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Mage Patch History
From wow.incgamers.com
The history of the changes made to the Mage class during the beta and beyond are detailed below with the most recent at the top.
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Patch 2.1.2 (2007-06-19)
- Molten Armor: This buff can now proc when the Mage is sitting.
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Patch 2.1.0 (2007-05-22)
- Added a new rank of Ice Barrier to mage trainers.
- Arcane Brilliance, rank 1, is now available from trainers.
- Arcane Brilliance: Rank 2 of this ability now has the same range as rank 1.
- Arcane Missiles: Rank 3-11 will now consistently pulse 5 shots of arcane damage.
- Arcane Missiles: This spell is now affected by Spell Haste.
- Arctic Winds (Frost Talent) now also increases all Frost damage caused by 1-5%.
- Cold Snap: The tooltip has been adjusted to indicate it only resets cooldowns caused by Frost spells. e.g.: Cold Snap will not reset the cooldown caused by Dragon's Breath.
- Conjure Mana Emerald: This spell now triggers a global cooldown as intended.
- Counterspell duration reduced to 8 seconds, and the cooldown reduced to 24 seconds.
- Fixed some data errors that caused Arcane Blast, Ice Lance and Molten Armor to generate more threat than intended.
- Frostbite effect is now subject to diminishing returns in PvP.
- Frostbolt: Damage on rank 12 has been increased slightly to ensure it did more damage than rank 11 at all levels.
- Hypothermia: If this debuff would prevent you from casting a spell on a given target, the button for that ability is now grayed out.
- Ice Armor: Rank 5 will now still trigger when all damage received is prevented by a damage shield, such as Mana Shield.
- Ice Block: This ability no longer makes mages immune to Weakened Soul from Power Word: Shield. However, using this ability now causes Hypothermia, making the mage unable to cast Ice Block again for 30 sec.
- Improved Fire Ward: This talent will now work correctly with rank 6 of Fire Ward.
- Invisibility: Clarified the tooltip on this ability to indicate any action breaks the invisibility affect.
- Molten Armor: This ability will no longer be triggered erroneously by some non-melee attacks, such as Feral Faerie Fire. It will also no longer break crowd controlling affects such as Polymorph.
- Spell Steal: Stolen buffs that affect specific spells from the original target's class will no longer have any effect for the mage.
- The Arcane Blast debuff can no longer be dispelled.
- Water Elemental: This pet will now come into the game with full health and mana, including that gained from a percentage of its master's stamina and intellect.
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Patch 2.0.6 (2007-01-23)
- Each rank of "Improved Fireball" now reduces your spell damage
coefficient by 2%.
- Each rank of "Improved Frostbolt" now reduces your spell damage
coefficient by 2%.
- "Counterspell" no longer triggers the global cooldown.
- "Mana Shield" now absorbs magical damage as well as physical damage.
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Patch 2.0.3 (2007-01-09)
- "Frost Nova" (Water Elemental Spell) has been renamed to "Freeze".
- "Ice Lance" is now correctly affected by "Elemental Precision".
- "Ice Armor"is now correctly affected by "Elemental Precision".
- "Frost Armor" is now correctly affected by "Elemental Precision".
- Mages will no longer see line of sight errors if the target moves behind an obstacle after the spell "Arcane Missiles" has begun casting.
- "Blazing Speed" no longer PROCs while the caster is mounted.
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Patch 2.0.1 (2006-12-05)
- "Frost Nova" (Water Elemental Spell) has now been renamed "Freeze".
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Patch 1.12.0 (2006-08-22)
- Arcane Missiles: It is no longer possible to cast this spell on an evading mob. In addition, the animation will now stop when the target is dead.
- Arcane Power: It is no longer possible to gain the benefit of this spell and Power Infusion at the same time by careful timing.
- Frost Armor Chilled effect: Due to the haste effect change, the tooltip has been changed to 25%.
- Ice Armor Chilled effect: Due to the haste effect change, the tooltip has been changed to 25%.
- Ignite: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
- Impact: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
- Frostbite: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
- Polymorph: This spell will now be removed when a player leaves a battleground. This prevents some bugs involving polymorph from occurring.
- Evocation will no longer be usable while silenced.
- Reduced the number of messages that appear in the combat log when using Combustion.
- Winter's Chill: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
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Patch 1.11.0 (2006-06-20)
- Due to significant talent changes, mages will have all talent points refunded and can be respent. Training costs for all talent spell replacements have been significantly reduced.
- New ability added - Winter's Chill.
- Arcane Explosion is now instant cast and will no longer remove the Presence of Mind effect when used.
- Evocation - Is now available to all mages (via trainer), starting at level 20.
- Conjure Food now has a new rank (Rank 7) available in Stratholme.
- Frost Ward now has a new rank (Rank 5) available as item loot in dungeons.
- Mana Shield - Damage taken will now be absorbed by other absorb spells (e.g. Ice Barrier, Power Word: Shield) before being absorbed by Mana Shield.
- Dampen Magic - Damage and healing reduction increased on ranks 3 through 5.
- Amplify Magic - Damage and healing bonus increased on ranks 2 through 4.
- Counterspell - Fixed a bug that made Counterspell unresistable.
- Improved Scorch - Duration of Fire Vulnerability increased to 30 seconds.
- Blast Wave: The bonus this spell receives from effects that increase spell damage has been increased.
- Cold Snap: This talent will now always clear the cooldown for Frost Ward, even if the cooldown was triggered by casting Fire Ward.
- Cone of Cold: The bonus this spell receives from effects that increase spell damage has been increased.
- Fire Ward: The amount of damage absorbed by this ward was increased substantially on all ranks.
- Frost Ward: The amount of damage absorbed by this ward was increased substantially on all ranks.
- Arcane Power: This ability will no longer stack with Power Infusion. If you gain both at the same time, Arcane Power will take precedence.
- Added a new level 60 quest available from Archmage Xylem in Azshara for mages.
- Fire Ruby now has a sell value and can be disenchanted.
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Patch 1.10.2 (2006-05-02)
- Arcane Power: This aura will no longer stack with Power Infusion. If you use it, Arcane Power's aura will replace Power Infusion's aura.
- Ignite should now proc correctly when landing a critical strike with a fire spell.
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Patch 1.10.0 (2006-03-28)
- Improved Frost Ward - This ability now functions properly again.
- Improved Fire Ward - This ability now functions properly again.
- Detect Magic - This spell no longer triggers procs on the spell caster. This was being abused to land debuffs without getting on the creature's hate list.
- Ignite - This talent will now only trigger off fire damage generated by mage spells. In addition, when a fire spell is reflected back atthe caster, the caster will now correctly receive the Ignite damage.
- Arcane Brilliance - Range and area of effect increased.
- Impact - When a fire spell is reflected back at the caster, the caster will now correctly receive the Impact effect.
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Patch 1.9.0 (3 January 2006)
- Impact - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc.).
- Netherwind Regalia - The 8-piece set bonus will now proc immediately upon completion of casting the spell, before travel time on the spell. This will allow the proc to affect the next spell cast as intended.
- Arcane Concentration - Blizzard will now be able to gain a Clearcasting state from this talent.
- Arcane Missles - Will now be able to trigger procs based on dealing damage.
- Remove Lesser Curse - Mana cost now based on a percentage of base mana.
- Blast Wave - Will now show spell data in the talent page.
- Conjure Water (Rank 7) Will now create ten waters instead of four.
- Pyroblast Damage bonus from + spell damage items increased.
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Patch 1.8.0 (11 October 2005)
- Arcane Missiles - Should now properly report the correct "out of range" indicator on the action bar.
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Patch 1.7.0 (13 September 2005)
- A level 50 class quest has been added for the Mage (Archmage Xylem in Azshara).
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Patch 1.6.0 (12 July 2005)
- Frostbolt - Targets that are immune to movement slowing effects will no longer be affected by Frostbolt's movement slowing effect. Damage will still be caused.
- Frost Nova - Will now cause damage to targets immune to immobilizing effects.
- Blast Wave - Will now cause damage to targets immune to immobilizing effects.
- Cone of Cold - Targets that are immune to movement slowing effects will no longer be affected by Cone of Cold's movement slowing effect. Damage will still be caused.
- Detect Magic - will no longer cause guard retaliation in Goblin towns.
- Ignite - Can now be dispelled by any effect that dispels magic effects.
- Frost Armor/Ice Armor - Targets that are immune to movement slowing effects will no longer be affected by the Chill's movement slowing effect. Targets will still have their melee attack speed reduced.
- Arcane Instability - Fixed a bug where rank 3 of this talent was not increasing the periodic damage of various spells by the correct amount (was increasing by 2% and should now properly increase by 3%).
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Patch 1.5.0 (7 June 2005)
- Mage Armor - Now has a new, unique icon.
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Patch 1.4.0 (20 April 2005)
- Amplify Magic and Dampen Magic effects should now replace each other properly.
- Improved Scorch (Talent) - Redesign. Scorch spells have a 20/40/60/80/100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 2% and can be stacked up to 5 times for a total of 10% increased Fire damage.
- New Spell: Arcane Brilliance (available at level 56 - Loot) - Infuses the target's party with brilliance, increasing their Intellect.
- Improved Mana Shield - Design changed. Instead of increasing the amount absorbed, it now decreases the mana lost per point of damage taken by 10/20%.
- An error message is now displayed if you try to use Blink on boats and zeppelins.
- Wand Specialization - Fixed a bug where the damage increase with this talent was higher than the listed amount.
- Frost Nova - Now subject to diminishing returns in PvP. This is considered an immobilizing effect.
- Pyroblast and Fireball damage over time will now stack together.
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Patch 1.3.0 (22 March 2005)
- Training costs adjusted. Total training cost was decreased.
- Improved Blizzard - Chill duration reduced to 1.5 seconds (4.5 seconds w/ Permafrost) and refreshes with each damage tick rather than at the beginning of the spell. In addition, a target that resists the damage will also resist the chill effect.
- Blink - Using this spell should no longer cause you to fall through the world.
- Blink can now be used to escape more of the stun effects used by creatures in the world.
- Blink is no longer useable on boats or zeppelins.
- Blast Wave damage radius fixed so damage properly extends to 10 yd.
- Dampen Magic - Duration and mana cost increased. Now castable on all raid targets.
- Amplify Magic - Duration and mana cost increased. Now castable on all raid targets.
- Frost/Ice Armor - Mana cost reduced.
- New Spell: Mage Armor (Available at level 34) - Allows for 30% of mana regeneration to function while casting and increases resistance to all magic schools. Does not stack with Frost/Ice Armor.
- New Spell: Conjure Water (Rank 7) (Available through quest at level 60).
- Arcane Missiles: Fixed a bug where the spell would not function properly against spell-reflecting targets.
- The Celestial Orb and Robe of the Archmage will no longer trigger the cooldowns of a Mage's mana gems. Mana gems are now on their own unique cooldown category.
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Patch 1.2.0 (21 December 2004)
- Portals: Each portal spell now has an individual cooldown.
- Polymorph: Players now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds.
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Patch 1.1.1 (17 November 2004)
- Reagent requirements have been removed from Arcane Intellect.
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Patch 1.1.0 (7 November 2004)
- Blink should work much more reliably and will not stop your movement.
- Removed facing requirement from Counterspell, Detect Magic, and Polymorph.
- Polymorph: Now dismounts the enemy target, increased the chance of breaking early.
- Blizzard: Deals its damage in more frequent intervals.
- Arcane Intellect: Ranks 4 and 5 now require reagents.
- Teleport: Now requires a reagent.
- Portal: Now requires a reagent.
- Slow Fall: Now requires a reagent.
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Beta Patch 0.12.0 (10 October 2004)
- Polymorph no longer affects Dragonkin or Giants.
- Blink now counters stun effects. Cool down timer has decreased, and mana cost now scales with level.
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Beta Patch 0.11.0 (28 September 2004)
- Portals changed. You must now right-click on portals to use them.
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Beta Patch 0.10.0 (16 September 2004)
- Arcane Intellect INT boost decreased to offset the increased mana pool per INT point. (Effectiveness will remain the same.)
- Counterspell interrupt duration has been reduced.
- Dwarves can no longer be mages, however all existing Dwarf mages in beta can remain.
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Beta Patch 0.9.0 (15 August 2004)
- New spell: Slow Fall (Level 12).
- Ice Armor and Frost Armor should no longer stack.
- Frost Armor and Ice Armor chill effects reduced in effectiveness.
- The Chilled effects from Ice Armor and Frost Armor should no longer stack.
- Polymorphed targets will now wander a short radius around where they were polymorphed. They will no longer return to where they were first attacked and wander from there. Note that they may still wander off if the duration lasts long enough, so keep an eye on your sheep.
- Cone of Cold area of effect has been widened at its base, so it should be much easier to use on targets that are close to the Mage.
- Arcane Missiles can no longer be cast if silenced.
- Arcane Explosion should now be causing the damage listed in the tool-tip.
- Lesser Invisibility, Invisibility and Greater Invisibility removed.
- Blink no longer will allow you to teleport past doors.
- Khadgar's Unlocking removed.
- Portal mana costs increased.
- Fire and Frost Ward duration reduced, cool down increased.
- Frost Nova duration reduced, cool down increased.
- Frostbolt cast time reduced, damage and mana cost reduced accordingly, slowing effect reduced.
- Pyroblast levels adjusted, damage reduced, mana cost increased, cool down increased, range reduced.
- Blink (Rank 2) and Blink (Rank 3) removed.
- Training costs have been added to replacements for the following spells
o Pyroblast
o Blast Wave
o Ice Barrier
- Frostbite freeze effects can be dispelled.
- The strike bonus given by Critical Mass has been reduced.
- The damage that Fire Power does has been reduced.
- 75% of the damage that pyroblast does is now up-front, 25% of it is DOT.
- Permafrost duration reduced.
- Added an additional 3 ranks to Ice Shards.
- Removed one rank of Improved Frost Bolt.
- Chance that Frostbite affects a target has been reduced.
- Frostbite duration slightly increased.
- Removed 2 ranks of Winter's Chill.
- Ice Block duration slightly increased.
- Ice Block is now a buff instead of a debuff (you can cancel it).
- Mana penalty from using Arcane Power has been slightly reduced.
- Reduced cool down on Presence of Mind.
- Presence of Mind now only works on mage spells with a cast time of < 10 seconds.
- Reduced cool down on Evocation.
- Reduced effect chance on Arcane Concentration.
- Increased effect of Improved Blink.
- Reduced effect of Improved Dampen Magic.
- Added Arcane Instability talent.
- Mana reduction from Frost Channeling has been reduced.
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Beta Patch 0.8.0 (7 July 2004)
- Frost Nova: Cool down slightly increased.
- Polymorph: New spell added. Polymorph transforms the enemy into a sheep, forcing it to wander around for the duration of the spell. While wandering, the sheep can not attack or cast spells and will regenerate health very quickly. Any damage will transform the target back into its normal form. Only one target can be Polymorphed at a time. Polymorph will only work on Beasts, Dragons, Giants, Humanoids and Critters.
- Sleep: Sleep is being changed to Polymorph.
- New Portal Spells have been added for each major city.
- Talents are now available for the Mage class.

