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Hunter Patch History

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The history of the changes made to the Hunter class during the beta and beyond are detailed below with the most recent at the top


Contents

Patch 2.1.3 (10 July 2007)

  • No changes.

Patch 2.1.2 (19 June 2007)

  • Fixed bug with Misdirection where sometimes only two attacks were redirected instead of three.
  • Entrapment: This talent will no longer causes Hunter to stand up or stop eating and drinking when it procs.
  • Improved Mend Pet: This ability will no longer cause Hunters to stand or to interrupt eating and drinking.
  • Poison Spit: These abilities will now appear in the correct order in the pet training menu.
  • Scatter Shot: This ability will now trigger Thrill of the Hunt.
  • Thunderstomp: These abilities will now appear in the correct order in the pet training menu.
  • Procs: Most procs are set to trigger only from spells that cost mana, but inadvertently disallowed spells that cost a percentage of base mana. That bug has been fixed and so such spells will now trigger many procs they did not previously trigger.

Patch 2.1.1 (5 June 2007)

  • No changes.

Patch 2.1.0b (30 May 2007)

  • No changes.

Patch 2.1.0 (22 May 2007)

  • A new Avoidance ability can now be taught to hunter pets. This effect reduces the damage they take from area of effect spells and abilities.
  • A new Cobra Reflexes ability can now be taught to hunter pets. This effect increases attack speed but reduces damage.
  • Arcane Shot: Casting lower ranks of Arcane Shot than your maximum rank will now reduce the bonus you receive from attack power.
  • Aspect of the Cheetah/Pack: Wand damage will again correctly daze players with this effect active.
  • Clever Traps now affects Snake Trap.
  • Entrapment (Survival): Effect duration reduced to 4 seconds and is now subject to diminishing returns in PvP.
  • Entrapment: The tooltip has been corrected to indicate it works on Snake Trap.
  • Expose Weakness: The chance for this talent to trigger has increased to 33/66/100% chance at 1/2/3 talent points.
  • Ferocious Inspiration: This ability will now trigger Kill Command correctly.
  • Flare cooldown increased to 20 seconds, and duration reduced to 20 seconds.
  • Frenzy: This talent can now trigger from Kill Command.
  • Frost Trap: This trap no longer breaks stealth from its slowing effect.
  • Go for the Throat no longer causes additional threat.
  • Hunter's Mark: This ability now becomes stronger each time the target is struck by a ranged attack.
  • Improved Hunter's Mark: Adjusted the tooltip to indicate this talent only grants melee attack power equal to the base ranged attack power on the Hunter's Mark.
  • Kill Command has been removed from the global cooldown. The shout animation has been removed.
  • Kill Command: This ability will now still work even when your pet is out of your line of sight.
  • Readiness: Now resets the cooldown on Misdirection.
  • Revive Pet: The tooltip has been adjusted to indicate the pet returns with a percentage of its base health. It will not get an increased percentage of the bonus health it receives from a percentage of its master's stamina.
  • Scatter Shot: This ability will now trigger Kill Command when it critically strikes.
  • Scorpid Poison: Ranks of this ability now appear in correct order in the pet training window.
  • Survival Instincts now also increase attack power by 2/4%.
  • The quest creature, Death Ravager, is no longer able to be tamed.
  • The Razorfang Ravager can now be tamed.
  • Hunter Mend Pet/Improved Mend Pet Changes:
    • Replaced the current Mend Pet channel spell with an instant cast heal over time.
    • No combat reset, resets global cooldown.
    • The mana cost has been reduced and the heal value increased.
    • Duration on Heal Over Time increased to 15 seconds in 3 second increments.
    • Changed the graphic to better represent the Heal Over Time effect on the pet.
    • The Mend Pet heal over time buff is now able to be dispelled.
    • Bonus healing gear will no longer effect Mend Pet.
    • Added a 10% and 20% reduction to the mana cost of Mend Pet in Improved Mend Pet talent (Beast Mastery).
  • Abilities and items that are triggered when you kill a target are also now triggered when your pet kills a target.
  • Fixed the amount of happiness lost when you dismiss a Nether Ray pet.
  • Voidwalkers will stop while they are consuming shadows.
  • Warlock and Hunter pets will now be automatically dismissed when you summon a mount. These pets will return on dismount. This does not affect pet happiness for Hunters.
  • Warlock and Hunter pets will now be automatically dismissed when you untalent.
  • Players who feign death no longer appear dead to party and raid members and friendly spells will not be interrupted.
  • Hunter Pets now display their spell damage bonus on the pet pane.
  • The actual effect will nearly always be less than the bonus listed as it depends on the bonus coefficient of the spell the pet is using.
  • Hunters now have a UI option Auto Attack/Auto Shot that if turned off means that the hunter will not automatically switch between ranged attack and melee attack difficulty when the range changes.
  • The amount of parry rating needed to get 1% parry has been reduced by 25%.
  • Dodge Rating: Low level players now calculate dodge from dodge rating at the same rate as level 34 players.

Patch 2.0.12 (6 April 2007)

  • No changes.

Patch 2.0.10 (6 Mars 2007)

  • No changes.

Patch 2.0.8 (15 February 2007)

  • No changes.

Patch 2.0.7 (13 February 2007)

  • "Silencing Shot" now does only 50% of weapon damage instead of 75%.
  • The base damage for "Arcane Shot" has been reduced by about 9% and the bonus damage from ranged attack power reduced from 20% to 15%.
  • The bonus damage for "Barrage" is now 4/8/12% for ranks 1/2/3.
  • The bonus damage for "Improved Barrage" is now 4/8/12% for ranks 1/2/3.
  • Improved the robustness of the pet action bar display. It is now less likely to be accidentally blocked by addons.


Patch 2.0.5 (15 January 2007)

  • No changes.

Patch 2.0.4 (12 January 2007)

  • No changes.

Patch 2.0.3 (2007-01-09)

  • "Multi-Shot" has had its mana cost adjusted back to a value closer to its pre-2.0.1 version.
  • If your pet has been recently revived by using "Call Pet", it will no longer reset back to full health.
  • If a Hunter "Wyvern Stings" an enemy already asleep from "Wyvern Sting", the "Wyvern Sting" sleep will now be reapplied correctly.
  • The reduction in cooldown on Rapid Fire from the "Striker's Garb" Set bonus is no longer cumulative with the "Rapid Killing" talent.
  • The Hunter spell "Volley" has had its tooltip updated to reflect that it is channeled.
  • The Hunter spell "Flare" will now properly reveal Mages that used "Invisibility".


Patch 2.0.1 (2006-12-05)

  • Traps can be set while in combat, but require a 2 second arming time.
  • "Auto shot" will be automatically enabled if the Hunter steps out of melee range while in combat with target.
  • 1 Agility will now grant 1 Ranged Attack Power.
  • "Auto shot" is now reset when casting Aimed Shot.
  • "The Beast Within's" Bonus damage caused has been reduced to 10%, but now also reduces the mana cost of all spells by 20%.
  • Freezing Traps will now cancel combat when cast.
  • Player pets will no longer attack CC'ed targets while in Passive mode.
  • The Hunter, "Auto Shot," ability will no longer activate on resurrection.
  • "Scatter Shot" will now properly do damage even if the target is immune to the confuse effect.
  • "Aspect of the Cheetah" will now properly trigger with absorbed damage.
  • "Beastmaster's Gloves" will now give the proper 2% crit chance for Hunter pets.
  • New item property "Resilience" has been introduced. Resilience reduces your chance to be the victim of a critical strike, and reduces the amount of damage critical strikes do to you.
  • Weapon Skill now does the following:
    • Weapon skill will no longer reduce the percentage damage lost due to glancing.
    • The player will gain 0.1% to their critical strike rating per weapon skill against monsters above their level.
  • All pets will now receive a percentage of their master's armor, spell damage, spell resistances, attack power, and stamina.
  • In PvP, Crowd Control effects will last no longer than 12 seconds instead of the full duration, with a chance of a heartbeat resist.


Patch 1.12.2 (2006-10-12)

  • No changes.

Patch 1.12.1 (2006-09-26)

  • Pet buffs will now apply and remove properly.

Patch 1.12.0 (2006-08-22)

  • Spirit Bond: This ability will now be correctly reapplied when you resurrect in a battleground and your pet is polymorphed or otherwise unable to act normally.
  • Improved Concussive Shot: The effect of this talent will now still be placed on the victim if the hunter is killed before their shot reaches the target.
  • Growl now correctly initiates combat when used by a pet in passive mode.
  • The Ferocity talent now correctly applies to non-physical hunter pet abilities such as Lightning Breath and Thunderstomp.
  • If a hunter has tamed one of the following creature types, they will no longer potentially change colors if resummoned:
    • Son of Hakkar - Red
    • Frenzied Bloodseeker Bat - Brown
    • Deep Stinger - Red
    • Dark Screecher - Gray
    • Cave Creeper - Brown
    • Bloodaxe Worg - Black
    • Scarshield Worg -Brown
  • Ranged Elemental Damage: Our ranged combat system does not allow a ranged weapon to do a mix of Elemental (Fire, Frost, Arcane, etc.) and Physical damage. Many ranged weapons existed which were listed as doing Elemental damage and did not function properly (the damage was dealt, but was treated as Physical). All of those weapons have been changed to deliver the Elemental damage as a chance on hit effect. Hurricane was previously changed this way in 1.11. The following ranged weapons are also fixed in 1.12: Bow of Searing Arrows, Dwarven Hand Cannon, Heartseeking Crossbow, Dark Iron Rifle, Galgann's Fireblaster, Quillshooter, Shell Launcher Shotgun, Venomstrike, and Verdant Keeper's Aim.
  • Recasting Feed Pet while using Feed Pet will reset the duration of the cast.
  • Activating passive pet abilities while targeting an opposite faction player will no longer aggro neutral town guards.
  • If a Hunter is unflagged for PvP, an enemy faction rogue won't be able to disarm his trap.
  • Threat Reduction Effects
    • This system has been redesigned to eliminate inconsistency in how the effects work. Previously, some were additive (for example: 30% reduction + 20% reduction = 50% reduction) while others were multiplicative (30% reduction and 20% reduction made 44% reduction, from 0.7*0.8). They are now all multiplicative. This also prevents unpredictable behavior when the total reduction percentage was equal to or greater than 100%. Please note that in almost all cases, when stacking multiple threat reduction effects you will experience less threat reduction than previously.
  • Haste and Slow effects
    • Previously Haste and Slow effects worked inconsistently, with spells working differently from weapons, and hastes and slows not acting as inverses of each other. We have revised the system so that all haste and slow effects work the same way, and haste and slow percentages of the same magnitude perfectly cancel each other out (30% haste and 30% slow combine to no change). As a result, we had to change the tooltip numbers on all spell haste effects, and on all melee and range slow effects. The numbers in the tooltips are different, but the game functionality is unchanged (other than slight rounding errors). Those tooltips that changed will now display larger numbers than they used to display. Conceptually, haste values indicate how much more of that activity you can perform in a given time. 30% melee haste means 30% more swings in a given time. Slow values indicate how much longer an activity takes to complete. 30% slow means an action takes 30% longer to finish.


Patch 1.11.2 (2006-07-11)

  • Players are no longer able to animate emotes while using Feign Death.


Patch 1.11.1 (2006-06-28)

  • No changes.

Patch 1.11.0 (2006-06-20)

  • Counterattack (Survival Talent) - All ranks of this talent will now share the same cooldown.
  • Scorpid Poison: Duration slightly lengthened.
  • Changed the way hunter pet family armor bonuses and penalties are applied to allow the exact value from the Natural Armor talent to be applied correctly. This may result in a very slight loss of armor to some pets (less than a third of a percent).
  • Improved Scorpid Sting: The aura from this Sting will now be removed (as intended) when a different Sting aura is placed on the victim.
  • If a Hunter dies just as a pet is tamed, the pet won't lose its innate abilities.
  • All controlled units will now be titled based on the creature type. All beasts will be referred to as Pets, for example (no matter how they are controlled). Previously, there were several inconsistencies.

Patch 1.10.2 (2006-05-02)

  • No changes.

Patch 1.10.1 (2006-04-11)

  • No changes.


Patch 1.10.0 (2006-03-28)

  • Traps can now be detected in the same way stealthed units can be detected.
  • Multi-Shot - This ability now has its attack power normalized the same as melee instant attacks. This means that the attack power contribution from all ranged weapons will be the same, no matter what their speed. All weapons will contribute attack power as if they were 2.8 speed. Weapons slower than 2.8 speed will do slightly less damage than previously; weapons faster than 2.8 speed will do slightly more damage.
  • Aimed Shot - This ability now has its attack power normalized the same as melee instant attacks. This means that the attack power contribution from all ranged weapons will be the same, no matter what their speed. All weapons will contribute attack power as if they were 2.8 speed. Weapons slower than 2.8 speed will do slightly less damage than previously; weapons faster than 2.8 speed will do slightly more damage.
  • Improved Aspect of the Hawk - The buff from this talent has had its duration increased from 8 seconds to 12 seconds. Note that the haste it provides does not begin until the second shot after the triggering shot. This change is to compensate for that delay.
  • Hunter's Mark - This spell no longer triggers procs on the spell caster. This was being abused to land debuffs without getting on the creature's hate list.
  • Claw and Bite - Pets using these abilities will now generate the correct amount of threat. Only ranks 7 and 8 of claw were generating the correct amount previously.
  • Bestial Wrath - No longer generates threat for the Hunter.
  • New high-level boars now exist in the Eastern Plaguelands and have a new rank 6 version of the pet ability: Charge.
  • The special turtle ability Shell Shield has been improved to no longer root or pacify the turtle, but instead apply a 30% melee slow for the duration of the effect. Cooldown has been improved from 5 minutes to 3 minutes.
  • Freezing Traps are now affected by diminishing returns.
  • Pet Frenzy - This effect will now trigger off any kind of critical hit by the pet.
  • Fixed problem where a tamed pet would be lost if the hunter died as the tame completed.
  • Distract no longer rotates hunters who have feigned death.
  • Hunter traps now use the same rules as stealth rather than being invisible. Detect Trap has been changed to reflect this.
  • Biznicks 247x127 Accurascope now only affects ranged attacks, and Elemental Sharpening Stones no longer will affect ranged weaponry. The schematic for the Accurascope will now drop once again in the Molten Core.


Patch 1.9.4 (2006-02-09)

  • No changes.

Patch 1.9.3 (2006-02-07)

  • No changes.

Patch 1.9.1 (2006-01-10)

  • No changes.

Patch 1.9.0 (3 January 2006)

  • Arcane Shot Will no longer trigger two Judgement of Wisdom effects with one shot.
  • Aspect of the Pack and Aspect of the Cheetah - Periodic damage will no longer trigger the Dazed effect.
  • Aspect of the Wild - Radius increased. Tooltip updated to display radius.
  • Improved Concussive Shot - The stun effect's duration no longerdiminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc.).
  • Tame Beast - The hunter will now turn to face the target during the taming process.
  • Bestial Wrath - Damage bonus reduced, duration increased. In addition, while enraged, the beast will be immune to Disorient effects (e.g. Scatter Shot, Blind, etc.)
  • Unleashed Fury - Damage bonus increased.
  • Pet Changes
    • Base pet speed is now standardized for all pets, including legacy pets. Pet speed can still be modified through the talent Bestial Swiftness and pet abilities such as Charge, Dash, etc.
    • All hunter pets will now always deal Physical damage for their base attack.
    • Turtles can now eat raw and cooked fish.
    • Turtles can now learn Shell Shield, allowing them to reduce all damage taken by 50% for 10 sec.
    • Hunters can now tame Sons of Hakkar. Sons of Hakkar are in the Wind Serpent family and will know Lightning Breath (Rank 6).
    • Boars can now learn Charge, an ability that allows them to charge to an enemy, immobilize that enemy for 1 second, and add a large amount of Attack Power to the boar's next attack.
    • Gorillas can now learn Thunderstomp, an ability that causes high threat area Nature damage.
    • The Shardtooth Meat quest item can no longer be fed to a Hunter pet.

Patch 1.8.0 (11 October 2005)

  • Counterattack - Now properly sets its cooldown.
  • Throw - Use of this ability will no longer cause a global cooldown with all other abilities.
  • Auto-shot is now cancelled when you die.
  • Added Lightning Breath pet ability for Wind Serpents. This ability instantly hits a single target for Nature damage at medium range.

Patch 1.7.0 (13 September 2005)

  • A level 50 class quest has been added for the Hunter (Ogtinc in Azshara).
  • Due to significant talent changes, Hunters will have all talent points refunded and can be respent. Training costs for all talent spell/ability replacements have been significantly reduced.
  • Survival and Beast Master talent trees have undergone major revisions in an effort to give Hunters additional, viable choices when selecting talents.
  • Deterrence - Will now increase parry chance when using Fist Weapons.
  • Deflection - Will now increase parry chance when using Fist Weapons.
  • Improved Concussive Shot - The stun effect can now be resisted.
  • Trueshot Aura - Attack Power and Ranged Attack Power bonus increased, mana cost decreased, area of effect increased.
  • Frost Trap - Updated tooltip to reflect duration of the Frost Trap Effect.
  • Aimed Shot - Fixed tooltip to correctly display shot time.
  • Auto Shot - Fixed a bug where switching targets would cancel Auto Shot. Switching targets should now continue firing on the newly acquired target.
  • Scatter Shot - Should now cancel combat mode when used.
  • Eyes of the Beast - Cast time reduced.
  • Flare - Fixed the tooltip to accurately reflect the actual radius of the effect.
  • Ranged Weapon Specialization - Now affects all ranged weapon attacks (e.g. Arcane Shot).
  • Improved Concussive Shot - Will now have a chance to stun targets that are afflicted with other slowing effects (e.g. Wing Clip).
  • Hawk Eye and Barrage have swapped locations, and we added 1 more rank to Barrage.
  • Freezing Trap now shares the same duration in pvp as other long-duration forms of crowd control (ie: polymorph, fear, sap).
  • The resist rate for hunter traps is now based on the hunter's skill rather than the level of the trap.
  • Pet Abilities
    • Hunters now have the first round of pet customization available. New passive abilities include increased armor, stamina, Fire resistance, Frost resistance, Nature resistance, Shadow resistance, and Arcane resistance.
    • Hunter pets can now be untrained of all their skills from any beast trainer in the major cities. Similar to talents, untraining a specific pet scales up as you do it more times: 10 silver, 50 silver, 1 gold, 2 gold, 3 gold, etc., eventually stopping at 10 gold.
    • Training point costs for all abilities have been rebalanced. You'll now be able to use all your pet's training points with meaningful choices. To help make "hunting" pets more viable in more situations, the Growl ability is now free to all pets.
    • Bats, owls, and carrion birds can now learn the Screech ability, a fast single-target attack that also lowers the attack power of all enemies within melee range of the pet.
    • Cats can now learn Stealth. In addition to being unseen, they receive a damage bonus for their first attack coming out of stealth.
    • Scorpids can now learn Scorpid Poison. The poison deals Nature damage over time and stacks up to five times on a single enemy.
    • Wolves can now learn Furious Howl. The howl adds a flat amount of damage to all nearby party member's next attack (within 15 yards).
    • Hunter pets now gain experience based on the level difference between them and their target rather than the difference between the Hunters and their target. This will make it much easier to level up a low level pet. Keep in mind that the Hunter must still kill creatures from which he/she will gain experience.
  • The tooltips for quick Hunter shots have been updated to show them as instant abilities.
  • Feign death is no longer resisted by players.
  • Hunters are now able to rename their pets while mounted.
  • Hunter's pets will be smarter about when to use Dash/Dive.
  • Fixed bug where Aimed Shot wouldn't cancel properly when the target moves out of range.
  • Fixed a bug where lower level versions of Immolation Trap and Explosive Trap were being resisted more than they should be.
  • The level 5 quests had the ranged weapon removed from their reward options. This was done to make sure hunters upgrade their melee damage in the levels before obtaining a pet.

Patch 1.6.0 (12 July 2005)

  • Counterattack - Will now cause damage to targets immune to immobilizing effects.
  • Wing Clip - Will now cause damage to targets immune to immobilizing effects.
  • Explosive Trap - Fixed a bug where the trap's effects suffered inappropriate damage reduction against high level targets. In addition, damage caused by this trap should no longer kill opponents in duels.
  • Aspect of the Cheetah/Pack - Non-damaging spells and abilities will no longer cause the dazed effect. In addition, when switching between Pack and Cheetah, you should no longer receive the "A more powerful spell is already active" error message.
  • Beast Lore - Will no longer flag you for PvP or cause guard retaliation when used on an enemy faction target.
  • Disarming an enemy faction hunter's trap will now flag the rogue for PvP.
  • Hunter traps work properly in duels if the target is flagged for PvP and the hunter is not.

Patch 1.5.0 (7 June 2005)

  • The Hunter Epic quest has had some of its Demonic Corrupters retuned. It should also be noted that Hunters that attempt to bypass the single player portion of the encounter by using another class to do

their tasks will fail the quest in a most glorious fashion.

  • Tranquilizing Shot - Is now properly affected by Efficiency and Hawk Eye talents.
  • Unleashed Fury - Fixed a bug where the damage increase was lower than stated in the tooltip. It should now increase damage by the listed amount.
  • Growl - Rank 1 effect improved.
  • Volley - Damage increased.
  • Pet speed has been increased when out of combat and following their master.
  • Spirit Guides in Battlegrounds will now summon/resurrect your current pet when the Hunter is resurrected.
  • Unstabling dead pets no longer puts players into a degenerate state where their pet only partially exists. *Unstabled dead pets can now be properly revived, and players can no longer train more pets than their stable can hold.
  • Fixed a bug where magic shots were missing too frequently when used on a target with Blessing of Protection (Paladin) active.

Patch 1.4.0 (20 April 2005)

  • A new Hunter epic quest series is now in the game and waiting to be found.
  • Scatter Shot (Talent) - Now usable while moving and no longer interrupts ranged combat. Now properly reduces the ranged attack power contribution by the percent modifier.
  • Highland Striders no longer have Cower (Rank 3) when tamed.
  • New Pet Ability: Dive - Increases movement speed for a short duration.
  • New Pet Ability: Dash - Increases movement speed for a short duration.
  • Freezing Trap - Visual changed.
  • Track Hidden - Increased stealth detection.
  • Scorpid Sting - Fixed a bug where it was not considered a poison. It can now be removed by poison curing effects.
  • Aspect of the Cheetah/Pack - These Aspects will now be canceled when mounted.
  • Viper Sting - This spell can no longer be used on warrior and rogue targets. In addition, while it can be used on a druid target at any time it will only drain mana when the druid is in caster form.

Patch 1.3.0 (22 March 2005)

  • Training costs adjusted. Total training cost was decreased.
  • Sandfury Guardians are no longer tameable.
  • Fixed a bug where Hunter pets were sometimes unattackable by opposing faction players.
  • Fixed a bug where creatures were keeping their innate resistances after being tamed. This was unintentional and the fix will affect all existing pets.
  • Distracting Shot - Is now properly improved by the Efficiency and Hawk Eye talents.
  • You can no longer use Eyes of the Beast to leave a flight path.
  • Hunter pets immediately gain training points when they level up.
  • Hot Wolf Ribs now count as meat for purposes of being fed to hunter pets.

Patch 1.2.0 (21 December 2004)

  • Hunters can no longer sit while under the effects of Feign Death.Disengage will cause the Hunter's target to immediately check for a new target.
  • Hunters will no longer show mana while they are under the effects of Feign Death.
  • Claw: Ranks 3-8 focus costs increased to match ranks 1-2.
  • Beasts under the effect of Beast Lore will now display whether they are tameable or not.
  • Pets: Bite and Claw tooltips now list the damage that is dealt when the pet is content. Actual damage is unchanged.
  • Scare Beast: Beasts now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds.

Patch 1.1.1 (17 November 2004)

  • Polearm proficiency can now be learned by Hunters
  • Mind Control and Hunter's Mark flag you for PvP when used on enemy players.
  • Hunter talents are now available.

Patch 1.1.0 (7 November 2004)

  • Glimpse of Instincts: Removed.
  • Outdoorsmanship skill line renamed Survival.
  • Ranged Combat skill line renamed Marksmanship.
  • Removed facing requirement from Hunter's Mark and Scare Beast.
  • Aspect of the Cheetah: Speed increased.
  • Aspect of the Pack: Speed increased.
  • Concussive Shot: No longer causes additional threat, duration and cool down slightly increased, mana cost reduced.
  • Disengage: Effect boosted, cool down added.
  • Hunter's Mark: Duration increased, dispels itself if the Hunter dies.
  • Mongoose Bite: Damage increased, mana cost increased.
  • Scare Beast: Increased the chance of breaking early.
  • Wing Clip: Slow effect now scales with level.
  • Feign Death: Duration increased.
  • New Spell: Track Beasts (Level 1).
  • New Spell: Track Humanoids (Level 10).
  • New Spell: Track Undead (Level 18).
  • New Spell: Track Hidden (Level 24).
  • New Spell: Track Elementals (Level 26).
  • New Spell: Track Demons (Level 32).
  • New Spell: Track Giants (Level 40).
  • New Spell: Track Dragonkin (Level 50).
  • New Spell: Distracting Shot (Level 12).
  • New Spell: Aspect of the Wild (Level 46).

Beta Patch 0.12.0 (10 October 2004)

  • Cower, Growl and Disengage are now useable against targets that are immune to physical attacks.

Beta Patch 0.11.0 (28 September 2004)

  • Tame Beast no longer requires the Hunter or the target beast to be out of combat. When a group member is attacked while buffed by Aspect of the Pack, the daze effect now applies to that member, not the Hunter who cast Aspect of the Pack.

Beta Patch 0.10.0 (16 September 2004)

  • Pets have increased stats, damage, and armor. Tamed elite mobs no longer deal extra damage.
  • Pets now properly scale to appropriate sizes.
  • Creatures in the world know a few new pet abilities. You can learn them by taming certain beasts and letting them use such abilities. Once you learn them, you can teach them to other pets.
  • Concussive Shot duration has been increased.
  • Beast Taming has been renamed to Tame Beast.
  • Feed Pet is now an ability, not a spell.
  • Viper Sting mana damage has been increased.

Beta Patch 0.9.0 (15 August 2004)

  • The Hunter Class is now available to test!

Beta Patch 0.8.0 (7 July 2004)

  • Hunters can no longer use shields. All existing bucklers have been turned into shields.