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Warrior Patch History
From wow.incgamers.com
The history of the changes made to the Warrior class during the beta and beyond are detailed below with the most recent at the top.
Patch 2.1.2 (2007-06-19)
- Overpower dims on the action bar when the player is affected by disarm spells.
- Sword Specialization: The change to Sword Specialization making it extra attacks appear in yellow has been reverted. Extra attacks will appear in white and act like any auto-attack. They will no longer reset the swing time of your weapon. Rage awarded will be calculated by damage dealt as with any normal auto-attack.
Patch 2.1.0 (2007-05-22)
- Bloodrage: It is no longer possible to gain extra rage from this ability by using tradeskills to keep you in combat.
- Charge, Intercept and Intervene now suppress all Slowing effects while charging the target.
- Charge: This ability will now properly cause the warrior to go into combat with its target.
- Commanding Shout: This ability now increases your max health, but keeps your percentage health constant.
- Death Wish and Enrage effects no longer stack.
- Execute: When used with Sweeping Strikes, ranks 6 and 7 of this ability will no longer cause full damage to secondary targets who are not wounded.
- Flurry: Ranks 1-4 will no longer trigger from ranged critical strikes.
- Flurry, Fury Talent, now increases attack speed by 5/10/15/20/25%, reduced from 10/15/20/25/30.
- Heroic Strike: The rank 10 tooltip now includes specific values for the bonus damage against dazed targets.
- Improved Hamstring: The delay on the immobilize effect has been reduced.
- Improved Revenge: Reduced the delay on the stun landing from a successful Revenge.
- Insignia of the Alliance/Horde and Medallion of the Alliance/Horde now removes Immobilizing, Stun and Polymorph effects and no longer remove Slowing effects.
- Shield Slam: Rank 3 of this ability no longer gets its cost reduced twice by the Focused Rage talent (Protection).
- Spell Reflection no longer has a global cooldown.
- Sweeping Strikes: This ability will no longer be modified erroneously on additional targets by percent modifiers to your damage.
- Sword Specialization: This ability now grants extra yellow attacks instead of extra white attacks. It also grants rage based on the speed of your weapon. This change will make Sword Specialization no longer reset the weapon swing timer when it triggers off special attacks, and results in a net increase in damage dealt.
- Victory Rush: The tooltip has been adjusted to calculate the damage it deals correctly, 45% of Attack Power, not 35%.
Patch 2.0.10 (2007-03-06)
- The rage normalization equation has been adjusted to grant more rage. The typical warrior should see an increase of 15% to 20% in their rage generation.
- All warriors had their critical strike chance adjusted upward slightly (about 1%).
- "Thunder Clap" is now useable in Defensive Stance. In addition, the tooltip has been adjusted to indicate it causes additional threat.
- The cooldown on "Victory Rush" has been removed, and it can now be used up to 20 seconds after killing an enemy.
- "Unbridled Wrath" has been modified so that rather than a fixed chance to grant rage, it has an increased chance when using slower weapons.
- Increased the health bonus from "Commanding Shout" by 50%.
- "Improved Battle Shout" talent renamed to "Commanding Presence" and now increases the health bonus from "Commanding Shout" in addition to increasing the melee attack power from "Battle Shout".
Patch 2.0.3 (2007-01-09)
- "Weapon Mastery" Rank 2 of this talent now grants full immunity to "Disarm" mechanics, and will properly display "Immune" when a "Disarm" is attempted.
- "Slam's" swing time is no longer slowed by damage taken.
- "Rampage's" rage cost has been reduced to 20.
- The daze portion of "Piercing Howl" will now still land even if the target is already snared.
- The bonus threat of "Devastate" on all ranks has been increased. Bonus threat will no longer decrease as ranks increase.
Patch 2.0.1 (2006-12-05)
- Rage generation from dealing damage has been normalized.
- All Rage awards are averaged with our expected rage per swing (adjusted for
weapon speed).
Patch 1.12.1 (2006-09-26)
Warriors
- Cancelling Bloodrage while in PvP or duelling will no longer remove you from combat.
Patch 1.12.0 (2006-08-22)
- Bloodthirst: This ability will now correctly benefit from attack power bonuses versus specific creature types.
- Flurry: The text on the tooltip has been corrected to indicate it triggers on all types of attacks.
- Shield Slam: This ability will sometimes no longer remove more than one beneficial effect from the target.
- Thunderclap: This ability was left at 10% despite the haste effect changes. This means its potency has been reduced slightly.
Patch 1.11.2 (2006-07-11)
- Fixed an issue where the Improved Charge talent was incorrectly increasing the amount of rage generated by Charge.
Patch 1.11.0 (2006-06-20)
- Improved Bloodrage talent changed to generate additional rage when the ability is used.
- Improved Revenge ranks evened out, resulting in an additional 5% for the final rank. Chance to stun at each rank changed to 15/30/45%.
- Bloodrage - Fixed a bug that caused Bloodrage to cost twice the intended health.
- Flurry: The tooltip for this talent has been adjusted to indicate it only works on normal melee swings.
- Shield Slam: This ability has received a redesign. It now costs 20 rage to use and the damage it does is modified by your shield block value. However, the base damage has been reduced. It generates more threat per rage and more damage per rage than it did previously.
- Sweeping Strikes: This spell has a number of fixes: When used in conjunction with Execute and the second victim is below 20% health, they will be hit with the full Execute amount. If the second victim is not below 20% health, they will be hit with normal melee swing damage; If the ability you are using does not deal damage, it will not use a charge of Sweeping Strikes; The extra attack it generates when used with Whirlwind now has the correct damage range; The additional attacks generated by this ability will now properly takeinto account the armor of the second target.
Patch 1.10.2 (2006-05-02)
- Rage generated from Unbridled Wrath and Shield Specialization will now display properly in the combat log.
Patch 1.10.1 (2006-04-11)
- Fixed a bug where the Deep Wounds talent did not trigger "on next melee" attacks when the player had initial aggro.
Patch 1.10.0 (2006-03-28)
- Execute - This ability will now work with Sweeping Strikes again. If the second victim is below 20% health, they will be hit with the full Execute amount. If the second victim is not below 20% health, they will be hit with normal melee swing damage.
- Whirlwind - When this ability is used with Sweeping Strikes, it will burn only one charge of Sweeping Strikes and will generate only one additional attack.
- Flurry - Ranks 1 through 4 of this talent will now activate correctly again.
- Retaliation - This ability will now function correctly at full melee range.
- Intimidating Shout - The cowering in fear effect will no longer be applied when the target resists this shout. In addition, this shout will now affect a maximum of 5 targets.
- Flurry - Your haste will now last only the intended next 3 swings.
- Sweeping Strikes - The additional attacks generated by this ability will now properly take into account the armor of the second target.
Patch 1.9.3 (7 February 2006)
- Shield Block - This aura will now correctly be removed when the charges are all consumed. However, it is still possible when fighting multiple opponents to get extra blocks due to technical restrictions.
Patch 1.9.1 (10 January 2006)
- Charge – Should no longer desync characters from the server when charging from land to water.
Patch 1.9.0 (3 January 2006)
- Execute - Improved Execute and other discounts to the Execute ability will now correctly convert the resulting extra rage into damage.
- Retaliation - This ability will no longer lose charges when the attacker is behind the warrior.
- Sword Specialization - Special attacks such as Sinister Strike, and Mortal Strike now properly trigger the chance to gain an extra attack.
- Sweeping Strikes - Whirlwind and Retaliation will now correctly consume the charges from Sweeping Strikes.
- Bloodthirst - The damage component has been increased to 45% of attack power.
- Enrage - The talent will now grant 5/10/15/20/25% extra damage when enraged, instead of 8/16/24/33/40%.
- Mace Specialization - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge, etc).
- Improved Revenge - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge, etc).
- Unbridled Wrath - Only normal melee swings will trigger the rage generation from this ability.
Patch 1.8.0 (11 October 2005)
- Concussion Blow - Will now initiate combat when used.
- Shoot Bow/Crossbow/Gun - Fixed a bug where these abilities could be used faster than intended.
- Throw - Use of this ability will now only cause a cooldown with Shoot abilities.
- Mortal Strike - Now uses normalized attack power.
- Overpower - Now uses normalized attack power.
- Whirlwind - Now uses normalized attack power.
- Warriors can immediately Intercept after using trinkets to remove immobilizing effects.
- Camera angles when using Charge should be improved.
- Instant Attacks
o The mechanics of most instant melee attacks have been modified to improve item balance. Previously, instant melee attacks did damage based on the damage range of the weapon, plus a bonus for the player's attack power. This bonus was then multiplied by the speed of the weapon. As a result, slow weapons did more damage than was intended, and fast weapons were considered inferior by most players. We have changed the way the attack power bonus is calculated for instant attacks. This change does NOT affect attack power calculations for normal melee attacks. Instead of multiplying by the speed of the weapon, the attack power bonus is now multiplied by a fixed number pulled from the following table:
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As a direct result of this, many weapons have shifted position in their relative power. In particular, many Epic (purple) quality items are now more powerful than slower Superior (blue) weapons.
This change was not made to reduce the power of instant attacks, but to correct the relative imbalance of weapon itemization. At a given level requirement, epic quality weapons should always be more powerful than superior quality weapons.
Please also note that all normal weapon swings will be completely unaffected by this change. The following abilities are affected by the design change: Whirlwind, Mortal Strike, and Overpower.
Patch 1.7.0 (13 September 2005)
- Deflection - Will now increase parry chance when using Fist Weapons.
- Retaliation - Will now cause a maximum of 30 retaliatory strikes in 15 seconds. In addition, retaliatory strikes will not be possible while stunned.
- Improved Revenge - The stun effect can now be resisted.
- Mace Specialization - The stun effect can now be resisted.
- Retaliation, Recklessness and Shield Wall will no longer be cancelled if you switch stances while the effect is active.
- Shield Slam - Threat caused increased.
- Shoot Bow/Gun/Crossbow - Should no longer cause a global cooldown on all other abilities.
- Sweeping Strikes will now ignore dead targets, and will ignore PvP enabled targets if you are not PvP enabled.
Patch 1.6.1 (2 August 2005)
- Improved Shield Block - Fixed a bug where Rank 3 of the talent was not granting the extra block.
- Bloodthirst - Damage bonus increased to 40% of attack power.
Patch 1.6.0 (12 July 2005)
- Due to significant talent changes, Warriors will have all talent points refunded and can be respent.
- Hamstring - Will now cause damage to targets immune to movement slowing effects. Movement slowing effect improved.
- Improved Hamstring - Design changed. No longer improves the movement slowing effect. It is now a 3 point talent that gives a 5/10/15% chance to immobilize the target for 5 seconds.
- Booming Voice - In addition to increasing duration, this talent will now increase the area of effect of Battle Shout and Demoralizing Shout by 10/20/30/40/50%.
- Battle Shout - Tooltip updated to display area of effect (in yards).
- Demoralizing Shout - Tooltip updated to display area of effect (in yards).
- Improved Berserker Rage - No longer increases the duration of the effect. The talent will now generate 5/10 rage when Berserker Rage is used.
- Improved Demoralizing Shout - Effectiveness increase from talent increased to 8/16/24/32/40%.
- Piercing Howl - No longer has a prerequisite (Improved Demoralizing Shout).
- Deathwish - Is now usable while under a Fear effect, which will also remove the Fear effect.
- Bloodthirst - Design changed. Bloodthirst is now an instant melee attack that causes damage equal to 30% of the warrior's attack power. In addition, the next 5 successful melee attacks will restore health.
- Concussion Blow - No longer requires purchase of the Improved Revenge talent.
- Shield Discipline - Removed and replaced by the new talent Shield Slam.
- New Talent: Shield Slam - Slam the target with your shield, causing damage and has a 50% chance to dispel 1 magic effect on the target. Also causes a moderate amount of threat. Requires the purchase of the Concussion Blow talent.
- Heroic Strike/Sunder Armor/Revenge/Mocking Blow - Tooltips updated to indicate the additional threat caused by these abilities. There have been no changes to the amount of threat caused.
Patch 1.5.0 (7 June 2005)
- Overpower - Fixed a bug where the ability was sometimes blocked.
- Improved Cleave - Now increases damage bonus by 40/80/120%.
- Blood Craze - Talent design changed. It now regenerates 1/2/3% of the warrior's total health over 6 seconds after being the victim of a critical strike.
- New Fury Talent: Dual Wield Specialization - Increases damage with the off-hand weapon by 5/10/15/20/25%. Note: the additional damage also increases rage generation significantly.
- Iron Will - Fixed a bug that caused many abilities to ignore the additional resistance.
- Enrage - Increased the number of charges to 12. Decreased the duration to 12 seconds. The new duration is the limiting factor for slower weapons (e.g. Arcanite Reaper will typically get one less swing), while dual wielding and faster weapons will make better use of all of the charges over the duration of the ability.
- Concussion Blow - Changed to an instant, stunning attack and removed the damage portion.
- Shield Specialization - In addition to increasing % chance to block, it now gives the warrior a 20/40/60/80/100% chance to generate 1 rage on a successful block.
Patch 1.4.0 (20 April 2005)
- Thunder Clap - Visual and animation changed.
Patch 1.3.0 (22 March 2005)
- Training costs adjusted. Total training cost was slightly increased.
- Battle Shout - Rage cost reduced.
- Bloodrage - Health cost reduced.
- Heroic Strike - Damage increased.
- Parry - Moved to level 6.
- Thunder Clap - Now causes Physical damage instead of Nature damage; damage increased; duration increased with each new rank.
- Improved Sunder Armor - Now decreases rage cost by 1/1/1. Improved Thunder Clap - Now decreases rage cost by 1/1/2.
- Execute - Full rage is no longer consumed when the ability does not hit.
- Overpower - Should now be usable when a special attack is dodged.
- Fixed a bug where rage was not being generated when normal melee attacks were parried, dodged, and blocked.
- Charge has been improved so it will work through doorways and won't path you through an entire dungeon.
- Sweeping Strikes bug fixed. It will hit more reliably and show up in combat log correctly.
- Added a visual to Sword Specialization "proc" that will now show up in the combat log as well.
Patch 1.2.0 (21 December 2004)
- Warriors will start swinging after performing a Slam attack.
- New Ability: Pummel (Berserker Stance) (Level 38) - Instant attack that causes damage and interrupts spell casting for a short duration.
- Shield Bash: No longer usable in Berserker Stance.
- Intercept: Cost reduced from 15 rage to 10 rage, damage reduced accordingly.
- Bloodrage: Now generates 10 rage immediately and 10 rage across the duration.
- Improved Bloodrage: Now reduces the health cost of Bloodrage by 25% (rank 1) and 50% (rank 2).
- Berserker Stance: Now increases critical strike chance by 3% instead of granting 10% melee haste. Extra damage taken reduced from 20% to 10%.
- Talent Changes Damage bonus for the Warrior's One-Handed Weapon Specialization (Protection tab) increased to 2% per rank.
- Amount of threat generated by Shield Bash when Shield Discipline is active has been increased.
- Mortal Strike changed to deal weapon damage + a flat amount (85, 110, 135, 160) instead of percentage-based damage.
- Additional ranks available on Warrior trainers.
Patch 1.1.1 (17 November 2004)
- Defensive Stance has been improved to hold aggro more effectively.Taunt: removed rage cost and global cool down.
- Polearm proficiency can now be learned by Warriors.
Patch 1.1.0 (7 November 2004)
- Inner Rage: Removed.
- Pummel: Removed.
- Heroic Strike: Now available in all Stances, damage increased on some ranks, decreased on others.
- Sunder Armor: Now available in all Stances.
- Shield Bash: Now available in all Stances.
- Hamstring: Now available in Battle and Berserker Stance.
- Rend: Now available in Battle and Defensive Stance, damage slightly increased on some ranks.
- Recklessness: Moved to level 50, moved to Berserker Stance, can be cancelled early, now causes the Warrior to take extra damage instead of decreasing armor.
- Bloodrage: Available in all Stances, cool down increased.
- Cleave: Moved to level 20, available in all Stances, damage reduced.
- Mocking Blow: Moved to level 16, damage increased, replaced more frequently.
- Shield Wall: Moved to level 28.
- Slam: Available in all Stances, damage reduced, casting is pushed back when hit.
- Thunder Clap: Damage increased.
- Defensive Stance: Now reduces damage taken and damage caused instead of increasing Defense skill.
- Intimidating Shout: Moved to level 22, no longer causes the targeted enemy to run in fear, but will cower in fear. The cowering effect is broken by damage.
- Warrior abilities that target one or more enemies now generate additional threat.
- Taunt: Now gives the target just enough threat to attack you. Cool down added.
- Berserker Rage: Moved to level 32.
- New Ability: Retaliation (Level 20).
- New Ability: Execute (Level 24).
- New Ability: Intercept (Level 30).
- New Ability: Whirlwind (Level 40).
Beta Patch 0.12.0 (10 October 2004)
- Taunt and Challenging Shout are now useable against targets that are immune to physical attacks.
- Hamstring - Movement slow effect reduced.
- New Spell: Berserker Rage (Level 30)
Beta Patch 0.10.0 (16 September 2004)
- Charge is no longer usable during combat. Stun duration component has been reduced, rage generation changes with each rank.
- Demoralizing Shout effect is now reduced at higher ranks.
- Pummel has had its interrupt duration reduced.
- Shield Bash has had its interrupt duration reduced; cool-down timer has been increased.
Beta Patch 0.9.0 (15 August 2004)
- Strike renamed Heroic Strike.
- Punishing Blow renamed Mocking Blow.
- Sundering Strike renamed Sunder Armor.
- Sunder Armor no longer stacks with Expose Armor, but will now stack with Faerie Fire.
- Recklessness now has a percent based armor reduction, but using it makes you immune to all fear effects for the duration.
- Dual Wield no longer requires skill points to purchase. It is available on Warrior trainers at level 20 for a monetary training cost.
- Intimidating Shout now has a chance to break when the feared target is damaged.
- Charge range changed to 8-25 yards.
- Charge minimum range reduced to 8 yards.
- Charge can now be done during combat, but the target must still be within the 8-25 yard range.
- Taunt effectiveness reduced.
Talent Changes
- Enrage now has a max duration.
- Enrage triggers off being hit with a critical hit now, damage increases with the rank of the talent.
- Removed attack speed bonus from enrage.
- Reduced enrage damage bonus slightly.
- Moved enrage/flurry/cruelty, changed pre-requisites for each.
- Reduced rage bonus for Improved Heroic Strike.
- Mortal Strike now has a cool-down, damage has also been reduced.
- Rage bonus for Improved Charge reduced.
- Tactical mastery points distributed evenly. Players will no longer experience “diminishing returns” from putting more points into the talent.Slightly reduced the damage bonus given by 2-handed weapon specialization.
- Improved the Anticipation talent.
- Increased the amount of ranks you can have in Improved Disarm by 3.
- Reduced strength of combat endurance.
- Increased duration of Improved Battle Shout.
- Reduced Deep Wounds damage.
- Improved Hamstring slightly improved. (Note: base Hamstring ability has been slightly reduced).
- Improved Pummel is no longer a pre-req for Improved Overpower.
- Reduced chance to gain rage from Unbridled Wrath.
- Changed Taunt to improve the effectiveness of Taunt rather than reduce the rage cost.
Beta Patch 0.8.0 (7 July 2004)
- Hamstring: Duration reduced.
- Talents are now available for the Warrior class.

