|
ADVERTISEMENT |
Judgement
From wow.incgamers.com
Contents |
Statistics
- This is the main skill in the Paladin combat system.
| Multiple matches: 20271 |
Talent Improvements
Holy Tree
Talent: Divine Illumination Talent
Effect: Reduces the mana cost of all spells by 50% for 15 sec.
Statistics: N/A.
Talent: Improved Seal of Righteousness
Effect: Increases the damage done by your Seal of Righteousness and Judgement of Righteousness.
Statistics: Rank 1 = +3%, Rank 2 = +6%, Rank 3 = +9%, Rank 4 = +12%, Rank 5 = +15%.
Talent: Holy Power
Effect: Increases the Critical Effect chance of your Holy spells.
Statistics: Rank 1 = +1% critical, Rank 2 = +2%, Rank 3 = +3%, Rank 4 = +4%, Rank 5 = +5%.
Talent: Holy Guidance
Effect: Increases your Spell Damage and Healing of your total Intellect.
Statistics: Rank 1 = +7% damage/healing, Rank 2 = +14%, Rank 3 = +21%, Rank 4 = +28%, Rank 5 = +35%.
Talent: Divine Illumination Talent
Effect: Reduces the mana cost of all spells by 50% for 15 sec.
Statistics: N/A.
Protection Tree
Talent: One-Handed Weapon Specialization Paladin
Effect: Increases all damage you deal when a one-handed melee weapon is equipped.
Statistics: Rank 1 = +1% damage, Rank 2 = +2%, Rank 3 = +3%, Rank 4 = +4%, Rank 5 = +5%.
Retribution Tree
Talent: Improved Judgement
Effect: Decreases the cooldown of your Judgement spell.
Statistics: Rank 1 = -1 sec, Rank 2 = -2 sec.
Talent: Improved Seal of the Crusader
Effect: Increases the melee Attack Power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader.
Statistics: Rank 1 = +5%, Rank 2 = +10%, Rank 3 = +15%.
Talent: Conviction
Effect: Increases your chance to get a Critical Strike with melee weapons.
Statistics: Rank 1 = +1%, Rank 2 = +2%, Rank 3 = +3%, Rank 4 = +4%, Rank 5 = +5%.
Talent: Seal of Command Talent
Effect: Gives the Paladin a chance to deal additional Holy Damage equal to 70% of normal Weapon Damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec.
Unleashing this Seal's energy will judge an enemy, instantly causing 46 to 54 Holy Damage, 93 to 101 if the target is stunned or incapacitated.
Statistics: Rank 2 and above is considered a skill, details of which can be found on the Seal of Command Skill page.
Talent: Crusade
Effect: Increases all damage caused against Humanoids, Demons, Undead and Elementals.
Statistics: Rank 1 = +1% damage, Rank 2 = +2%, Rank 3 = +3%, Rank 4 = +4%, Rank 5 = +5%.
Talent: Sanctity Aura
Effect: Increases Holy Damage done by Party members within 30 yards by 10%. Players may only have one Aura on them per Paladin at any one time.
Statistics: N/A.
Talent: Improved Sanctity Aura
Effect: Increasing the amount of Damage caused by targets affected by Sanctity Aura.
Statistics: Rank 1 = +1%, Rank 2 = +2%.
Talent: Vengeance Paladin
Effect: Gives you a bonus to Physical and Holy damage you deal for 15 sec after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to 3 times.
Statistics: Rank 1 = +1%, Rank 2 = +2%, Rank 3 = +3%, Rank 4 = +4%, Rank 5 = +5%.
Talent: Sanctified Judgement
Effect: Gives your Judgement spell a chance to return 50% of the mana cost of the judged seal.
Statistics: Rank 1 = +33%, Rank 2 = +66%, Rank 3 = +100%.
Talent: Sanctified Crusader
Effect: In addition to the normal effect, your Judgement of the Crusader spell will also increase the Critical Strike chance of all attacks made against that target.
Statistics: Rank 1 = +1%, Rank 2 = +2%, Rank 3 = +3%.
Talent: Repentance Talent
Effect: Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
Statistics: N/A.
Talent: Fanaticism
Effect: Increases the Critical Strike chance of all Judgements capable of a Critical Hit.
Statistics: Rank 1 = +3%, Rank 2 = +6%, Rank 3 = +9%, Rank 4 = +12%, Rank 5 = +15%.
Threat Level
This skill generates Moderate Threat.
Uses in PvP
- Used for almost all types of effects a Paladin can produce:
- Used for general extra Holy Damage.
- Used for extra burst damage.
- Used for extra Critical Strike chance on enemy.
- Used for making hits on enemy target heal the one hitting.
- Used for making hits/spells on enemy target give mana to the one hitting/casting.
- Used for increasing attack speed and Attack Power.
- Used for controlling PvP opponents movement speed (set to 100%).
- Used when Tanking.
Uses in PvE
- Used for almost all types of effects a Paladin can produce:
- Used for general extra Holy Damage.
- Used for extra sustained damage.
- Used for extra burst damage.
- Used for extra Critical Strike chance on enemy.
- Used for making hits on enemy target heal the one hitting.
- Used for making hits/spells on enemy target give mana to the one hitting/casting.
- Used for increasing attack speed and Attack Power.
- Used for preventing mobs fleeing.
- Used when Tanking.
Other Facts
Add any additional facts about this spell that does not fit in to any of the above categories.

