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The Nexus
From wow.incgamers.com
Contents |
Introduction
The Nexus is a dungeon in the up-coming expansion Wrath of the Lich King, planned for release November 13th 2008
The Nexus is one of the first instances players will come across when exploring Northrend, the northernmost continent on Azeroth, added to the game in the Wrath of the Lich King expansion. It is located on the island of Coldarra, off the north west coast of Borean Tundra, a level 68-72 zone, intended for players fresh from Outland.On the site of The Nexus, there are three dungeons: The Nexus - 5-man level 71-73, The Oculus - 5 man level 80 and The Eye of Eternity - 10/25 man level 80.
Lore
The blue Dragon Aspect, Malygos, was charged ages ago by the titans as the guardian of magic. More than ten millennia ago, he watched in horror as Deathwing all but wiped out the blue flight. Maddened by grief, Malygos withdrew to his lair and paid little heed to the rest of the world, emerging only when it finally seemed possible to avenge Deathwing's terrible crime.
Only in recent times did Malygos fully return to his senses. Upon reviving, he quickly assessed the state of magical affairs in Azeroth and reached the grim conclusion that magic was running amok throughout the world. He blamed this dangerous development on the mortal races and their reckless pursuit of magical power.
Determined to forestall a catastrophe, Malygos decreed that the world's unbridled magic must be reined in by any means necessary. And so the great Aspect turned to the Arcanomicon, a map of the world's ley lines. Gifted to Malygos ages ago by the titan Norgannon, the Arcanomicon has been continuously updated and revised by the blue dragons over the long years of Malygos's seclusion.
Now Malygos uses the Arcanomicon to locate and tap into the ley lines, diverting the magical powers that course beneath the earth to his home base in Northrend, the Nexus. Once harnessed, the energies are focused through the Nexus' ascending rings and blasted into the Twisting Nether. Malygos's redirection of the ley lines has carried disastrous consequences, however, splintering the world's crust and opening unstable rifts: tears in the very fabric of the magical dimension.
Malygos' siphoning of the world's magic has not gone unnoticed by the mortal races. The weakening members of the Kirin Tor, the elite magi of Dalaran, have sworn to fight Malygos to the bitter end. In fact, the magi have used their waning powers to transfer the entire city of Dalaran to float above Northrend. From this vantage point, the magi prepare for the next step in their battle against the Lich King, and for the inevitable confrontation with Malygos.
However, not all of the Kirin Tor stand united. Several members have opted to side with the blue dragonflight in the hopes of retaining power. Transformed and bolstered by Malygos, these mage hunters are tasked with rooting out and, if necessary, destroying magical artifacts; killing or imprisoning individuals who practice magic without Malygos' permission; and aiding in the redirection of ley lines using massive constructs called surge needles.
The blue dragonflight's increasingly militaristic methods have been condemned by the red dragonflight. Charged with the preservation of life, the red dragonflight has vowed to neutralize Malygos at all costs. To this end, they have formed a council with the Kirin Tor, and the two groups have begun actively subverting Malygos's devastating campaign.
The sides have been chosen; the battle lines have been drawn. The only question that remains now is...
Who will win? ~ Blizzard Entertainment
The Dungeon
The Nexus is to Northrend what the Blood Furnace was to Outland. It's probably the second instance players should try in Northrend, after Utgarde Keep. The instance is for players 71 - 73, and is located close to both Horde and Alliance starting areas.
Blizzard have said groups should be able to battle through this dungeon pretty quickly, which is of paramount importance for levelling encounters such as this. Players can expect to take up to an hour on the first attempt of this instance, but it can be done easily in 40 minutes by a group of 5 experienced level 72 players.
Encounters
Ormorok the Tree-Shaper
Ormorok lives in the Crystalline forest area inside the Nexus. You must fight your way past all the other treants and inhabitants of the wing to get to him.
The fight is straight-forward, but casters watch out for spell reflect, and melee move around to avoid the ice spikes that come up through the ground occasionally. Save your cool downs for the last 25% of Ormorok's health, as he enrages and does double damage.
Click here to see Ormorok the Tree-Shaper's Loot Table.
Grand Magus Telestra
After having fought your way through several groups of humanoids, you come to Grand Magus Telestra. She has two phases, which are all spell-based. During the first phase, she uses Ice and Fire spells, and Gravity well, which throws players all around the room, causing shadow damage. When she gets down to 50% hp, she creates 3 clones. When all three are dead, Grand Magus Telestra reappears. She repeats phase one until she is defeated.
Click here to see Grand Magus Telestra's Loot Table.
Anomalus
Anomalus is a creature similar (looks-wise) to Vexallus in Magister's Terrace. Players must fight their way through blue dragonkin and other mana based creatures such as mana surges and wraiths to get to him up on a platform near to the Nexus' rift.
At 75%, 50%, and 25%, Anomalus becomes invulnerable and opens a Chaotic Rift. Players must destroy these quickly and resume the dps to the boss.
Click here to see Anomalus's Loot Table.
Keristrasza
After players have killed all the other bosses in The Nexus, they may attempt Keristrasza. This boss uses many Ice spells, including Crystal Chains, which inflicts Frost damage and immobilizes an enemy target for up to 10 sec. An important thing to remember on this boss is that players must keep moving to prevent a nasty DoT:
Intense Cold: Deals periodic damage and slows the attack and casting speeds of nearby enemies over time. Movement breaks the effect. Debuff: 100 Frost damage every 1 sec sec. Attack and casting speeds slowed by 10%. Movement removes this effect. Can stack up to 9 times.
Click here to see Keristrasza's Loot Table.

