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What exactly does the phrase "Increases damage and healing done by magical spells and effects by up to X" which is often appended to various items (eg Mastersmith's Hammer where X = 14).
That would appear to suggest that you would not always get the "X" bonus and presumably you could only get "X-1" or "X-2" and so on: correct? If so, is there a chance that you could get no bonus at all on a particular cast?
Let's say the bonus is 10. Does that mean there is a 1 in 10 chance of getting a bonus of 10, a 1 in 10 hance of getting a bonus of 9 and so on? Or is there a weighting so that in fact there is a 2 in 10 chance or gettng a 10 (or whatever)?
it means you have a chance to get a bonus to your damage of 'up to' the total +dmg value on your gear. I am wearing about +300 damage atm, which means on each cast I can get up to an additional 300 damage on my casts, I will not always get a damage bonus, and it will vary each time because of each items individual damage bonus for you.
The more +dmg gear you wear, the more likely for it to give you some sort of damage increase, but short term, burst casting, you probably wont notice too much, over time, makes a huge difference
The 'up to' part is there to prevent people assuming you get the full bonus on every single spell. The actual bonus you recieve is dependant on the base casting time of the spell, and if the spell has a secondary effect (a healing or snaring effect for instance).
The basic formula is based on a casting time of 3.5 seconds in order to recieve 100% of the bonus, dots (barring the aforementioned exceptions) always get 100%.
So for spells you divide the actual casttime (before talents) by 3.5 and multiply that with your +damage.
The actual +damage you recieve from items after this calculation is always the same on each single cast.
You can find a more extensive explanation of these mechanics in the Sticky post at the top of this forum, look for the reply made by the user Bud.
Do note that these calculations will change in the Expansion.
Last edited by Dutchgrass; 02-11-2006 at 10:51 AM..
Also, you may notice that your +spell damage bonus is added to your wand damage in the avatar window. The display claims that your wand will do ridiculous amounts of damage. I have carefully tested whether there is any bonus damage, and my conclusion is that there is absolutely none. The display is an artifact, but it is a quick way to find out what your +damage bonus total is...
I have looked at the sticky and just wanted to check that I was getting the calculation right, as I just have been playing a resto druid a bit in WSG and just don't think the +healing gear I have is doing anything like what I thought it should.
So.
Healing touch is 2 secs,
So with say +100 gear i'd get 100*2/3.5 = +57 each spell
so if the tool tip says 100-120 I should get at least 157 a go? right?
I was trying to se the difference geared and ungeared last night and got better results with the gear, admittiedly I only check 10 samples of each but still I don't think its working for me.
Also is there a difference on gear that says
+10 healing in white or Equip: upto +10 healing in green?
Just noticed that the cast time is different for each lvl of healing touch which is why it all looked wrong to me. (Did my checks with lvl 1 which is 1.5 sec ) Have just checked and it does look like I'm getting the correct +healing effect
...but I dont think you get full +healing/damage effect for low spell ranks. (that is planned to change with the new +healing/damage formula in TBC (or is it already in the next patch?)
Spells recieved below lvl 20 dont get full effect... or something like that...