such was not the case, the dang raptor kept breaking away. In addition to that Mandokir seems to be hitting the tanks a lot harder and appears to be dumping aggro left and right. Has anyone else had issues like this? Was this fight hot fixed to make it harder to something? Any info would be greatly appreciated.
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Old 02-09-2006, 04:13 PM   #2
waylanderr
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We had the same problems last night. We downed him np the night before and then last night we wiped 2/3 times. We tried the wall-spears group position and the hill and even a new spot with the group backs to the wall.

He seemed to charge the group a lot more. I was blaming it on group composition/makeup. The tanks were taking massive dmg as well, Tier 1 equipped.

Maybe something is up......dunno. Could Blizz change something during reset?
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Old 02-09-2006, 06:01 PM   #3
Aerath
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Bat boss apparently also got a few new abilities...
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Old 02-09-2006, 07:33 PM   #4
LordXeper
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We also has a few problems on Hakkar, been farming him for months, farming MC/ONY good progress in BWL, farming AQ20. But yesterday we wiped 5 times on Hakkar. Still no idea what went wrong.
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Old 02-09-2006, 08:24 PM   #5
Redmumba
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Just in case nobody knew, standing on the wall no longer prevents Mandokir from attacking. This was actually considered a glitch, and they fixed it a month or so ago.
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Old 02-09-2006, 10:40 PM   #6
Areeker
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We had previously been using the wall trick, but even since the 1.12 that had removed that glitch we have downed him 3 or 4 times without problem. Last night though....well I have no idea what happened. I'm glad to hear that we aren't the only ones who have experienced this so far. I'd love to know what happened to this battle. That said, we have downed the bat boss also. The new ability seems to be a Mind Flay kinda deal, seems they made the boss harder since the bat riders don't blow up anymore.
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Old 03-09-2006, 01:01 AM   #7
oper
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stop doing stupid stuff, you can kill him 10 man no problem, just like everything else in ZG.
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Old 03-09-2006, 03:41 AM   #8
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thanks oper, that was very helpful
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Old 03-09-2006, 09:35 AM   #9
construct
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We actually kill the raptor first. I know that sounds crazy, but I personally like the strat better. When the raptor is at 5%, all healers switch to the main tank on Bloodlord, and pretty much wait out the 90 second frenzy he goes into. After that, we form a tight circle around him and DPS him down. This reduced the number of times he changes aggro, and if the MT gets watched, we have the OT taunt for the duration of the debuff.
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Old 03-09-2006, 01:51 PM   #10
Arkane Dark
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My guild is having exactly the same problem. We have killed Venoxis, Bat boss, spider boss, Tiger Boss and got Panther boss down to 3% (damn that was annoying). And we have killed raptor boss once. But only once because every time we go back to him the aggro has been all over the place, healers being 2 shotted, mages getting raped. It's gone crazy :S We killed him on our first try but for some reason whenever we go back to him we cant anymore =|
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