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    <title>Blog</title>
    <link>http://wow.incgamers.com/blog/index/</link>
    <description>Blog</description>
    <dc:language>en</dc:language>
    <dc:creator>garona2004@yahoo.com</dc:creator>
    <dc:rights>Copyright 2009</dc:rights>
    <dc:date>2009-07-03T17:55:20+00:00</dc:date>
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    <item>
      <title><![CDATA[PTR 3.2 &#45; Thrall and King Varian Arrive to the Coliseum Video]]></title>
      <link><![CDATA[http://wow.incgamers.com/blog/ptr-3.2-thrall-and-king-varian-arrive-to-the-coliseum-video/]]></link>
      <guid><![CDATA[http://wow.incgamers.com/blog/ptr-3.2-thrall-and-king-varian-arrive-to-the-coliseum-video/#When:17:55:20Z]]></guid>
      <description><![CDATA[World of Warcraft: Wrath of the Lich King PTR 3.2 had a patch update a few days ago.&amp;nbsp; Blizzard is adding bits of content on each patch update.&amp;nbsp; At this&#8230;]]></description>
      <dc:subject><![CDATA[Patches / PTR, Videos]]></dc:subject>
      <dc:date><![CDATA[2009-07-03T17:55:20+00:00]]></dc:date>
    </item>

    <item>
      <title><![CDATA[Upcoming Arena 2v2 Bracket Changes]]></title>
      <link><![CDATA[http://wow.incgamers.com/blog/upcoming-arena-2v2-bracket-changes/]]></link>
      <guid><![CDATA[http://wow.incgamers.com/blog/upcoming-arena-2v2-bracket-changes/#When:16:47:43Z]]></guid>
      <description><![CDATA[Blizzard has had a re&#45;think about the earlier announcement concerning 2v2 arena teams. It seems they aren&#39;t going to be as harsh as previously suggested, but there will still be a few penalties. Read on to find out more...


						
							
							 Blizzard Quote:  (Source)
							
						
						
							
							After further consideration, and after hearing from many players, we are going to change how we approach the 2 vs. 2 arena bracket in Arena Season 7. We still think the 3 vs. 3 and 5 vs. 5 brackets will ultimately offer the best play experience, especially for very competitive gamers for whom game class balance issues are most noticeable. However, we recognize that many players just prefer to play in the 2 vs. 2 bracket and will miss the chance to earn the current season&#39;s gear. Therefore, we are going to still allow the 2 vs. 2 bracket to grant access to the current season of gear with three important exceptions: the current season&#39;s weapons will not be available for purchase, the current season’s shoulder armor will not be available for purchase, and players will not qualify for the Gladiator title/rewards unless you earn the appropriate rating in the 3 vs. 3 or 5 vs. 5 bracket. We look forward to the changes in the next major content patch and hope to have a great next Arena Season.]]></description>
      <dc:subject><![CDATA[PvP]]></dc:subject>
      <dc:date><![CDATA[2009-07-03T16:47:43+00:00]]></dc:date>
    </item>

    <item>
      <title><![CDATA[Play WoW In Your Browser?]]></title>
      <link><![CDATA[http://wow.incgamers.com/blog/play-wow-in-your-browser/]]></link>
      <guid><![CDATA[http://wow.incgamers.com/blog/play-wow-in-your-browser/#When:16:00:38Z]]></guid>
      <description><![CDATA[As I reported yesterday over on IncGamers, a new technology is being developed that allows players to access games over the internet and stream them, doing&#8230;]]></description>
      <dc:subject><![CDATA[General News]]></dc:subject>
      <dc:date><![CDATA[2009-07-03T16:00:38+00:00]]></dc:date>
    </item>

    <item>
      <title><![CDATA[New Expansion Might be Announced at BlizzCon 2009]]></title>
      <link><![CDATA[http://wow.incgamers.com/blog/new-expansion-might-be-announced-at-blizzcon-2009/]]></link>
      <guid><![CDATA[http://wow.incgamers.com/blog/new-expansion-might-be-announced-at-blizzcon-2009/#When:15:12:24Z]]></guid>
      <description><![CDATA[VideoGamer held an interview with World of Warcraft Game Director Tom Chilton as a follow up to their Leipzig coverage.&amp;nbsp; In this interview Tom Chilton confirms their plan&#8230;]]></description>
      <dc:subject><![CDATA[Expansions, Rumours]]></dc:subject>
      <dc:date><![CDATA[2009-07-03T15:12:24+00:00]]></dc:date>
    </item>

    <item>
      <title><![CDATA[Twitter App &#8216;TweetCraft&#8217;]]></title>
      <link><![CDATA[http://wow.incgamers.com/blog/twitter-app-tweetcraft/]]></link>
      <guid><![CDATA[http://wow.incgamers.com/blog/twitter-app-tweetcraft/#When:11:46:27Z]]></guid>
      <description><![CDATA[A new application that runs like a WoW addon has got the world (of Warcraft) all a&#45;flutter.   TwitterCraft allows you to update your Twitter&#8230;]]></description>
      <dc:subject><![CDATA[General News, Mods]]></dc:subject>
      <dc:date><![CDATA[2009-07-03T11:46:27+00:00]]></dc:date>
    </item>

    <item>
      <title><![CDATA[Blizzard Previews Tier 9 Sets]]></title>
      <link><![CDATA[http://wow.incgamers.com/blog/blizzard-previews-tier-9-sets/]]></link>
      <guid><![CDATA[http://wow.incgamers.com/blog/blizzard-previews-tier-9-sets/#When:01:00:17Z]]></guid>
      <description><![CDATA[Blizzard has updated the Under Development section with a preview of the Tier 9 gear sets expected in patch 3.2. [BLUE]We&#8217;ve added a preview of the tier&#45;9 class&#8230;]]></description>
      <dc:subject><![CDATA[Classes, Hunter, Mage, Priest, Shaman, Warlock, Blue Posts]]></dc:subject>
      <dc:date><![CDATA[2009-07-03T01:00:17+00:00]]></dc:date>
    </item>

    <item>
      <title><![CDATA[Yogg&#45;Saron Hotfix: Malady of the Mind and Psychosis Mismatch]]></title>
      <link><![CDATA[http://wow.incgamers.com/blog/yogg-saron-hotfix-malady-of-the-mind-and-psychosis-mismatch/]]></link>
      <guid><![CDATA[http://wow.incgamers.com/blog/yogg-saron-hotfix-malady-of-the-mind-and-psychosis-mismatch/#When:19:38:59Z]]></guid>
      <description><![CDATA[Daelo notified fans a new hotfix has been implemented for the Yogg&#45;Saron event in the Ulduar dungeon.&amp;nbsp; There was a minor issue that probably could be the cause of some&#8230;]]></description>
      <dc:subject><![CDATA[Blue Posts, Raids &amp; Dungeons]]></dc:subject>
      <dc:date><![CDATA[2009-07-02T19:38:59+00:00]]></dc:date>
    </item>

    <item>
      <title><![CDATA[Class Q&amp;amp;A Series: Warlock]]></title>
      <link><![CDATA[http://wow.incgamers.com/blog/class-qa-series-warlock/]]></link>
      <guid><![CDATA[http://wow.incgamers.com/blog/class-qa-series-warlock/#When:17:10:09Z]]></guid>
      <description><![CDATA[Ghostcrawler has answered several questions about Warlocks. See the full Q&amp;A below and after the break:


						
							
							 Blizzard Quote:  (Source)
							
						
						
							
							Community Team: We’d like start this Q&amp;A off by asking a question that players of all classes often ask in regard to the very purpose of their class. In this case, we’re looking specifically at the warlock.

Q. Where do warlocks fit into the larger scope of things currently and where do we see them going from this point forward?

Ghostcrawler: The warlock is a caster &#45;&#45; a ranged damage dealer. They can fill only one role, which makes them a “pure” class as opposed to a hybrid. Warlocks have a reputation for trafficking with darkness, and their spells and abilities reflect this &#45;&#45; demons, curses, drains, fears. All warlocks rely on damage&#45;over&#45;time spells and demonic pets to some extent. The Affliction tree focuses on damage&#45;over&#45;time spells, curses, and shadow magic in general. The Demonology tree emphasizes the damage and abilities done by demons. The Destruction tree gives up a little of both to become a little bit more like a mage with direct damage and fire magic. Overall, the vision is for warlocks to feel less fragile than mages. They have historically had higher health pools and easier to sustain mana, but fewer emergency escapes. Keeping the mage and warlock feeling distinct is a big challenge. They fill a similar role and share similar gear so sometimes even the profiles of their character art look similar.

Going forward, we want to try and make the warlock experience more different from the mage. Our new plans for Soul Shards will help here. We want to make them a core mechanic instead of a minor feature that can be neglected at best and feels tedious at worst.

We’re happy with the relative damage done by Affliction and Destruction. Depending on which Lich King patch you look at one or the other are slightly on top, but they’re close. Demonology still seems to lag a little behind. We think there is still room for a strong Felguard build in there. It might be that the pets still require too much management or it could just be that the rotation isn’t as interesting as the ones Affliction or Destruction use right now. Demonology suffers from a little bit of the same problem as the Beastmaster hunter, which is when the pet is such a big part of your damage you are crippled in moments when the pet is killed or ineffectual.

Except for a brief moment early in Lich King, warlocks have been under&#45;represented in PvP and we want to see more of them. We don’t want to get there through fear bombs, though. In fact, we think the damage locks can do is in a pretty good place. The problem is survivability, especially when stunned. Now some of the 3.2 changes are going to chill out damage across the board and we are increasing the survivability of pets in PvP. Both of those changes should help warlocks, who historically have been a little better in endurance fights than quick scrums. If those changes aren’t enough, we’re prepared to make additional ones.

Lich King made the warlock pets more interesting but we think there is still a lot of opportunity here. Some of the pets have abilities that just don’t get much use (Imp Fire Shield anyone?) while other pets could benefit from a couple more abilities. The voidwalker for example does all of his damage through just a simple autoattack. While we are slightly positioning the imp as a Destruction pet and the felhound as an Affliction pet, we think we can make the choice of what demon to use at a particular time more interesting. The succubus has too narrow a niche, and the voidwalker is still used mostly as a level&#45;up pet.]]></description>
      <dc:subject><![CDATA[Classes, Warlock, Blue Posts]]></dc:subject>
      <dc:date><![CDATA[2009-07-02T17:10:09+00:00]]></dc:date>
    </item>

    <item>
      <title><![CDATA[Ghostcrawler Answers Large Fan&#8217;s Priest Q&amp;amp;A]]></title>
      <link><![CDATA[http://wow.incgamers.com/blog/ghostcrawler-answers-large-fans-priest-qa/]]></link>
      <guid><![CDATA[http://wow.incgamers.com/blog/ghostcrawler-answers-large-fans-priest-qa/#When:16:47:49Z]]></guid>
      <description><![CDATA[We rarely see this on the official forums.&amp;nbsp; Ghostcrawler answered a very large Priest Q&amp;amp;A from a single fan that may or may not answer most of the Priest players&#8217;&#8230;]]></description>
      <dc:subject><![CDATA[Classes, Priest, Blue Posts]]></dc:subject>
      <dc:date><![CDATA[2009-07-02T16:47:49+00:00]]></dc:date>
    </item>

    <item>
      <title><![CDATA[Instance Capacity Update]]></title>
      <link><![CDATA[http://wow.incgamers.com/blog/instance-capacity-update/]]></link>
      <guid><![CDATA[http://wow.incgamers.com/blog/instance-capacity-update/#When:16:24:13Z]]></guid>
      <description><![CDATA[A few weeks ago, Blizzard acknowledged the problem with the limited instance access messages and that it was a temporary solution to guarantee instance performance across realms until they engineered&#8230;]]></description>
      <dc:subject><![CDATA[Blue Posts, Raids &amp; Dungeons]]></dc:subject>
      <dc:date><![CDATA[2009-07-02T16:24:13+00:00]]></dc:date>
    </item>



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