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Go Back   Unofficial World of Warcraft Forums > WoW Community Forums > Warcraft RPG Forum

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Old 24-03-2007, 06:47 PM   #1
Kugan
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((People getting injured ))

A few days ago, I was running a friend's alt through an instance. It was great fun, since we were RP'ing all the time... well, untill other player got injured. I spend the good part of an hour taking care of him.

This has happened a few times before:
I went into an instance with a group of RP'ers, someone got injured and we had to abodon the instance (after almost finishing it).
The worst one was at a wedding, where a wound someone had began to bother her, and I ended up missing half of the wedding (weddings do not happen often).

Now, this might sound inconsiderate of me, but I don't want to spend a lot of time taking care of other players. There's better things to do: killing monsters, eating gnomes, drinking beer, dancing with the happy couple on their wedding day...

So, how do you guys get out of it (or do you just play along all the time). My character is hardly someone who would just stand by and let a good friend die on him...
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Old 26-03-2007, 09:01 PM   #2
larissa
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Originally Posted by Kugan View Post
A few days ago, I was running a friend's alt through an instance. It was great fun, since we were RP'ing all the time... well, untill other player got injured. I spend the good part of an hour taking care of him.

This has happened a few times before:
I went into an instance with a group of RP'ers, someone got injured and we had to abodon the instance (after almost finishing it).
The worst one was at a wedding, where a wound someone had began to bother her, and I ended up missing half of the wedding (weddings do not happen often).

Now, this might sound inconsiderate of me, but I don't want to spend a lot of time taking care of other players. There's better things to do: killing monsters, eating gnomes, drinking beer, dancing with the happy couple on their wedding day...

So, how do you guys get out of it (or do you just play along all the time). My character is hardly someone who would just stand by and let a good friend die on him...
Sorry, horribly confused here. Are you RPing things like someone who gets a critical hit has their leg broken or something? Why would an 'injury' make you stop an instance run? Can't magical healing/bandaging/healing potions work to fix this 'injury'?

If they are playing things so 'realistically' do they delete their characters if they happen to die?

The wedding one was even more confusing. Are you saying that someone made you miss out on an important event because they wanted to RP an old injury flaring up for attention? That seems extremely selfish to me, especially to make you miss out on such an important event. I would have explained this in an ooc tell to them. If they ended up getting petulant about it, then reconsider having them as a friend.

Role-playing can be an extremely fun thing to do, but it shouldn't interfere with your actual enjoyment of the game. If you're a healing class, then emote a heal that fixes such 'injuries' perfectly, so it can't be brought up again if it's being used as an attention-getting crutch.

The game isn't about sitting in Goldshire feeling sorry for yourself. It's about epic adventuring. And most of all, you're paying to play this game, so play as you want, not as others want you to play. If your friend(s) want to complain out old war injuries and the like, bundle them up, give them a hot tea, and then say you're off with your intrepid band of heroes to kill Onyxia or whatever grand quest you're on, and for them to have fun sitting in bed.

~~~Larissa
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Old 26-03-2007, 09:25 PM   #3
mesonm
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Quote:
Originally Posted by Kugan View Post
A few days ago, I was running a friend's alt through an instance. It was great fun, since we were RP'ing all the time... well, untill other player got injured. I spend the good part of an hour taking care of him.

This has happened a few times before:
I went into an instance with a group of RP'ers, someone got injured and we had to abodon the instance (after almost finishing it).
The worst one was at a wedding, where a wound someone had began to bother her, and I ended up missing half of the wedding (weddings do not happen often).

Now, this might sound inconsiderate of me, but I don't want to spend a lot of time taking care of other players. There's better things to do: killing monsters, eating gnomes, drinking beer, dancing with the happy couple on their wedding day...

So, how do you guys get out of it (or do you just play along all the time). My character is hardly someone who would just stand by and let a good friend die on him...
injured?

Explain what you mean....
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Old 26-03-2007, 10:31 PM   #4
Icefrost
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Originally Posted by larissa View Post
emote a heal that fixes such 'injuries' perfectly, so it can't be brought up again
If I was RP'ing a priest, paladin, or whatever, using this sort of an ability would make me feel a tad overpowered. Of course you shouldn't get stuck or slowed because of this stuff, but its these small little problems that separate good fantasy characters from the invincible cartoon heroes.
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Old 27-03-2007, 12:05 AM   #5
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If I was RP'ing a priest, paladin, or whatever, using this sort of an ability would make me feel a tad overpowered. Of course you shouldn't get stuck or slowed because of this stuff, but its these small little problems that separate good fantasy characters from the invincible cartoon heroes.
Umm ... and raising the dead in 10 seconds isn't an overpowered ability? I can't mend your broken bone perfectly, but I can pull your soul back from the Void and place it back into your body with no problems at all?

Though to be honest, my statement of a 'total cure' was more for the case of having the 'old injury' coming up again and again, to the point of becoming tiresome. While it can make for some interesting role-playing, it can also detract a lot from things and apparently in this case takes away from actually playing the game and interfering with other social occassions. Stopping an instance run? Interrupting a wedding ceremony? That just screams "pay attention to me, I don't care what you want to do/rp, just let me be all dramatic and frail and take care of me at the expense of anyone else, including yourself". It's selfish and I wouldn't encourage such activity. Frailities such as this should round out your character, not define them.

And such flaws can certainly be included so as to not detract from the game, which is what I would encourage. There is a dwarven hunter in my guild who's an older dwarf, and requires spectacles to see more clearly. (Half played out for humour, for times when he mistypes 'lad' when talking to a 'lass'. But it's a nice little quirk that makes his character unique and fun to play.) If you're all sitting around doing nothing else, then by all means, role-play out the recurrence of an old injury. But to make a group stop an instance run for your 'pay attention to me' time? It would make for a better story for you to heroicly struggle onwards, even with your grievous injury. You would thus actually complete the instance, and still have your dramatic 'me' time.

I'm all for role-playing. My Priestess started out fully Holy, she hadn't even _learned_ various shadow spells (beyond Fade), for fear of 'succumbing to the darkness'. As she grew in power and ability, she felt more confident to attempt to harness these forces of Darkness, and started using them more and more. Now at 70, she feels confident in her own abilities and feels she has complete control over the forces she wields, to the point where she can even summon a fiend of shadow to do her bidding.

~~~Larissa
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Old 27-03-2007, 08:59 AM   #6
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Umm ... and raising the dead in 10 seconds isn't an overpowered ability? I can't mend your broken bone perfectly, but I can pull your soul back from the Void and place it back into your body with no problems at all?
I'd imagine such a spell has certain limitations. Lucky that your friends just always seem to be within its bounds
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Frailities such as this should round out your character, not define them.
What if I was a gnome whose body is actualy half-robot because of an old accident?
Quote:
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It would make for a better story for you to heroicly struggle onwards, even with your grievous injury.
It could make for the perfect excuse why you did bad in a fight, or couldn't kill the instance boss all alone
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Old 27-03-2007, 07:17 PM   #7
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I'd imagine such a spell has certain limitations. Lucky that your friends just always seem to be within its bounds
Very lucky indeed then!

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What if I was a gnome whose body is actualy half-robot because of an old accident?
Well, if your robot half was frail, and 'forced' you to say all the time "Gee guys, I'd sure like to go to one of those new-fangled new dungeons in Outlands, but, you know, this robotic half of me just can't keep up. Oh dear, the gears are acting up again, can you please fetch me my oil? Oh, and you, please help me to a chair ... and ohhhh! Now you know the operation wasn't a complete success, and now the old wounds are acting up quite painfully, please stay with me, the pain should subside in about six hours ..."

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It could make for the perfect excuse why you did bad in a fight, or couldn't kill the instance boss all alone
That's all good and fine in my book. It's more the "Oh dear, my body has locked up, guess we can't continue. Let's hearth back home so I can complain about this poor wrecked body of mine ..."

I'm all for flaws/limitations on characters, the more the merrier, but they should add to the gaming experience, not take away from it. If you and your friends don't actually want to do anything, then all means, go wild with the dramatics!

But in no way should someone use their frailties to dominate a session ... they're not the only ones playing, after all.

I play pretty regularly, and I don't have anywhere near enough time to do all the things I want to do. It would drive me up the wall if someone's constant attention grabbing stalled my progress in the game.

~~~Larissa
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Old 27-03-2007, 08:02 PM   #8
Icefrost
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Well, if your robot half was frail, and 'forced' you to say all the time "Gee guys, I'd sure like to go to one of those new-fangled new dungeons in Outlands, but, you know, this robotic half of me just can't keep up. Oh dear, the gears are acting up again, can you please fetch me my oil? Oh, and you, please help me to a chair ... and ohhhh! Now you know the operation wasn't a complete success, and now the old wounds are acting up quite painfully, please stay with me, the pain should subside in about six hours ..."
Don't get me wrong, I'm not trying to 'justify' said "attention grabbing", I'm just pointing out possible flaws in your statements, such as in this particular one I was explaining how these mentioned weaknesses actually can define a whole character up to a point.

But to stay on the original topic, I agree with you. Old injuries, phobias and whatever other permanent weaknesses are essentially there for flavor, not for the bread and butter.

Last edited by Icefrost; 27-03-2007 at 08:04 PM..
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Old 28-03-2007, 05:42 PM   #9
Kugan
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Thanks. I must say, I was feeling rather inconsiderate that I was getting irritated at people – just because they were trying to RP. But now that I think about it (and thanks to the replies), I do realise that it can be seen as a bit of power-emoting… they are forcing situations on people that they do not want.

I think this all started at our guild’s first RP event, where we had a “scheduled” injury. People must have noticed the amount of attention the injured guy got… and I guess I didn’t help by making a fuzz over everyone that got injured later.

So I guess my options for next time it happens is:
1) Explain to them (in a whisper) in a nice way that I do not have time for this right now.
2) Power-emote them back. (cast a heal on them, and say : “See, the wound is completely gone”)
3) If all else fails, get them out of harms way (since it is what my character would have done), but leave them there to fend for themselves
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