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Can anyone give any thoughts on which is better between +15 str and Crusader? I'd rather assumed that it would be Crusader, until I realised that on my server the mats for the str enchant would cost more.
Since both ultimately translate into strength, I'm guessing that it'll depend on the proc rate of crusader?
I don't think it should matter, but I'm a paladin thinking about this for a 3.8-speed 2-hander.
15 str is mostly an offhand enchant because offhands don't proc much anyway but the str bonus works just as well. For 2 handers and main handers crusader would be better.
15 str is mostly an offhand enchant because offhands don't proc much anyway but the str bonus works just as well. For 2 handers and main handers crusader would be better.
I'm using +15 STR on Thunderfurry as MT, especially since I want to know what to expect (rather then wait for Crusader to proc).
If you know how to maximize your cooldowns, press the keys fast (maybe even using a mod) Thunderfurry with +15 STR generated 3 times as much aggro then anyone else in the raid at Chromaggus and about 40k more then anyone at Nefarian...
If the effect of crusader is a 10 second buff of 100 strength, that averages out to 16.66666..... strength on at all times. I guess it's slightly better.
Crusader also procs off of instants, with proc chance per instant depending on weapon speed. Not sure if sunder counts though.
Anyway why would a tank get anything other than +15 agi?
So you guys think the +15 agi is definitely the way to go for a MT?
All right I will probably replace my +15 STR on Thunderfury (at the time when I applied it, I wanted something consistent for aggro I guess, but I now see that I have no problems whatsoever holding aggro, i.e. at the last Chrommagus kill I had 270k aggro vs 50k, the next raider had, a rogue; we had an easy combo of breaths, incinerate and ignite flesh)
The thing about 15 agility is that it adds .75% dodge, and 30 armor. That's damage mitigation, and no other weapon enchants add that. In one way that makes it the clear choice for a tank.
On the other hand, lifestealing heals you for a little, which makes life easier on the healer, which is why you get damage mitigation in the first place. (Sure, it's to help you stay alive, but so is the healer). I've never seen definite numbers for lifestealing, so I can't give back any numbers.
And if you aren't worried about damage mitigation; say you have a really fine battery of healers, then adding a little extra damage (crusader or strength) means you get a little more threat generation, which means more damage for the group or raid overall.
Crusader also heals you, +15 agility also adds .75% crit, and lifestealing also deals damage. We can make this as complicated as we want.
I put +15 agil and I am not sure that it does better for me in terms of threat, but then again aggro hasn't been a problem lately (not only with TF but also alternating between lazy tanking and regular tanking)
That 0.75 dodge and the bit of AC( 30) might have saved my butt at Nef, when my health went down to 900 HP and I had to use shield wall, during a priests call, but that again it seems such a lil help, what do you think?