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Malygos
From wow.incgamers.com
Malygos the Spellweaver is the dragon aspect of magic. He is one of the five dragon aspects left by the Titans Pantheon in charge to protect Azeroth. Norgannon blessed the blue dragon with part of his powers to safeguard all magic in the realm of Azeroth.
Contents |
Strategy
Phase One
The tank must pull Malygos to the north edge of the platform (mini-map north) while everyone must stack up below Malygos' tail base. Roughly few seconds into the fight he will go airborne and start an arcane vortex setting everyone to spin in the air. Everyone takes 2000 damage per sec through the duration of the vortex. Immediately, locate yourself in the minimap and rotate your character until the arrow is pointing to the south. Keep your camera view facing the south. When the vortex effect ends, run in the direction set moving south. The tank will obviously run north to position Malygos. The idea here is to avoid raid members dying due to the arcane breath which he sprays upon landing. If you master staying alive through that mechanic of positioning yourself south, you almost have guaranteed reaching phase 2. The other side to surviving phase 1 is to make sure your Deathknight uses Death Grip on Power Sparks that spawn in one of four random spots of the platform. Assign some players to DPS down the Power Sparks. The tank can help moving Malygos in a direction that allows an easier view of where these sparks are spawning at if these spawn within the right or left side of the tank's point of view. Try to keep these Power Sparks stacked below Malygos' tail so that all the raid members benefit from the bonus buff. If Malygos consumes one of these due to lack of DPS and coordination, it is going to be a certain wipe as he will gain 50% increase of his damage done. These can be slowed down with most crowd control abilities.
Learning these two basic situations during Phase 1 will guarantee a safe pass to Phase 2.
Phase Two
Now things get a bit more tricky. Nexus Lords and Scions of Eternity will spawn at the beginning of Phase 2. They float on discs and move around a la Silver Surfer. The Nexus Lords must be tanked immediately once they drop to the ground. Once killed, melee can stand on the disc and fly up to fight Scions of Eternity who remain floating around casting on the raid members. Meanwhile, casters must focus on the Scions to help kill them one by one.
On top of all the fireworks show, you need to be on the move to survive this encounter. Paladins should use their sacred shields every 30 seconds and holy shock on themselves. This will help their survivability quiet a lot. During Phase 2, you will see anti-magic shields pop on the ground. These are Power Overload bubbles. Run to them to decrease your damage taken from enemies from 50%. Try to move to the center of the bubble. You will see a small mark flashing in the center of each anti-magic bubble. Everyone must stack in that center. The reasoning is that the bubble decreases its size every second, and anyone caught outside this decreasing radius will get the whole of the damage eventually and die. Watch your surroundings and look out for a blast of energy coming from above. Run toward it. That's a new anti-magic shield about to spawn. This phase will last a while, so keep moving from bubble to bubble and keep your team healed at all times. Shamans can do a very good job with chain heals, but other healers need to place HOT heals too where needed. I recommend healers moving faster toward the bubbles so they have time to land some bigger heals on the other classes that remain behind in each transition.
Phase Three
Phase three starts with the platform breaking apart and you fall (Ohhh noes) but luckily a drake helps you out. The drake works like every other vehicle and now every one will have a type of energy instead of mana, rage etc.. And your drake will have the following abilities.
DPS
Flame strike - an attack which does around 950-1050 damage, Not a huge ammount but this won't be your main source of damage. Using this ability builds up combo points.
Engulf in flames - this is where your main dps will come from. Its a dot which stacks, requires at least one combo point and uses 50 energy.
Flame shield - this is an extremely important ability which reduces damage taken by 80%, costs 25 enery and one combo point and has a 30 second cooldown
HEALING
Revivify - this is a hot which will stack if more than one person casts it on a drake. This ability awards one combo point and costs 10 energy
Life burst - this is a finishing move which increases healing done by 50% and if 5 combo points are up also places a hot which heals 15k over 25 seconds on the target. This ability costs 50 energy.
There is also an ability which increases your drakes flight speed by 500% for a short period of time.
The Strategy
In 10 man we assign 2 - 3 healers and the rest dps. The healers job is quite simple they need to hot up any one who's taken damage and generally will use life burst after surge of power.
The dpsers should use a rotation like this, 2 flame strikes then one engluf in flames, another 2 flame strikes and then engulf in flames and repeat this over and over, how ever try to keep your energy as high as possible so don't spam flame strike. Every time you are going to cast engulf in flames you should have near full energy. Make sure you keep your dot up at all times other wise you will loose your stack and obviously do a lot less dps. If people keep up the rotation you should end up with 15-20 stacks and you'll be damaging malygos by a lot.
When malygos starts to cast Surge of power you should get a message on your screen letting you know if your on of the people he's targetting, If you are one of the lucky few then you need to make sure you have at least one combo point up (Surge of power is a 3 second cast so if you don't have any up then hit malygos once with a Flame strike and you'll be ok) and then as he's about to cast you need to get your shield up. At the moment i believe there is a bit of a bug and if you are targetting malygos when you go from phase 2 to 3 and don't change target then you won't be able to get your flame shield up. But its not really a big issue, When the platform is breaking up just don't target malygos and then when you land on your drake target him. Don't get too close to malygos as he does a short range AoE which will kill you easily, but the range on your drake's abilities means its not really an issue. He also has an ability called static field which which is an aoe and will kill you in about 10 second without any healing, its fairly obvious if your in one, its a giant spark and you'll start to take damage... People should group up and move to the right or the left when there is a static field other wise its quite easy to out range the healers.
Phase 3 isn't too difficult how ever it may take you a few tries to master the drakes.
Good luck!!
Also, Its a very bad idea to click leave vehicle once you've killed him (I know from expirience!!). There will be a red ruby type thing which is a chest where you can get your loot and then you will need to find the exit portal which will be floating where the platform was.
http://files.filefront.com/Malygos+123123avi/;12606714;/fileinfo.html - Kill video

