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Go Back   Unofficial World of Warcraft Forums > WoW Community Forums > PTR Discussion

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Old 17-02-2008, 11:10 PM   #1
Imraath
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2.4 Mana draining

  • Resilience: Now reduces the magnitude of mana draining effects by the same amount that it reduces critical strike damage. The Tooltip has been revised to reflect this.

So why only single out mana drains? Why not MS? CC duration? Any other non-scaling effect/spell?
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Old 18-02-2008, 11:57 AM   #2
Shellar
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If you land several Mortal Strikes on the same target, the healing reduction will still be 50%.
Mana burn/drain effects, on other hand, stack extremely well, as evidenced by the rising popularity of "drain teams".
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Old 18-02-2008, 07:49 PM   #3
TPMdm
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do you see this as a boost to resilience or a nerf to mana burn?
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Old 18-02-2008, 09:39 PM   #4
Imraath
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Quote:
Originally Posted by Shellar View Post
If you land several Mortal Strikes on the same target, the healing reduction will still be 50%.
Mana burn/drain effects, on other hand, stack extremely well, as evidenced by the rising popularity of "drain teams".
Drain mana was buffed to compensate, viper sting is on a cooldown and mana burn has a three second cast (two with talents)...

Regardless, i've yet to see a good reason that this was introduced. If you want an ability that doesn't scale to be affected by resilience, you need to make it scalable to compensate.
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Old 18-02-2008, 10:49 PM   #5
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Blizzard is trying really, REALLY hard to make resilience a REQUIREMENT for PvP -- Arena or Battlegrounds -- which is why we are seeing such things introduced.

Before, you would see decently geared PvE raiders able to "hold their own" in the battlegrounds, and even Arena to some extent, but with changes like this that will be nigh impossible.

Instead of designing the PvP system to also include those who do PvE game content, they work really, REALLY hard to exclude them more and more.

They could easily have based these things on armor vs. adding yet another "number" to attain (namely, resilience). Ugh.
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Old 20-02-2008, 03:02 AM   #6
Imraath
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Resilience is already a requirement for PvP... But this is a new way of using it. Before, it negated stats that you could stack... AP, RAP, Spell damage, crit. Now it's being used to crush an ability that can not be increased/balanced with gear.

In short, you're right... They're going crazy with resilience to try and balance a very flawed system.
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Old 20-02-2008, 12:38 PM   #7
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Given the prevalence of drain tactics in the modern top-level Arena, it was either that or diminishing returns on drain. Personally, I prefer this solution.
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Old 20-02-2008, 11:43 PM   #8
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I like this change tbh.
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Old 20-02-2008, 11:44 PM   #9
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Non priests will love it to be sure.
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Old 21-02-2008, 01:46 AM   #10
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I like this change tbh.
Care you justify why?
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