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Apparently my guild decided I get to do tactics for this one
Been doing some research and found (surprise, surprise) about as many tactics as there are guilds in BWL.
One of the differences I saw people fighting in only 1 side of the room (in the 2 corners there) vs having people split evenly on all four sides of the room.
Which is your favourite method of those two, and why ?
We have:
Warriors kite legionaires and Hunters on the dragonkin
The rest are split between 4 corners.
Druids sleep the dragons that come from the corners making it easier for the hunters to pick them up.
All others are trying to intercept the mages before they get far from the corner, once they get out of the corner they tend to get into the path of a hunter and AOE, quite often the daze comming from this can get a hunter killed.
I think the idea of fighting on 1 side of the room comes from the fact that they all tend to head straight towards the orb controler once they spawn.
Druids, in the first phase, only sleep a single dragon, and their primary mission is to keep it slept...this means there is ony less mob after a kiter...
Same for mages and sheeping....
The idea, of course, is to merely give the controller enough time to hit all eggs, which is when all mobs except the boss exit the room...
However you get that accomplished, that is the goal...
My guild is currently in the process of getting a weaking owning by Razorgore and his pals.
We originally tried the hunter kiting the dragon strat, but gave up on that because the hunters just don't have the armor. They get pwned. We're having warriors doing all the kiting due to the armor they have.
The idea we're currently practicing is druids sleep dragons once, mages sheep legionaires once. If a mage pops out, drop what you're doing and kill fast.
The reason we're only sleeping/sheeping once is that we got into the problem of a kiter coming along and breaking CC just to be CC'd again because the mage/druid didn't realize the warrior was picking it up.
We're currently trying putting the hunters in the center. This allows them to turn their attention to which ever corner needs attention.
I say this all with the caveot that we haven't even made it close to phase 2. This is mainly due to lack of practice... our kiters just don't have it down yet.
Mesonm, I'm not sure I like the strategy of having the druids sleep 1 dragon and the mages sheep 1 legionare. While this is true you'll have 8-10 less mobs to kite... but at the cost of losing your druids and mages during phase 1.
I've heard the number of orcs/dragons max out at 40. Once you have them all kited, you're golden.
Has anyone gotten fear bombs to work effectivly? We tried bout our locks just got nuked when the fear wore off.
What kind of raid makeup is best? How many rogues? How many mages? How many druids ? priests? warriors?
We originally tried the hunter kiting the dragon strat, but gave up on that because the hunters just don't have the armor. They get pwned. We're having warriors doing all the kiting due to the armor they have.
The idea is that the hunters don't get hit, using aspect of the cheatah means they can stay ahead of the pack, they can take a swiftness potion if the do get hit, it should keep them far enough ahead during the daze to live it out.
This way, the warriors are free to kite legionaires using Piercing howl, keeping the legionaires slow keeps them more managable. They hit for 200-400 so keeping them away from the kiter makes it so much easier to control.
Quote:
Originally Posted by bhroam
The reason we're only sleeping/sheeping once is that we got into the problem of a kiter coming along and breaking CC just to be CC'd again because the mage/druid didn't realize the warrior was picking it up.
There's an option in the interface menu i think it is that shows the target of target, turning it on means that when a druid/mage gets a target, they can see if it's targeting a warrior or not.
Quote:
Has anyone gotten fear bombs to work effectivly? We tried bout our locks just got nuked when the fear wore off.
We only fear for the last set of Eggs, bring them all to razor with his taunt then throw any fear you can at them to save Razorgore. We also use frost nova so razor can safely get back to destroying eggs. by the time the last set come up, the kiting is falling appart a little and the ammount of deaths steadily rises.
We put 1 person to control. 1 warrior per platform to kite the dragonkin healed by 2-3 palli's each. 2 groups in each corner killing mages and all orcs. We never use the Aoe on Razor and such. Hunters/Rogues are the targeters in each corner and thats what each corner uses to kill the mobs right as they spawn. Druids sleep 1 dragon as they spawn until the warrior can pick them up and get them moving in the kite on the platforms. A demo shout usually is enough agro on the dragons as long as they are not hit by anything to keep them following the warriors. Yeah, thats how it goes and it leads to him dieing.
Our tactic is having a druid and a warlock in each corner.
First dragon gets sleeped and the second one gets chainfeared by a lock.
Hunters pick up the last ones or fill in for lacking locks or druids.
Kiting with warriors is slightly easier if you are alliance as you don't risk pulling aggro from the kiters with heals with paladins healing.
We kill anything except for dragons, but you might want the warriors switch to kiting in their corner of it gets overloaded. Making macroes like "West corner starting kiting" or similar will give the healers an idea who to look out for. Hunters should be able to kite one without any help. 2 is also possible, but our hunters say they don't like it ;)
Having the groups working together is also very important. Make sure the mages assist their rogue and so on. You don't want rogues and mages soloing mobs here. Some fire resist or even a greater fire res pot can be useful for this fight as well.