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Hi, I used to be a pally in a fairly large raiding guild, although we only did up to Rag when I left to form a smaller casual guild with some close friends.
As such, I never really had to bother with raid organization or anything, I only had to turn up and do my job.
However, I have scheduled a ZG raid soon for my guild, and I believe I will be leading it.
While I think I should be able to give instructions on what to do, I am worried about my lack of knowledge regarding the grouping of different classes.
While I'm sure there are different fights where different sorts of grouping may be required, are there any general guidelines as to how groups in a raid should be arranged, maybe fixed rules such as 1 healer per group or anything?
I take it your guild has few experienced players? (If not, ask them. Just because you lead the raid doesn't mean you need to hold all the answers.)
Otherwise have a look through the various ZG-guides you can find with a simple search and think about how to accomplish this with the classes (and numbers) you have at your disposal. From there on, try and see. :-) Tweaking groups mid run because you can see a better way, or a better way is suggested to you, is allowed. :-)
As a general rule I stick to the following for ZG:
1: MT Group. Contains 3 Tanks, a Lock and one other.
2: Melee DPS Group: Contains 3 Rogues, a DPS Warrior and a Shammy.
3: Ranged DPS Group: Contains the Mages, Locks and maybe a Hunter.
4: Heling Group: Contains a Shammy, Priests and Resto Druids.
In 40 mans it gets a little bit more interesting as you might want to include Priests in each of the groups for pray etc. but as a general rule this kind of thing shouldn't be needed for ZG.
As a general rule I stick to the following for ZG:
1: MT Group. Contains 3 Tanks, a Lock and one other.
2: Melee DPS Group: Contains 3 Rogues, a DPS Warrior and a Shammy.
3: Ranged DPS Group: Contains the Mages, Locks and maybe a Hunter.
4: Heling Group: Contains a Shammy, Priests and Resto Druids.
In 40 mans it gets a little bit more interesting as you might want to include Priests in each of the groups for pray etc. but as a general rule this kind of thing shouldn't be needed for ZG.
There should never be more than 1 warrior per group, it's a waste of the Battleshout. The melee DPS group with the rogues is usually allocated a Warrior with improved Battleshout, a feral Druid with Leader of the Pack and Hunter with Trueshot Aura if available. The MT group is best given a Paladin with improved Devotion Aura, a Warlock and a Priest + a restoration Druid to focus their heals on the MT. Many pulls/boss fights in ZG require 2 tanks so the set-up will look nothing like what Dallana posted.
The MT group is best given a Paladin with improved Devotion Aura, a Warlock and a Priest + a restoration Druid to focus their heals on the MT.
This is something I never understand. Some (many) guilds advocate having the MT healers grouped with the MT. Why?
As a Druid, I have no party-wide heals (Tranquility: hahaha) that would require me to be grouped with my tank while healing him. So, why not add someone to the group who would better benefit the MT?
We have the following in a normal fight. Since we typically only have 1 Warlock during ZG (it's our low-population class), we put the MT and OT in the same group.
Group 1:
Warrior (MT)
Warrior (OT)
Warlock
Paladin
Priest
Group 2:
Warrior (dps)
Hunter (TSA)
Rogue
Rogue
Rogue
Group 3/4:
Everyone else
If we have a Feral Druid, he'll be placed in Group 2. If we have a Moonkin, he'll be placed with some Mages/Warlocks. If we have a Shadow Priest, he'll get to party with the Rogues.
Speaking as a healer (ZG, MC, BWL, AQ's, Naxx)...I always find it preferable for one/two healer per group, in the same group as a tank. It is natural to think of the tank in your group as "your" tank, and this tends to make it easy to avoid overhealing (or worse, one tank getting all the heals and one being neglected). It just makes it "natural" for having healing assignments.
I know it isn't necessary...you can of course get it worked out...but it is just far easier if done this way and your #1 priority is "keep your tank alive". You then also know that you watch the other tanks, especially the MT, with high priority too...just that when everyone is getting slammed, you all have different targets "naturally".