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WSG frustrations (and immediately: the best tactic explained)
Just came from a PuG WSG game and man, do I wish I had a boxing ball here. Rant and long read ahead.
First of all, the best tactic in most cases, if not all, is staying together, fighting as a group and owning the midfield. If you control the midfield, you are controlling the game. One person can stick around the flag, if only to see what way the enemy FC is running, but apart from that you usually don't need any more defense. Then, a group of two, three, or maximum four people can attempt to take the flag.
If you control the midfield, you can intercept enemy flag carriers very easy. If four people stick around their base, all it takes is a druid and a mage to grab the flag - mage frost nova's, druid runs away with the flag in travel form, defenders look stupid in their frost jacket. Four people are easily taken care of, that flag runner is long gone. While, sticking around in the midfield, you can intercept the enemy flag carrier en masse.
If you control the midfield, it is wide open for your flag carriers to run across. Have a small group try to get the enemy flag, while the others stick around (preferably at the entrance of the enemy's tunnel or their ramp) and see to it that the way is clear. When your flag carrier joins the group, run back to your base en masse, maybe intercepting any enemy flag carrier if there is one.
The usual "group 1 defends, group 2 attacks" has some merit, but usually no result. If the enemy uses the tactic to stay together and attack en masse, both groups get eaten alive and they completely control the game. People die, get scattered because they have to resurrect, and boom, it gets even worse.
Now, try to explain that to a PuG group. The BG leader kept saying "group 1 defend group 2 attack" while he made no effort at all to at least balance the two groups, one person insisted on calling me noobhead, and when they were finally listening a bit and formed a group of maybe five or six people in the midfield, they all ran after a mid-range level Shaman who took them to the right side of the field, while the enemy FC was happily prancing around on the left side. It was so sad it wasn't even funny anymore. Well, naturally, with that kind of group we lost, resulting in everyone calling me noob and noobhead - "now you see that tactic doesn't work noob". I couldn't even reply because the BG ended and they all left. So hence, I need a boxing ball, although ranting about it in my favorite forums helps as well, of course.
But here's something to enlighten you all, and spread the word: controlling the midfield is the best way to win in WSG. Spread the word, especially on Alliance side.
__________________ - Snow
When people tell me "plz" just because it's shorter than "please", I feel perfectly justified to answer "No" because it's shorter than "Yes". -Shellar-
And the Lord said unto Carl: "Come forth and receive eternal life". But Carl came fifth and won a toaster.
My experience with pug's is eaually bad, you try to tell them what to do if they wanna win. First time you do so, you get noobhead, nab, ubernoob.... i could go on but what's the point. Second time maybe 1 or 2 are listening but by that time the enemy FC ran past you, more often than not laughing :S.
Then after they capped, everybody is yelling and thinks they have THE tactic to win and all is lost in a matter of minutes.
I have put aside my desire to win and just run with the biggest group to get some honor, and then hope the BG doesnt last too long. I get my mark and move on.
Just thought i'd let you know that you are not alone oput there trying to win :P
pug'd all my way to 60, now we have organised pvp in as premades with guildies , i know them all , i know what gear they have i know what they can handle. i also play with the same people in the 29 bracket for fun (not really twinks but nice equip) . we never lose, except once to a horde premade, people who know eachother , organised and using vent cannot lose to a pug unless they fall asleep.
case in point , 1 priest and 3 rogues can totally dominate a bg , as we did when only 3 of us were online .
Our premaids tactic (and all other horde premaids I know of) is to go get the flag with 10 people, no defense. You intercept your own flag on the way back. You get your own flag back 9 times out of 10 as the opposing team usually will have 4 people going for the flag, some in defense and some clueless people roaming about on their own ;)
What can mess up this strategy is the other team doing the exact same thing and meeting you midfield with 10 people and the flag. Makes for some truly epic battles tho :)
We ALLWAYS use the ramp and not the tunnel as you can avoid frost traps, rogues etc much easier and stay mounted almost all the way to the flag. No engaging the enemy before you have the flag is the golden rule. That's actually the hardest part if you want to try this tactic with a pug..
there are many ways to win WSG :) all offense is one. all defense is antoher, and mid-field works too.
the problem with all offense is... sometimes killing a couple pallys is just not that easy... and then you end up having to protect the flag you just stole and have to split out your team to get kill that pally.
prolly with all def is... slowwwww... you can prolly lose 3 games faster, unless you have an awesome rogue/druid/pally who can and will cap the flag.
and as for midfield, that works too... except a rogue sapping you taking the flag and now, you don't really know which way he went out :p or somethign like that. no plans are bullet proof, but any plan from a premade > pug :)
Etiquette aside, is having 2 ranged camp a GY a viable strategy if only for small periods till the opposing team has to commit resources to get rid of them?
I think the question for this thread is: What is the best plan to try with a PUG? I would say splitting up the groups evenly and putting 1 on O and 1 on D. A good portion of those people will be in midfield anyway, but I think maybe they feel more obligated to go after the flag if their ostensibly on "D." At least generally it seems to me that this wins the most.
The key I think is communicating where the other team's runner is going, and others being on top of that. That and taking out healers.
I had given up hope for the PUGs, mainly because, well, even something as simple as a Zerg doesn't even look like one. Moving one or two at a time cannot be called a zerg.
And no healing is one, and no CC is another, and there's no fear bomb too.