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According to Blizzard, loot drops are completely random.
Although since the expansion hit, I have noticed a trend in loot drops in 5 man dungeons I dont exactly like. Making me wonder just how random loot is.
For instance we could have:
Mage
Warrior
Paladin
Rogue
Warlock
The loot more common to drop would be Druid and Shaman.
Apparently this has happened in 80% of the 5 man dungeons I have done from 61-70. The loot more likely to drop is for a class not present in the group, As if the computer generated numbers or whatever that decides loots to be dropped is basing itself off what item is needed more by classes in the dungeons and putting that item on an extremely low drop rate. Sounds corny, but whatelse is their to explain this as its happened so often already. I have even went through the trouble of having different people set the instance as it would generate a different Raid ID as I use to hear loot drops was determined right off when you enter the instance.
What everyones intake on this?
So far I havent been completely disappointed with 10 man and up dungeons like Karazhan, but I havent ran that place enough to really know.
Yeah first boss dropped 2 of the hunter Shoulders I believe it was and we didnt have a hunter in the group. 2nd boss? How the **** you suppose to kill that boss anyway? No matter what strategy you use you are left taking too much damage to actually suceed in killing it.
I remember I heard someone talking to someone else (bear with me) about the "random" decisions made on loot drops in each instance. According to them, the frequency and quality of drops (I'm unsure to what level of specifics it delves) depends on the raid/group leader, the guy in charge. I've seen evidence for this in that I regularly do 5-mans with 2 or 3 other people and, having been on the lookout, noticed such a pattern. Perhaps true, perhaps coincidence, but we know for certain nothing's really random at this level.
I've seen and heard reports of the first boss in Botanica dropping 2 librams several times. I also feel like we are getting a lot of paladrops, but this also comes naturally with a lot more paladin gear being added to the loot tables.
I've also so more "hybrid" aka sucks for anything druidgear as well as more varied shamanloot. The annoying part about paladinplate (dmg/healing, healing plate) is that no other class can make any use of it. I think this may be one of the other reasons we get the feeling it's dropping more often.
Well I been seeing a ****load of Druid gear drop when Druids is never present. I usually keep tabs on what drops and whats can be used by someone, Druid loot is the most common drop I have seen when a druid is never present, This happens almost every instance run. 2nd on the list usually will be Warlock or Mage, whichever of those 2 is not in our group. But as for the leader of the group determining what might drop in an instance, I know that seemed to have held true in the large scale raids now where leaders set a unique Raid ID for the group and instance, although I am more convinced its a computer generated thing to where it keeps you running the same instance more times then you like to get what you want.