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We're a casual danish only guild on Chromaggus, who are enjoying trips to ZG for some nice loot, but mostly for the challenge and social factor. Mainly we're interested in one run per week, so we depart every Sunday Noon.
At first, we downed Snake, Bat, Spider and Raptor, with a little help for some temporary well-geared visitors. Then we tried doing it in guild with normal geared folks, which made it a little harder on Spider (dps) and Mandokir (dps, heal). We're at the moment taking the first three, and Mandokir once in a while (in need of a full 20 man raid, normally).
To add some spice to it, we decided to try Panter just after Venoxis, to have time for some trial and error, gathering experience and checking our skills against her.
After 5-7 tries, we got her to 5-8%. The factor that is important now, is offtanks control of panters, fast AoE and then regain aggro on panters, while boss is MTed and dps'ed down.
OUR TACTIC:
• Ranged stands 8 yard away from gong. Offtanks 10 yards away. MT about 20 yards away.
• Offtanks AoE aggro with Dem. Shout. We AoE a little after first vanish and a little before second, to avoid losing healers and dps to rogue panters.
• Paladin bubbles used on healers with Mark, Combat res on dead healers or high dps people. SS saved for wipe.
LESSONS LEARNED:
• Assigning paladins to stand in middle of pens, offtanks in each pen and rest at opposite side of the room than the Gong didnt work. Offtanks lost too many panters, since they ran through the "walls of the pen" and straigth to the raid.
• Instead positioned us as said above, all at Gong, close to constantly get aggro and to AoE fast.
• Chain fear tactic is too reliant on Priest focus on fear, unlucky resists, chaos, proper rotation etc. Then rather choose offtanking, then AoE, then offtanking again. And focus on learning to do it this way, instead of betting on two horses.
WIPE REASONS:
• Panter adds rogue on healers or high dpser. With and without marks. Maybe with time we get better at maintaining aggro and get lucky not to get too many important people marked?
• Arlokks cleave. Raid maybe move close to the Gong, MT move further away, so he has more time to taunt, pull away and regain aggro on Arlokk, so she doesn't get close enough to cleave?
That is basically what I can come up with. The reason it got harder at the end was, that we lose first one Paladin, then the other one (No more BoK, BoL, Armor Aura, heal, bubble to remove mark) and lost a little dps.
Was about 15-17 people, so naturally if we can keep a couple paladins, a couple mages, enough healers, two offtanks, one maintank and great dps, we'll be better off, that we are aware off.
Can you come up with any more tips for us? I think this positioning could work (All close together), better than the other one according to our experiences (Offtank at each pen).
We'll try him again when we get a full, proper raid group and would love to be as prepared as possible, using our newly gained experience and your suggestions for improvement :)
We tried a number of tacics for this boss and the one we have stuck with is..
Keep a tank in each pen using AoE taints etc.. and a pala outside the pens near the wall by the gong.. they are there only for healing tanks.. if any panthers escape they usually go for the palas.
All others have there backs to the wall opposite the gong except for the MT..
1st Phase we go all out DPS after 3 sunders, she should be tanked with her back to the party.. once vanished.. go and kill any panthers that are on the palas but leave the ones on the OT's.
Next phase wait for 4 sunders, go all out. when it vanishes kill any escapees.. at this phase the palas may be running out of mana so have a backup healer ready to take over.
keep this up until dead
All players should be agains the wall when vanished..
We don't kill any panthers in the pens until the boss is dead.
we still wipe sometimes if too many escape or a pala dies/oom but for the most part it works quite well
What gear does your dps'ers have? It seems you get her down very fast, if your offtanks can handle all panters until boss is down. That would of course be easier, but I doubt we at least can keep offtank up that long.
Doesnt the panters run from pens and directly through the pen walls and go for the main raid? Our offtanks mentioned that, which makes it really hard to gain aggro before they are out of range. Where do you place the offtanks?
If you stand at hte opening of the pen, do you then place him in the further right corner, the corner closest to the opposite wall of the Gong? Then in theory they have more "time" to aggro them, if they can aggro through the wall, but it still doesn't seem to work for us.
The first 5-7 panters ran right through offtanks and to our raid, when we used that tactic.
That is why we did it the other way. Then offtanks still aggro panters, the only difference is if a healer or something gets marked, I suppose the panters more easily will go for him because LOS. But we cannot use offtanks in pen, if they cannot get aggro there before panters escape to our main raid, if you understand...
I can't ever remember the panthers running through the wall to get to the main party.. always out the other end and onto the palas.
if any happen to get to the main party the maged AoE them and frost nova.. we kill them after vanish unless there are a lot extra.
we usually have 3 rogues and 3 mages, couple of warlocks. The OT's will be using tank gear that they have aquied through Zg and now MC so that will probably help, but the first time we started the tactic we wouldn't have been geared so well.
we have progressed quite quickly because a lot of people learned together and ran instances to get geared before starting.
We have just downed raggy for the first time which I don't think is too bad as we only started raiding ZG 3 or 4 months ago.
That sounds interesting. Now we're beginning to do it the other way, with the alternate positioning, I'd rather stick with that for some time. If that fails, we must retry with either better offtanks or someone keeping track of them, to see how the panters slip through their Demoralizing Shouts.
Or I must let someone else MT while I try to OT, to experience how possible it is. If that could work, it would be the better choice of strat. But if you cannot hold the panters, it simply doesn't work as well as what we are doing now...
We tried a number of tacics for this boss and the one we have stuck with is..
Keep a tank in each pen using AoE taints etc.. and a pala outside the pens near the wall by the gong.. they are there only for healing tanks.. if any panthers escape they usually go for the palas.
All others have there backs to the wall opposite the gong except for the MT..
1st Phase we go all out DPS after 3 sunders, she should be tanked with her back to the party.. once vanished.. go and kill any panthers that are on the palas but leave the ones on the OT's.
Next phase wait for 4 sunders, go all out. when it vanishes kill any escapees.. at this phase the palas may be running out of mana so have a backup healer ready to take over.
keep this up until dead
All players should be agains the wall when vanished..
We don't kill any panthers in the pens until the boss is dead.
we still wipe sometimes if too many escape or a pala dies/oom but for the most part it works quite well
My guild does it similar to this. Except we have paladins in the cages consecrating so the panthers go after them, Although warriors work good too. We have druids healing the paladins because it seems that when the boss comes back she goes for whoever is healing the paladins, and they can go into bear form.
Also whenever someone gets marked they go into the corner where I think there is a torch or something. That way they are out of line of sight and the panthers dont leave the caged area.
Our guild assigns a paladin to each pen to consecrate tank the panthers, then we assign a warrior to each paladin to pick up any strays. The paladins heal themselves, but one healer is assigned to make sure that both pallies and both warriors stay alive. That's usually me, it's not too rough. Concentration aura ftw.
I'm not too sure what the rest of the raid does, only we make sure everyone has their back to a wall when she vanishes, that way you can avoid the backstab.
we try to offtank whit warriors in the two side rooms, but it never works, so we bomb the panthers down every time the boss vanishes. if there are too many while the boss is around, we have the mages freeze them in place whit a frostnova rotation. If the boss disapears more than 2 times you should look for some more damage dealers.
We do it the same as the first suggestion. We have two warriors off tank panthers in their pens with an assigned Shaman healing just them. DPS is all out after aggro is established ... marked person runs to the niche in between the gong and the wall to funnel panthers in and be killed with minimal danger to the target... and when Arlokk disappears entire raid spreads out to prevent cleave from hitting more than one person. Pop every DPS increasing cooldown you have when arlokk is in human form and she burns down pretty fast. More than two vanishes and you could be in trouble.