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I posted this in guild forum but thought i would bring it up here too...
"Okay so i have been pretty curios about Ony's deep breath for sometime now and there seems to be three main theories as to what causes her to deep breath:
1. Two many people bunched up- Ony is smart and when she sees the oppurtunity to take out many raiders she will.
2. Lack of dots and or dps- I have personally noticed this and believe that her DB are significantly affected by dots-the more the merrier (no few than 10-20 on at all times in phase two consistently usually translates to no more than one maybe two DBs).
3. Lenght of time in phase two creates more DB-i have noticed this too but i believe is relates to the longer she is in phase 2 the more people die therefore the fewer the dots and the more chaotic things get therefore the fewer dps = more DB.
I have seen it noted that a patch updated her deep breathes so she wasnt as 'smart' and being bunched up did not affect her deep breathes near as much, however there are many who vehemently protest this.
Now i just read a post where someone stated that once spread out, not to move as people moving too much tends to create more deep breaths (maybe because this means more people will inadvertantly be bunched up?) and the post even indicated that in most cases avoid moving even at the risk of loosing dots.
This is pretty contrary to how i handle the encounter: Once phase 2 is announced i chase her to the south side throwing up my dots as she takes off then pretty much follow her around to stay in range in phase 2...always trying to keep as close to the walls as possible in case of DB(although trying to stand still when able cuz obviously the less i am moving the more i am casting and therefore the more damage i am doing..in other words get in range cast cast cast till she moves out of range then get in range cast cast cast, ect.).
It is my feeling that all casters and dotters need to get her down as fast as possible with as many dots as possible and ranged dps, the shorter phase 2 the better and to hell with positioning (although again...staying near walls is good and stayin spread out just makes good sense for obcious reasons).
What is everyones opinion on the matter?"
It should be mentioned that our guild usually 20 mans her so there are not a plethera of dots but a few unlucky fireballs and we almost assuredly have issues with DBs.
Our guild has done it all clumped up, everyone on top of each other, and we had no deep breaths.
I believe it is luck based. And the reason dots help is dots = damage, and the more damage you do the less time she will be in phase 2, and the less time she is in phase 2 the less chance she has of just randomly casting a deep breath.
its completely random and nothing u will do will affect how many times she does it or if she does it at all.
must have downed onyx about 45 times now, we allways do the exact same thing and we had the deep breaths range from none at all to 7(!) in one go. Usually we get 1 or 2, its totally random
Just throw maximum dps at her when airborn, it'll speed up the fight and reduce odds of DB.
It also seems that DB is a cone to the front and back, it's possible to evade it altogether when you're at her left or right side when she casts it.
On my server there is an Onyxia pug every Sunday - it's sort of a charity event run by the guys in Pals for Life. They claim that it's both spreading out and keeping up lots of DoTs that avoids a deep breath. And that's how I've seen it work.
Since it's a pug they explain it every time - "for some reason dots don't last the full duration on Onyxia, so if you have dots keep recasting them every 3 to 5 seconds." They also position half the raid on either side of Ony. When people listen and keep the dots up, there are never any deep breaths. When they don't, we always get a few. Even though it's a pug we've killed her everytime I've gone, with as few as 31 people.
I was under the impression it was threat based. If you dont have a majority of the raid on the threat list, then you will get DB'ed. When Ony comes into phase 2 we all throw dots/ranged DPS. When it gets close to entering phase 3 we stop all dots and just do dmg...this will allow the tank to pick her up easier without the dots creting aggro. We rarely have DB's. When we do, its normally because somebody (usually healers) didnt do anything besides heal.
I think it's completely random personally. There are times when we've had 6 locks in the group she's been fully dotted the entire time and she still does 2-3 deep breaths.
We keep her dotted anyway... but how we handle the deep breaths is we have one person who's responsibility it is to call out her position. What happens is she starts on one side of the cave and blows her fire down while flying to the opposite end. So we just avoid the deep breaths. When she's in the North or South everyone gets on the East and West Walls... When she's in the NW we you go to the NE or SW corners.
Since we started calling her position we rarely have any deep breath deaths... and when we do.. it's just one person who tried to get that extra spell cast off.
It also seems that DB is a cone to the front and back, it's possible to evade it altogether when you're at her left or right side when she casts it.
She breathes from front to back based on where she's flying at the time of the DB warning. If she's facing North or South, she'll breathe along the North/South axis. If she's facing East or West, she'll breathe along that axis.
It's possible and, in fact, not very difficult to avoid any damage at all from her deep breath by paying attention to where she is when she starts to breathe.
That's how 10 and 15-man runs are accomplished.
Edit: Cross posted with Oatmealsmurf, but we do the same. Typically, we have a Hunter pinging her position on the minimap.
We have a Shadowpriest using Mindflay - just follow the blue streak of lightning ;P
Anyway - from what I can tell it's solely based on two things
1) Time spent in phase 2
2) The number of Debuffs (not necessarily DoTs). Keep this @ max and you'll see 0 or at worst 1 DB.
You can avoid the DBs by keeping an eye on where she is aiming at and, more importantly, hitting the side of the room. Just avoid the whelp caves.
We currently completely ignore spacing, and apparently so does she