First, please forgive my spelling / grammer.
Second, a disclamer. The foundation ideas for this I got from Arinnaya (thanks btw) [view her/his (don't know wich) thread -
here - http://forums.worldofwar.net/showthread.php?t=374121 If she/he got the idea of her thread from someone, I also give them some credit.
Now for the point.
Guild castles.
First off, where they would be -
6 locations, 3 on each continent (no consideration taken to burning crusades for now) Please notice these are all in contested arias (I think).
1- alliance - descolace
2 - horde - un goro crator
3 - horde - fellwood
4 - horde - Arathi highlands
5 - alliance - blasted lands
6 - alliance - darkshire
- These are ment to be isolated, and intentionaly dangerous (or fairly) arias. They are not ment to be increadably easy to get to.
Second, How they work. The GUILD LEADER dose a quest, there would be 6 of these (you can only do one, you cannot do them all, the one you finish first is the one you get, and you MUST have a guild with at least 20 people) After you finish the quest the guild gets a fairly small (200 yards x 100 yards [ that is small for a castle] basicly instanced) plot of land.
I'll explane how that works while i'm at it.
You buy the wall sections. I can't be bothered with figureing out prices right now :\
- they apear on a set location near the edge of the plot of land and must be carried into place... by 4, 6, 8, 10, 12 or 14 people, depending on the kind of wall (wood, soft stone, bronze, iorn, dark iorn and granite respectively)
Doors can be built, main gates use 50 bars of the metal of choice and average doors use 5 bars of the metal of choice - (obviously) you have to have walls on eather side. - all walls must be made of the same thing per room, but rooms of differant types can be touching - when a room is completely closed, a roof will automaticly apear over it. You can build stairs and build on the top of these, but the costs of the walls doubble per floor you add.
For esample, if a bronze wall costs 5g for the first floor, it would be 10 for the 2nd, 20 for the 3rd, 40 for the 4th, 80 for the 5th, 160 for the 6th, 320 for the 7th and so on...
You would also be able to craft tables, baracades, and a lot more (these cannot leave the aria)
the guildmaster can buy 50 yard by 50 yard chunks of land to expand the grounds for 100 gold (this last part is MENT to be expensive)
- the point of this whole thing -
- give people something to do on their spare time.
- allow for the creation of "castle storming" events, where the guild with the highest player level average attacks the castle and the guild with the lowest defends theirs (a limit of players that is the same as the number of people in the smaller guild) - a number of tools would be created to help you attack the castles, and defend them (siege ladders, battering rams, ext.) In this you would see enemy players on the minimap.
The first guild to wipe everyone else from the map (or for the whole other guild to leave the instance) wins, Or if no one has gotten in combat for 1 hour the defenders win by default, preventing people from just sitting out of range of the defenders. The defenders coulden't do this because they are constantly being attacked, and if the walls or any gates/doors are attacked everyone is considered "in combat"
Did i miss anything or dose something need clearing up? Also i'm looking for aditional sugjestions.
^looks up^ this is actualy a fairly long post...